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ipegot

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Everything posted by ipegot

  1. reinstall and dont install 20 mods at once and wonder why your game doesnt work suddenly. ;)
  2. http://www.tesnexus.com/downloads/file.php?id=12859 I can't play without this mod.
  3. HM has two versions of luna. Version 1 is the one in the screen shot. Version 2 doesnt have the sleeves.
  4. diablo is less of an rpg than oblivion. oblivion has consequences for your actions with infamy, bounties, etc. diablo is an action game with rpg elements but its not an rpg. baldur's gate and oblivion are very similar games. I wouldnt call either game that old, either <.<
  5. if you don't like running out of lock picks, get the skeleton key <.<
  6. I was going to check it out by importing into blender but you saved in .max format which cant be imported into any other app, if no one else who has 3dsmax can help out Id take a look at it if you put it up in another format.
  7. There's a mod that already does an extensive overhaul to the mage guild and mannimarco however that doesnt mean there isnt room for a more HP themed mage guild turning marco into voldemort. <.< If thats what you do I hope for a more epic final battle ;)
  8. A lot of reading later... <.< ScriptName MyWeaponProc ref target ref item short ProcChance float StrikeCost float ProcCost float CurrentCharge short NewCharge begin ScriptEffectStart set StrikeCost to 0;Cost of on strike effect. set ProcCost to 10;Cost of the proc effect. set ProcChance to 49;Proc chance, 0-99. set target to GetSelf set item to player.GetEquippedObject 16 set CurrentCharge to player.GetEquippedCurrentCharge 16 ; Code for on strike effect. if CurrentCharge < StrikeCost ; Weapon doesn't have enough charges for on strike effect. elseif CurrentCharge >= StrikeCost ; Weapon has enough charges for on strike effect. set NewCharge to CurrentCharge - StrikeCost;Calculate weapons new charge count. player.SetEquippedCurrentCharge NewCharge 16;Update weapons charge. ; Places a Shader effect on target and player for 2 seconds. target.PlayMagicShaderVisuals GhostEffect 2 endif;End Strike Effect if GetRandomPercent < ProcChance ; Weapon Proc Effect if CurrentCharge < ProcCost ; Weapon doesn't have enough charges to proc. MessageEx "%n doesn't have enough charges." item elseif CurrentCharge >= ProcCost ; Weapon has enough charges to proc. set NewCharge to CurrentCharge - ProcCost;Calculate weapons new charge count. player.SetEquippedCurrentCharge NewCharge 16;Update weapons charge. MessageEx "%n Proced." item;Proc message. ; Our weapon procs effect code goes from here till endif. ; Places a Shader effect on target and player for 2 seconds. Change effectAbsorb and 2 to change shader type and duration. ; Or remove entirely to not use a shader effect. target.PlayMagicShaderVisuals effectAbsorb 2 player.PlayMagicShaderVisuals effectAbsorb 2 ; Lowers target health by 100. A positive number would restore health or attribute. target.ModActorValueC 8 -100 ; Increases player health by 100. player.ModActorValueC 8 100 endif;End Weapon had enough charges. endif;End proc. end Should be fairly straight forward. This requires OBSE 18, yes that is the beta version. I believe I've commented everything that would need commenting in the code. Save your script as a magic effect and create a new enchantment with a script effect using your script. Then just create your item in the CS with your enchantment, make sure you give it a charge value. Using the above gives you a slightly over powered absorb health effect. You can find actor value codes here. While this doesn't change all enchants in the game like I think you may have wanted it gives you a fairly easy to implement script to make your own proc enchants that wont conflict with anything else. Edit: Updated with an updated base script. Has a code area for on strike effects, with a cost, prior to proc effects.
  9. You could probably do this. Go to sigil stones in the CS and edit one, change the formid, name and clear out the current effects. Then right click and add a new effect, make sure it is set to Touch so that it will apply that effect to a weapon when the stone is used. Now go to LeveledItem, right click and new. Give your list a name and drag and drop the new sigil stone into the item field. Click Ok. Open up the script editor and save a new Quest script like: scn BowSigilStone short DoOnce begin gamemode if DoOnce == 0 player.additem youritemlist 1 set DoOnce to 1 endif end Then open Quests under Character. Right click, New. Give your quest an id, priority of 60 and associate your script with this quest. I dont think you need to change any other settings, I havent tried this myself. :P Make note of the quest id. Save all this up and load up your game, in the console type startquest yourquestid, it should run the script and only once give you the sigil stone from the list you created. edit: Fixed code <.<
  10. I'm playing around with this as an excuse to learn more about oblivions script language. too bad it isnt more like perl or something or I could write that in like a few minutes :P I'll post back later this weekend with progress.
