Jump to content

vvk78

Members
  • Posts

    133
  • Joined

  • Last visited

Everything posted by vvk78

  1. I came, I saw, I peeked.
  2. I am not OK! Thanks for not asking. I told you anyway.
  3. vvk78

    *Peekaboo!*
  4. Bee, I think there a fewer sheep these days.

    Looks like your demand is lesser than what your factory is supplying. I think maybe there's a conspiracy against the pro-sheep club.

    You need to find out who are the members of The Mythic Cult of the AntiSheep !

  5. Hail the Rainbow Sheep! May your Tribe increase!
  6. *Pinches chaterbox and runs away*

    Muahahahaha !!

  7. Raith0017, I think I know exactly what you are looking for, but you are not explaining it properly. Do you mean this, this, this, this or maybe this?
  8. Soolie, this sounds like a 5-year+ project!:blink: Maybe you should wait for Skyrim, as it most likely has much of what you want to build here! If you still want to go ahead with your ambitious plan (which I would gladly endorse when it is completed), you might want to do a search on the File forum first. The Spartan mods (armor/weapons from the movie "300") may have some Greek architectural resources, or maybe you can PM their modders for ideas. There are Tribal Huts, Igloos, Aztec temples, Viking villages, and Chinese buildings already built by good modders. But my question is, why reinvent the wheel? Say, you (and a dedicate team) built your wonderful mod with a huge landmass bigger than Cyrodiil, with a ton of different places, architecture styles, NPCs, creatures etc. How is it different than your current Oblivion game with a ton of mods installed? Why not simply club together your favorite mods (with Greek, Viking or whatever stuff) as a mod pack (with prior permissions from their authors, of course) and release it as a single huge OMOD? Do you realise what you are projecting to build is bigger than MERP, FCOM, Black Marsh, Elsewyr, UL and host of other big mods, combined?! And that is possible, only if there a very strong team of expert modders working without flagging or abandoning the project. Again, I am not trying to rain on your parade, buddy. But try to be realistic. Start small, think big. Think what you can bring to the table, that's never been done before, what would be so unique that people would be willing to patiently download, install and play it. And keeping our fingers crossed, they'll be able to enjoy and appreciate it after all that effort -- which should be the prime motivation for a modder, in the first place! If you are looking to cut your teeth on some ambitious work, I can point you to certain ongoing projects which would gladly love to use your modding skills.
  9. I don't think anyone's done a diving suit for Oblivion. And there's no real incentive, since none of the seas are too deep, or populated with extraordinary marvels (most underwater mods just add some sunken ship or some type of fishes/sharks/weeds etc). Unless, there is a large-scale city-like version of some of the Underwater Abodes, a diving suit doesn't make much sense, since it would look clunky and be unwieldy out of water. There are some unique helmets in the vanilla game, such as Fin Gleam (a glass helm) and Cave Diver's Helmet (a bear skull helm), which can be considered as diving helmets. You could find some vanilla or custom armor to go with them, or make your own (good way to try a hand at modding!). Of course, you could make-believe and use one of the Halo armor bodysuits as a diving stuff, if you combine it with a Water Breathing accessory or spell. Nistor's Boots and Jewel of the Rumare amulet have Water Breathing effect. FYI, there is a mod underway to upgrade the Halo SPARTAN project.
  10. Bongu If you need portable Bedrolls only for your player character, then Adventures Gear is recommended, as it adds a bedroll, tent, campfire, cooking pot, and even tripwires! Perfect, if you like to frequently travel in the wilderness, like a Hunter or Ranger! It also becomes extremely useful for those who like to play with those realism mods (hunger, fatigue, etc). Imperial Furniture Renovated enables movable beds, and adds a lot of features to improve the immersion. DBs Take All mod seems to be an upgrade over A Takes All. I'll be trying it out soon. Fast Equipping allows you to change gear sets easily - it is also an intelligent event-based system. Enhanced Hotkeys also has