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Quetzlsacatanango

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Everything posted by Quetzlsacatanango

  1. Take it to congress, I'm sure they will be moved by your eloquence.
  2. There is an upper limit, but I have never seen it fail silently. If you are over it you don't want it in the game that high anyway.
  3. The Boomers are the survivors of Vault 34. Doesn't necessarily conflict with your idea but something to keep in mind.
  4. I made something similar http://newvegas.nexusmods.com/images/1316332-1351100250.jpg There are lots of different jumpsuit colors to choose from so you can pick the one you like.
  5. Rads don't affect NPCs and there is no vanilla playable ghoul race. So to my knowledge they really don't address it.
  6. Thanks, brother. It just seemed like the thing to do at the time. Story of my life. Sorry for the one word response, didn't think anymore needed to be said.
  7. One thing I know will make it crash on save is if your plugin has an esm extension but is really an esp. Also, Rae Carruth is the biggest POS in the world.
  8. Is this still your script? Scn NeckChainsScriptScr Begin gameMode AddItemToLeveledList VendorMiscItems 01XFechain 1 1 100; stopquest NeckChainsScript End It doesn't like using formIDs that begin with numeric characters in scripts. Change the item name to start with a letter.
  9. Landscape edit can be chosen from the top menus, or hotkey is h I believe. Then put your mouse on the render window and drag the land up or down.
  10. When you set the esm flag via fnvedit or some other tool. If you don't know what it is, you probably didn't do it. The only other possibilities are improper installation or possibly too many plugins loading. It's probably one of the most popular mods on the site so I doubt there are actually missing meshes at this point.
  11. Did you do master update? That will cause the problem you are describing.
  12. DPS is derived from weapon damage, fire rate, maybe some other things. It wouldn't make sense to edit it directly.
  13. Slaves at the fort actually cripple their legs to achieve that effect. You might add an effect like "crushing weight" or something to explain why you are now crippled. You want to save leftmobilitycondition and rightmobilitycondition off to a variable so you can restore them back to their original values when you become un-over-encumbered. That way you can't just get overencumbered to heal your broken legs.
  14. If you want old version, look in gulch. If you want version in screenshots, wait a little while for update to gulch.
  15. Per the wiki the same actress does the voices for Mags, Lieutenant Haggerty, Christina Morales, Private Ortega, Ranger Ghost, Sergeant Reyes, Ranger Lineholm, Captain Gilles, Marie Pappas, Raquel, Jacklyn, Liza O'Malley, Doctor Alvarez, and other additional voices So you should have some lines to choose from.
  16. Make sure you put some kind of check so it only happens once, assuming you dont' want it to happen when vstorystate == 60, then again when it's 61, etc.
  17. Search for 'enable parent'. Give all your refs a single enable parent (must be persistent). Then enabling/disabling that parent will do the same to everything that's parented to it. There is also a tick box to do the opposite, so enabling the parent will disable its children and vice versa. Use | for or function in a script, but you probably jsut want to do if VStoryState > 60 && VStoryState < 65 dostuff endif or something like that, assuming you want the same thing to happen for all those states.
  18. Pretty sure only persistent refs stay in the save game, if that's what you mean by memory. Only the enable parent need be persistent.
  19. Good to know blove, thanks. Cool, glad you got everything working. I think if you don't mark it for deletion it's adding to player save game bloat. As far as the clutter being loaded, I think disable knocks out the rendering & AI, but they are still in memory. So just to make sure I understand: if I have game clutter "enabled" by an x marker ref. and when I run the script to disable and delete the xmarker ref... would it also delete all the items enabled by it? Just so I make sure I have it right in the beginning. THANK YOU If you're using enable parents, everything that's parented to it will be disabled/enabled with it. I don't think you want to use markfordelete, unless you're using placeatme.
  20. If that is what you want to happen, yeah, you could probably do the opposite. Never tried it personally but I would guess that's how the casino scripts work when they take your stuff and then give it back. mycontainerref.removeallitems mybrahminref Try it and see what happens.
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