  11. troll is obvious? oblivion is a role playing game though the role playing mostly goes on in your head in this respect. If you get into your character, or don't do things in game for some various reason. (Like not doing the Dark Brotherhood cause your character isn't a murderer) then you are role playing. People role play all the time and never think to call it that. Especially these days, role playing isn't limited to the "nerdy" or "geeky". I hardly think I look like the "typical" gamer or pen and paper rpg player but I think games like Dungeon's and Dragons are a lot of fun. The more these things proliferate through culture the less you can stereotype what makes a typical nerd or geek since those things that defined that type of individual become more commonly accepted as norms. :P
  12. how do you not know about harry potter? I can only assume you aren't US/Europe or never leave your house :P (7 best selling books, 6 high dollar movies and merchandise is fairly common in retail) :O That aside it'd take quite a bit of work to get something like this in game ><
  13. You could also try Francescos, http://tesnexus.com/downloads/file.php?id=2518. I only install the file off tesnexus and I don't install any options, I just use it for some of the smaller tweaks like leveled creature changes.
  14. Since the topic is being engaged a copyright wouldn't be limited to an exact duplicate of a model or texture. Even making something similar to something else, even from scratch, and then calling it by the same name could break a copyright if the holder of said copyright chose to pursue the issue. (For instance Nintendo had to stop making their wired Wii controllers because they were "similar" to the design of another company's copyright, the ones that were for sale when Wii's came out, and that company chose to pursue their copyright based on similarity). While I understand the sites stance on ripped material (and pulled a ripped model I had uploaded since I wasn't clear on site policy at the time) even replicas made by oneself would still be subject to the same copyright issues. Least that's my understanding. <.< >.>
  15. Oh I see, thought both the last posts were the same person ><
  16. @Imperator3 That sword is from World of Warcraft and cant be posted here. (copyrighted material from another game). edit: fixed post :P
  17. Proc is a programming term. see http://www.wowwiki.com/Proc for a read me on it if you want. Romuska by vanillabeans (http://tesnexus.com/downloads/file.php?id=22254) has some weapons with procs on them, if you want proc "enchants" you'll have to, I believe, make use of OBSE and make scripted effects.
  18. Multiple threads on this subject, tl;dr is no.
  19. I was curious about that and I'm glad you found and shared your findings :)
  20. The memory that matters is the dedicated graphics memory of 256, shared system memory is garbage. Weird laptop resolution btw :P I play the game with most settings down and like a 1200x700 resolution or something wierd, I find playing the game at lower resolutions annoying so I turn down effects and some things off. Your card could probably run at whatever resolution you want with some effects up and others down, you'll probably have to play around with the settings to see what is tolerable for you. Doesnt F3 have higher system requirements than Oblivion? I thought I had looked at F3's min and wasnt sure how well my laptop would play it. Without looking up your card you should probably decide what enhancements you want to try after you see what settings you end up using in game, I avoid ones that have a noticeable fps hit but if I had a better system I know there are some nice mods out there that improve looks at a system cost <.<
  21. I've imported some item models into the game and have managed, with the help of other peoples collision boxes, to get my items to handle properly in game. (Drop properly when dropped from inventory, look and work properly in combat and when worn). That is everywhere except the inventory character view, when I rotate my character the items rotate but not where they should be, like they're floating off somewhere else. So my question would be what do I likely need to change to get the items to view and rotate properly in the inventory character view, since it doesnt act the same as the game world <.<
  22. I dunno whats normal really and I don't run any major over haul mods. At level 2 I don't get any where near that kind of cash but I get enough from dungeons and quests while leveling and such to pay for my five trains per level and I slowly creep up there. I should go do a run and see what I pick up from a dungeon clear now (current toon is 27 so should be a decent amount of upper gear). Biggest haul I've had was from just doing the main Shivering isles quest chain. By the time I was done and sold all the drops I had bothered to pick up (only items worth around 1k and up) I made over 100k <.< Which seemed rediculous to say the least.
  23. If you're using Vista hit your start button and open your control panel. Open system. Click on "Windows Experience Index". There will be a link called "View and print details", click on it. On the next page there will be a section called Graphics, copy and paste if you don't mind. ;)
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