support for gear sets, so try that first, since it is a very good hotkey system, which is a primary practical requirement. Toggle Zoom with Any Key or Binoculars can help with far-distance sniper kills. Night Vision Goggles or Toggle Shaders allow you to use unlimited Night Vision and Detect Life abilities, which are very useful for quickly cleaning up a dark dungeon. TRN One of the Gang makes disguises and sneaking very realistic and practical. Clocks of Cyrodiil adds clock-towers to cities for a bit of realism, though if I recall correctly, one of the clocktowers conflicts with a City mods (Open Cities, Better Cities or Unique Landscapes). Bank of Cyrodiil lets you invest and increase you money in a bank. Stow away all that extra cash, for a rainy day! Complete Gardening allows you to stick up your Green Thumb. Create your own garden! It is a must-have for Alchemists and those who want to beautify their favorite player homes with some rare herbs or cool flowers. And finally, you *HAVE* to add RefScope to your list. It is one of the most practical (and under-recognized) mods ever!
  11. Yeah theNiceOne, I personally use many your mods, and can vouch for their usefulness and quality of effort, to enrich the game experience.
  12. @LordFrostCraig: Since you are working on the landmass currently, I have a few requests: * Snowy mountains * Deserts * Rolling grassy plains (meadows), with just shrubs and few odd trees (like a green savannah) The advantage is that you can add a lot of empty landmass this way, and make it look like a big mod, with strategically located destinations and secret places. The reason I ask for this scenery is that it is absolutely fun to drive the Ghost or the Banshee without irritating impediments such as trees, big boulders, or buildings. If you take a look at some of the screenshots on my image gallery, you can see how the nice the MJOLNIR armor-clad soldier and vehicles look against clean backdrops. If there are some skirmishes between UNSC troops and Covenants over steep mountains passes or rolling deserts, it would be really fun! One problem I have seen is that the Ghost cannot skim over water, it slowly swims half-submerged like a horse (which of course, it is)! So, I would request you guys to add Imp Walk to the Ghost, as it can be an excellent amphibious transport for quick getaways and from maneuvering through lush rainforests teeming with wildlife and huge flora. Creature Diversity mod has lots of interesting wildlife/creatures, so you can probably pick up some ideas from there for populating the worldspaces in your Halo mod. MMM has lots of monsters, but it is a huge download and may not be recommended as a dependency with this project.
  13. You want less annoying bartering and better Mercantile training ? Take your pick. Living EconomySmarter Mercantile(to use both, put Smarter Mercantile Leveling AFTER Living Economy in the load order)Barter GoldImproved Barter GoldEnhanced Mercantile ProgressFaster Mercantile LevelingMore Merchant Money balancedDBs Take AllMenu EscapeQZ Easy Menus UpdateDisplay StatsRemember: Jewellery, gemstones, and books give more-value-for-less-weight, compared to armor or weapons. Of course, you could probably just try cheating with the GetAV and SetAV console commands on the Mercantile skill, e.g., player.setav mercantile 255 Or, if you prefer not to cheat (and pretend not to consider mods as cheats), then you can find and equip some Unique Items to boost your Mercantile skills, such as Boots of the Swift Merchant and Imperial Breeches.
  14. I am scared of Dark Sheep.

    Their eyes pull me in, like a Black Hole!

  15. Hope everyone is enjoying their weekend!
  16. I recently saw "Legend of the Guardians" in 3D. It had some awesome graphics, cutest characters, memorable villains and a very good message, though the screenplay was too rushed and almost erratic.
  17. I like to post "comments without meanings".

    Like sailing "ships without roller-coasters".

  18. Wolfy is busy from past few days.

    Maybe all the Sheep have scared her away! xD

  19. Sheep are invading everyone's profiles. They are harmless. And cute!
  20. I like Bee's new "evil sheep" avatar and Cheesey's King-Sheep avatar!

    Raphine looks cute in that pink/purple fleece!

  21. No. I will... survive... the onslaught... of the... sheep.

    *1 week later*

    Baaaaaa!!

×
×
  • Create New...