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Roycesraphim

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Everything posted by Roycesraphim

  1. Trying to make an evil clone army mod and want them to look like the villains from those old spy movies, something like this. http://1.bp.blogspot.com/-xjwyhenobv8/UCba8nHuNGI/AAAAAAAAWRM/tsGkUox8zvo/s1600/sumuru03.jpg Any mods that do the two piece thing or the dress?
  2. Are there any other good tutorial sources besides this one?
  3. I'm having a bit of trouble searching for armor across various games based upon body type. I am not sure what a solution might be, in terms of tags, categories, or requiring that the body type be somewhere in the title. It is quite frustrating to have all these ideas for projects and spend a great deal of modding time trying to figure out what search query one should use to locate armor assets.
  4. http://www.hydraminiatures.com/images/Valkeeri%20Leader%20A.jpg DOes anyone know of a mod that would have clothing along this type of raygun gothic aesthetic? I specifically want the jumpsuit, Buck Rogers, flash gordon aesthetic while avoiding the thong and SNU SNU aesthetic........although that might be useful for future needs.
  5. I've yet to crack the game open with the construction kit but is it at all possible to use the space sphere's crashing effect on another type of creature? Say a sentient suit of dwermer armor that uses shouts to summon sphere centurion cannonballs?
  6. I've yet to hit the ground with the construction kit as my internet is wonky, but I was curious if you could take the impact effect of the space sphere and use it with another types of enemies. Like a sentient set of Dwermer armor that uses a shout to summon sphere centurion cannonballs.
  7. So I've finally taken the long term plunge into Skyrim. I've rolled a Khajiit and was looking at mods that just kept it a little better looking at medium settings. I've downloaded Better Beast Races, Covered Khajiit Male and Female, and better males, and all are trying to overwrite similar files. What is a good load order for these mods, or at least, which one was the best one and should be loaded last?
  8. Sounds like a good start, but I'd really like them to function as commanders and recruit/hire a squad under them.
  9. So I'm going to play Skyrim, and I'm going to find a lot of stuff. Rather than sell it all, I would like a small military unit I could outfit with it. Especially once I start getting a steady stream of gold in the late game, I would enjoy having a method of putting powerful weapons, artifacts, and a great deal of magic in the hands of people capable of protecting me and my forces. Escort missions shouldn't be a problem if I have 5 dudes in daedric armor.
  10. Does anyone have advice for setting up geck to use on a virtual installation of windows 7?
  11. I remember using a mod like this in morrowind and I'm so happy you are making it here. Thank you.
  12. So, I lack the ability to record good sound and have no intention of buying a studio. The next best thing is to use a speech synthesizer to voice some companions and characters. Does anyone know of a free or cheap program that would allow me to type text and have the program voice it, and then allow me to save and convert it for Fallout:NV?
  13. Okay, so I thought about what I enjoy about brothel and slave maker games and tried to crystallize that without the sex and nudity. What I realized is that with the business sims, i really enjoyed knuckling down and setting up shop and managing the skills of my characters to the point where I was unstoppable machine of commerce. This was similar to what I enjoyed about slave maker, developing my talents alongside my pupil's and both of us becoming stronger. So, stripping the sex out of a brothel game, what was I left with? A MEDICAL CLINC! Search the Mojave wasteland for men and women of medical renown and passion, who look to use their talents to help mankind rebuild. Survive. Prosper. Start out with a simple field hospital and a guy or gal to dress wounds. Play the game and get a few more, some more cots, a fridge, a washing apparatus to sterilize bandages. Eventually you or another doctor :dry: take it upon yourselves to use your medical skills to start a quest chain to upgrade the clinic further. After you've set up a system to diagnose, treat, and manage long term care, you have a group of nurses, doctors, a secretary, and security. Once you've gone big enough, you can start teaching people and spread your healing gospel to the wasteland. I also figure that you could expand this to include other medical professions necessary to the survival of humanity such as agriculture childbirth, necromancy.
  14. Would I be correct in assuming that sounds and audio fall under the porting rule?
  15. Specifically, I want the NPC to know this number and give responses according to this number. Player: Is your number a prime number? NPC: No, I can divide it by several numbers. After that, I want to have dialog choices that are reliant upon that same number I learned.
