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NewThalos

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Everything posted by NewThalos

  1. I know I'm really late, but I'm gonna say it anyway. Make sure Particle Patch overrides every mod in this list, except for Reduced Glow FX. So the order should be: [all mods] Particle Patch Reduced Glow FX FYI, High Poly Project recommends that you let it overwrite the Particle Patch. A lot of outdated info in this thread, which is why I'm chiming in. We should be archiving this thread as being outdated and no longer a proper source of modern load order information. Too many discrepancies to make it a credible source of load order insight.
  2. Technically, posts are never really deleted or eliminated-- they're just set to "hidden" by the page author. Admin can always see/review hidden posts at any time, despite the community at large not being able to see it.
  3. Dark0ne does not believe in having any more "must do" items in order for authors to publish their mods than absolutely necessary. Authors are not required to tag their mods at all. Nor to categorize them. Nor do anything other than provide a working mod who's description accurately reflects what the mod does. Anything more is completely voluntary. So you can "ask nicely" and hope more authors take the actions you want, but that's about it. hey Thandal, thanks for chiming in bud. And yeah, I totally get what you're saying, I just think it would be cool to get more "opt out" options from seeing mods that are unknowingly circumventing the filter system. Not a deal breaker, just an annoyance. Edit: Drake answered my question pretty directly regarding the tag system. Much appreciated! Cheers!
  4. Addendum: Yup, people simply aren't tagging their content appropriately, the following mod as one example: Kynreeve Armor Turkish Translation People have been manually trying to tag it appropriately as Turkish, (I added my +1, making a total of +2) but the author still needs to approve said tag, but the author only tags it as "Translation" and not a specific language. I unfortunately can't filter out "Translation" as an available option because that might filter out foreign content that was translated into English. How do we go about increasing more awareness for uploaders to tag more accurately without coming off as being unfriendly?
  5. Hey Pickysaurus, I really appreciate your reply. :smile: Unfortunately, I already had the languages blocked on my profile, however I did notice some additional ones that I skipped-- sadly, those languages were not relevant to the mods still being shown on my HOT/More Mods menu. I've since blocked everything except English, and yet they remain on my HOT/More Mods splash page. I don't think tags play any role in what gets shown on the HOT/More Mods menu unless you go into Advanced Search options. If tags ARE supposed to be taken into effect on the splash page, then I must inform you that it isn't functioning as intended. What else have you got? :smile: EDIT: I might add that a big issue is that uploaders are not doing their due diligence in properly labeling/tagging their content. If the tag functionality does in fact get blocked like you said from the splash page, then it's likely that a large amount of non-English translation uploads simply aren't tagging their content appropriately.
  6. I know this sounds like an English speaking entitlement request, but when I come to the HOT Mods and More Mods section of my favorite game, looking for what's new, I hate having to scroll through piles of translation mods just to find something new. Alternatively, I imagine some of our non-English speaking community members would like to filter and see only their preferred language translations that are newly added. REQUEST: Please add a language filter button like you do for the Advanced Search menu, or allow us to specify in our profile that we only want to see content of certain language types/origins. 11 out of 20 showcased mods on my Hot/More Mods splash page are for non-English translations for the same stuff I already have, or have already seen. That means 55% of the showcased content being recommended to me isn't even in my native language. :sad: FIX: Add a Language Drop-down to the main splash page?
  7. Thanks DragonbornMonse! This step-by-step instruction helped me convert the hdtHighHeel.esm for my new hdt physics build. Worked like a charm!
  8. Ah, actually I did find the block tag section of my account settings page. It's just incomplete and/or doesn't work 100% for foreign mods that are not tagged accurately. Would be nice to add tags for the following however: Non-English VR Content
  9. Not sure if the new website has this function or not, but it's really annoying seeing a bunch of VR and non-English mods on the Hot Mods and the new Daily/Weekly uploads section of the main Skyrim SE page. I could have sworn there was a way for me to not see non-English mods and/or other filtered out content, but can't for the life of me remember how to do it. Any insight would be welcomed. If we can't yet filter from the Hot Mods splash page, can we implement it? Thanks! Wish List of Hot Mods Filters: VR Content English Non-English Adult Content Likely other stuff that I can't think of.. :smile:
  10. Currently, I have to download a mod via mod manager, install the mod, and the open up the metadata file to see what the category ID is. Wasn't there an easier way of doing this? Isn't there a definitive mod category ID list somewhere to be found?
  11. Maybe, but Dark0ne says in the OP of that section the following: "Any questions related to Morrowind, Oblivion or anything other than Nexus sites should be posted in the other relevant forums." The different games have different categories, so perhaps this is the appropriate place to post this, hard to say.
  12. Does anyone have an export of what the actual Skyrim SSE category ID's are supposed to be for the Nexus? I see some category.dat files to download from users, but they're so subjective, and it feels like so many mods are erroneously placed under the wrong category simply because nobody knows what to categorize anything by anymore. I'm looking for a definitive list of what the category codes ID's are, so I can write a custom dat file. Thanks!
