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Everything posted by Quetzlsacatanango
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Someone make a ShapeShifting mod? please?
Quetzlsacatanango replied to pikachulv10's topic in Fallout New Vegas's Discussion
Let me know when you figure out how to get the player to use a nonhuman skeleton.- 6 replies
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- #nightstalker
- deathclaw
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Modding ED-E to be a humanoid
Quetzlsacatanango replied to cchoay's topic in Fallout New Vegas's Discussion
Create a new directory under /meshes/creatures Put the human skeleton.nif in there. Put all the .kf animations in there that you want your golem to be able to use Put all the pieces of power armor in there. Create a new creature Point to the skeleton.nif in your new directory Tick all the pieces you want it to have. That's the gist, salt to taste. -
Help - Dead Money holograms
Quetzlsacatanango replied to uberlux's topic in Fallout New Vegas's Discussion
I think it's called 'spells', or 'effects', something like that, on the NPC window. One of the tabs. Look at an existing hologram guy, and then put the same ones on your new NPC (or just copy one of the existing ones and make him your new guy). -
Creating Custom Creatures
Quetzlsacatanango replied to Luso99's topic in Fallout New Vegas's Discussion
Mesh has to be a nif Mesh has to be rigged to SM skeleton Mesh has to be exported with correct settings to be used in fallout engine. -
[WIP] The Siege of Firebase Zulu
Quetzlsacatanango replied to a topic in Fallout New Vegas's Discussion
SG- Welcome to my world homey! -
I think they are the same thing. I like to call it 'scar tissue on my personality'. You don't get that without experience. Hormones change at different stages of your life as well, and have a ridiculous effect on things like your mood and emotional state in general. So what you call growing up, or suppression of the inner child, for some people is just due to low - T. Not me of course :)
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Big Daddy and nightkin should both use sm skeleton, so that should work fine.
- 112 replies
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- new enviorment
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Well yeah, you can only use them for skeletons they are rigged for. You can't extract dog meshes to the smspinebreaker directory and expect them to work.
- 112 replies
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- new enviorment
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If it only happens on one, it could be my mistake. If it's on all, it's something on your end.
- 112 replies
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- new enviorment
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They are already contained in the archive you downloaded from the Qs Critters page...
- 112 replies
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- new enviorment
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I don't know. Directories should overwrite, so meshes\creatures\dog goes in meshes\creatures\dog, etc.
- 112 replies
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Create a new creature (easiest to change formID for one that is close to what you want, i.e. if it looks like a super mutant, copy a super mutant) In the animation tab, browse to the skeleton you want (already set if you copied like above) Model list will show all the nifs in that directory. Untick the existing ones, and tick the ones you want (the ones I made) Save
- 112 replies
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- new enviorment
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I am not interested in doing any actual work, but I don't mind advising if needed. I will say that for alligators, there is not really a good skeleton to use, that I ever found. There was a fallout 3 mod that included some iguanas, and that was probably the closest, but I don't remember what he used. Just retex some geckos and say they are mutated. Radiation solves all problems.
- 112 replies
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- new enviorment
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Some mod is breaking something, either with her directly, or with some area she is supposed to go. The game uses Black Mountain as a dumping ground for refs that it doesn't know what to do with, kind of like the one inn in Oblivion. Ask me how I know.
- 5 replies
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- black mountain
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Priest/Nun Companion.
Quetzlsacatanango replied to theDemonJackal's topic in Fallout New Vegas's Mod Ideas
Or hire him and change out his clothes. -
Priest/Nun Companion.
Quetzlsacatanango replied to theDemonJackal's topic in Fallout New Vegas's Mod Ideas
Would I tell you to do it if it didn't work? Just extract meshes/textures to your nv path. Alternatively you can just give him a different outfit in geck. -
Priest/Nun Companion.
Quetzlsacatanango replied to theDemonJackal's topic in Fallout New Vegas's Mod Ideas
I did say this.