  16. Speaking from Fallout 3 modding experience, you could repackage the armors within your mod, as long as you had permission from the creators of the armor.
  17. So I have this idea and I'm asking it here since its probably the most populated, although I would try to do this with other gamebryo Bethesda games if I could. Some of you will guess what my long term plan with this is. You have a group of NPCs, you walk up to them and each one has a number, you have to guess that number by asking about it. *Is it a prime number? *Is it divisible by 2? Is it divisible by 3? *Greater than 5, Less than 5? After you finish with the first NPC, you'd move onto the next one until you finished with the group for the day. Then another group would come back or maybe some would return and you'd continue the game. The range of numbers would be kind of small and at the beginning, you'd be limited in the number of questions you could ask and would pass off the numbers bigger than 10, 20, 30, etc. For now, I would just want to guess the numbers correctly. Later on, I would key in a group of responses, *You have the number 6 so you get the red block *You have the number 2 so you get the green block. Maybe have the option for failure if you give the wrong response but I'm putting that on the back burner. So is this possible or did I forget something and need to elaborate further?
  18. So I have an XHeading marker in the distance, underwater pointing up. A character is going to run up to me and have a speech, and then will set VTFIMQ2Subtrap to 1 in her dialog. Ideally, I want 15 seconds to pass and then a nuclear blast to go off in the distance. scn VTFIMQ2stage180boomscript float VTFIMQ2Stage180Boomtimer float fQuestDelayTime begin gameMode set fQuestDelayTime to 0.001 if VTFIMQ2Subtrap == 1 if ( VTFIMQ2Stage180Boomtimer < 15) set VTFIMQ2Stage180Boomtimer + get seconds passed else VVTFIMQ2Stage180BoomTrigger.fireweapon WeapFatman set VTFIMQ2Subtrap == 2 endif endif end I adapted this code from a few different websites and hopefully it works.
  19. I want the player to enter the room and enter a trigger box as they spawn. You hear BB gun shots and hear them richochet. Then Tom Sawyer would start his dialog because VTFISawyershotme = 1. I only want this to happen once. Scn vtfihousedogsawyershoot Begin onenter player If VTFISawyershotme == 0 Playsound gunshot Playsound richochete Playsound gunshot Playsound richochete Playsound gunshot Playsound richochete Float VTFISawyershotme Set VTFISawyershotme 1 End
  20. What is the best way to test my mod? I made a new worldmap and quests in and out of it and would like to clean it up a bit and get the bugs out. So what is the best way to jump into a fresh install and make sure everything works from start to finish.
  21. So lets say we had a circle divided into fourths....I would have to make a skybox for each fourth to correspond to the opposite fourth. In terms of a sphere (divided into 8 sectors) I would have to make a skybox for each opposite sector.... I would also have to use the trick from episode 66 of Bleach to exaggerate the slope of the cells to make it seem round.... Wow, this is really hard to think about without going off on some tangent of an awesome idea. My main idea is that you find a battlemage hiring for an excursion into this world and join the expedition. The sphere has an artificial sun at the center, that, as was said earlier becomes a moon at night. I have a rough story in my head but would enjoy seeing it done with the sphere instead of a floating castle in space...which would still be awesome but not appropriate for this story.
  22. So picture a hollow ball, at the center is a magical sun that becomes the moon at night. You are on landscapes on the inside of the sphere. It curves around and you can see other landscapes and castles and a village on the opposite side of the sphere. Could I make this world with the current engine? I would probably make some impassable mountainscapes to help loop the world around and eliminate flying animals/enemies. You probably couldn't fly all the way over to the other side.....although a magic cannon teleporter would be cool to look at.
  23. Is it possible to get a tutorial explaining how to import a custom armor based on a blender model?
  24. So I am still learning how to model in Blender and how to skin them into Fallout so I would like to know if anyone is aware of how similar the meshes and textures are in comparision to fallout 3's system. Is there anything else I should adjust my learning focus before I get this game and start tweaking.
  25. I had this problem with a merchant and made it go away when I double check his topics and found that I forgot to put something in
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