  13. I'd recommend a couple best practices for your PC environment, assuming you've not already done so. It may seem like an indirect remedy to the situation but sometimes our PC gets confused about what to do with some files due to conflicting information. In this order: Clean & Optimize your Environment DiskMax <-- Clean, zero adware, created by Microsoft employee Absolutely zero downside to using this. Clean Registry CCleaner <-- My go-to registry cleaner. Free version, no adware, lots of tools. Great additional tools such as Startup control, etc. Zero downside to using this. Getting rid of unused software, programs, and other tools that you don't use anymore. This is pretty good practice, this is often a culprit for why active programs like Steam et al don't work properly because we have some old program that is set to use certain files (DLL's etc) by default which inhibit the software that we actually do use from working efficiently or properly. I use Revo Uninstaller, but I use the Pro version, I've never used the freeware version, but I assume it rocks just as much. Check it out. Revo is great because it does a scan of all leftover junk files after uninstalling, including erroneous leftover registry entries. Clean Registry again! Always clean your registry every single time after uninstalling/deleting/removing programs from your computer. This is often one of the #1 reasons your PC slows down, runs into conflicts, and other issues ranging from hard-to-get-rid-of adware, spyware, scamware bits on your computer. It's almost always a registry entry hidden. Not bad practice to clean your registry once a week, along with the above DiskMax. Once you've done the above, and we have a good starting point to work with, we can dig in a little deeper into your issue. You might find that the above practice fixes your Steam issue as well. Looking forward to hearing your results! Cheers!
  14. Sorry guys, original authors are not available to grant permissions to re-upload new SSE versions of the Temptress Race mod. This thread should be closed.
  15. I like the new hover-over features when looking at mods, allowing me to track, add to favorites, viewing the gallery, etc-- without actually clicking on the mod and opening up its page. There are lots of little features such a these that I find very appealing. Takes a small bit getting used to, but overall, I love it. One piece that I don't like? Not enough contrast on the color scheme for some elements, specifically the top dropdown menus; i.e. GAME, MODS, IMAGES, VIDEOS, UPDATES.... etc. That soft black text font on top of off-white gray.. might just be me but I find that scheme to be too soft, and I'd rather have a far bolder, contrasting color scheme to help bring my eye faster to the tabs that I want to find. I would prefer that soft black font to be brighter and bolder so they stand out in the gray background better.
  16. I was thinking about changing my Nexus name to something else, maybe something that doesn't have the trademarked name "Skyrim" in it, what are the chances I could request a name change in order to retain my post history, kudos, etc? Thanks!
  17. I had a dream last night that Dark0ne sent me a PM asking if I wanted to participate in the closed testing for the new Vortex mod manager. Then I woke up and went to work, resigning myself to continue patiently waiting. :( My birthday is in October, if Vortex releases, or I'm invited to join the closed alpha/beta testing on or before October 14th, I'll subscribe to a lifetime membership on the Nexus. Would be an awesome birthday present, hehe. :)
  18. I was directed to the Vortex thread at one point but now can't for the life of me find it. Can we get it stickied somewhere obvious so those hopeful vortex tester trolls have a thread to troll? I'm waiting on Vortex before I start modding again, and would like to have a forum thread on the subject with updates (when available) to read. Thanks!
  19. I know I'm not the only one who is super excited for the new Vortex mod manager. It's pretty much the only thing keeping me from playing some of the games in my queue, like SkyrimSE and others on my to-play list. I'm hoping that after closed testing begins, we can get some teasers here for us loyal non-complaining community members, hehe. Any word on closed testing? How does one become a closed tester? Do I need to know the secret handshake to get selected? When will we get some teasers from the dev team? So many questions and more! Thanks for working on the new Vortex, we eagerly await it's release.
  20. I shelved SE pretty much within the first 30 days of it's release. I tried to get into it, but always just in the back of my mind kept telling myself that if I was just patient for a bit longer.. just a couple more months... Almost a year since the release of SE and I've still not gotten into it. I have decided however that I'm done waiting for SKSE64, despite really missing some minor convenience mods that required a script extender, but will continue to hold out until Tannin's new Vortex is open for public use. I miss MO2, and just wasn't convinced it was running my SE all that great, so I'm waiting for the next mod manager before I bother playing SE. Maybe SKSE64 will be out by then, who knows. This-- I'd like to chime in and say that I was super surprised just how horrible my SE ran on my system that used to play Oldrim flawlessly with 50+ FPS, using max number of plugins, best-in-class ENB's, all settings pushed to the max, predominantly 2k+ textures, etc etc.... and Oldrim still out-performed SE. Maybe I was just doing it wrong, or MO2 had conflicts, etc etc. SE looks better however, I'll give it that much.
  21. Thanks for the reply, albeit a bit snarky. My issue with your response however is that you're citing 6+ year old content with links to outdated mods and/or updates that are already included within the 2012 Overhaul cited in my original post. You've not only missed the entire point of what my op is talking about, but you've successfully inferred that I've not already trolled the forums looking for what exists within the literature review. I'm looking for anecdotal baseline testimonies from people about what they're currently using in 2017 as their gold-standard mod list that goes above and beyond the cited Morrowind Overhaul v3.0, and unfortunately everything listed in your link is already included to the Overhaul mod. You stopped by to post in my thread, why not tell us what mods you're using? You know... like... address the op. Thanks EDIT: The one useful tid-bit from your post is on the last page, an additional link cited by Enkida. Again, not current, but more helpful than nothing.
  22. Hello Morrowind modding community! I started playing Morrowind some time back while waiting for SKSE64, using just the Morrowind Overhaul - Sounds And Graphics by Ornitocopter Team. I'd never played Morrowind before this point, and I didn't make it too far into the storyline before getting distracted and abandoning the playthrough, but now I'm looking to take another jab at it before moving onto Oblivion (also have yet to play that game yet.) I'm looking for a solid list of the base mod list that you long-time users consider the gold-standards of Morrowind modding, because I know there are likely better options than the 2012 Overhaul mentioned above. Let's hear your must have list, with emphasis on framework and visual eye candy. Thanks!
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