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Galejro

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Everything posted by Galejro

  1. OK so I Kind of figured out most of the script and how to apply it there is only one problem: (9,28): variable CasterDamage is undefined (9,10): type mismatch on parameter 2 (did you forget a cast?) No output generated for aaaPenalty, compilation failed. this error appiers when I try to save the script. When I replace the CasterDamage with 10 (the same number I type in Initial Value) The script can save error-free but then It doesn't work in the game.
  2. How amazingly simple thx :biggrin: Although I could use a short tutorial on this: 1. if my script name is "aaaPenalty1script" than that name replaces "Whatevas" right? 2. if I want the spell to deal 20 damage to the user than the second line from the end should look like like this? akCaster.DamageAv (Health, 20) 3. this hooking up looks strange: I add the script in the effect. Than go to "properties" on the right. Than in a new window (bottom left) I click add property. what now, I got options and I don't know what to type (not speaking of the tick squares) Type: I guess "int" should be there. Name: Initial value:
  3. So I am working on a big Tremere vampire mod (as I did in Oblivion) and I ran into a snag while making the mod lore friendly to Vampire; the Masquerade. The tremere mages are supposed not to have any ability to use human magic (that I can make), but in that stead they use blood as mana, so I figured out the only way to make my mod compatable with any vampire mod in the future is to make the spells cost health instead of mana. So making the spells cost 0 mana was an easy job. But here is the problem, I can make a spell like a blood bolt to deal damage like a fire bolt but I can't make the spell also deal damage to the player. Any Ideas on how to make a spell deal damage to both the target and the player regardless of the spell type and school? (BTW if anyone can also tell me how to retexture a book so you can see that texture in the inventory I'd be glad).
  4. Ok so I've been working on my comicbook for almost a half a year now and I'm thinking about posting it somewhere where I'll get commented sufficiently to the genre. The comicbook is amateur, and by amateur I mean REALLY amateur. You can risk watching it here (it gets better from about 10th page): http://galejro.deviantart.com/art/Rider-of-Death-Vampire-the-Masquerade-Caine-273943641 Yes I know it's in my native language but I'll translate it to english if you give me an english language portal, and I'd think twice before giving a link for manga cause people say this is NOT manga. Byłem już na kreskowka.pl dział moja manga ale ludzie mi gadają, że to nie manga tylko coś ... innego take a peek and see: http://kreskowka.pl/img/manga/4eec9e9b8a24c.jpg
  5. Gandalf to SOPA/ ACTA - YOU SHALL NOT PASS!!!! and so do I. We have to stop this madness if we wish to mod bethesta games another day. This INTERNATIONAL bill will make nexus pages non-existant. Thausands of mods pictures and videos of bethestas games and modifications making it look like other games, movies and content is enough to make modding DEAD. You can't make a frostmourne mod making a sword look even slightly simmilar or even have a simmilar text name (not speaking of the model or texture) for skyrim cause Bethesda will oppose, Blizzard will oppose, Your contry will oppose, Your internet provider will oppose. To put it in as simple terms as possible once this bill or any pornography bill passes we are automatically criminals liable to be charged with prison, fines or internet cut-off.
  6. Personally I don't miss Megavideo. Constant file removal (pre SOPA), lame video streaming time, 75 minute blockade. Still one thing is for certain SOPA SUCKS!! that c..p will pass (in my country cause I'm Polish) over my dead, vegetarian, piracy-loving body.
  7. Can somebody skillfull enough in textures and models please make an awesome armor of a Paladin from Gothic 2: http://almanach.worldofgothic.de/images/Paladin_%28vorne%29.PNG http://home.arcor.de/beni007/assets/images/Kettenhemd.jpg I mean this is by far the best loking set of armors I've seen in any RPG/fantasy game And I guess we don't even have to look as far as to making a completly new model, steel plate armor looks very much like it, only requires some major pimping-out. (yeah I know there's probably a hundred posts like this but if people are reminded they're more motivated)
  8. So I'm planning a big mod for Skyrim yet I need a couple of things before I can even think about realisating it. I wan't it to be a mod with Fable 2/3 like climate ( or at least as close as it gets). 1. There is little games in which 16/17/18 century muskets and guns are present and oblivion mods only give you a single blunderbuss model and a whole range of irrealistic/ modern guns. But I found out that Mount and Blade with fire and sword has a multitude of guns and some modders have been able to extract models from that game into oblivion. Can anyone give me hints/ short tutorials for how to do it. Cause recently we got to know you can put oblivion and morrowind models into skyrim. 2. I happen to have a nice MCmuttons fancy suit model and texture right now and I can't seem to be able to replace them with any skyrim armor. It's not that models won't stack or the game crashes etc. I just don't know the directory and name of the mesh and texture files for ... lets say nordic steel plate armor. If anyone got to know its directory and names for meshes and texturer I'd be very greatful.
  9. Please can somebody convert armors from Gothic 4 Arcania into Skyrim (especially myrthana paladin armors and Stewark armor) Gothic 2 Paladin armor ALL THE BETTER cause I don't really want to trash talk but Skyrim armors kinda suck. I did not healed my self from WOW addiction just to go back to the same irrealisticly looking armors, I'd like to see real medieval stuff. I also wonder if it will be possible to put models and textures from Oblivion cause that would be awesome, I mean engine ... engine never changes.
  10. Ho, believe me When creation kit gets released I'm a gonnna mod right the f out of vampirism. (you might see some small hints of what of a mod I'll make in Valenwood unleashed and vampire society mods for oblivion). There is just one dilema that I face as Skyrim features warewolves as well WHICH IS AWESOME! Mainly should I create ginormous metropoly with vampires like in Vampire: the masquerade universe with ist 13 distinct clans and warewolves as angry mindless beasts or like in underworld where there is a raging war between the vampires and lycans OR BOTH at the same time.
  11. Hold on a sec Timers seem to be incredibly complex but how about doing a system as such (bare it with me cause it may look complex): There is script on command "gamehour" / So if I set a hidden timer quest say 4 stages long and make a script for it like: scn blablabla begin gamemode if gamehour 6 setstage hiddenquest to 10 endif if getstage hiddenquest == 10 if gamehour 18 setstage hiddenquest to 20 endif endif therefore I have made a 12 hour timer and if I am to continue it to 4 stages it would have the same effect to 2 days. I havent yet tested it but what do you say. Although such a mechanism would have to be custom to each and every quest usig it.
  12. Yeah Timers seem very complex, but I'll give it a try. About Icon, well I never thaught about doing a new game I mean how clean can a save from just exiting the tutorial be. I'll try that. About a custom sleep packege, all you told me I pretty much understand already but what I need is a thing such as this: I tell my servant to go to sleep (whenever that may be) and he does it and continues this endlessly untill I give him a different command like "go take a break" and he will continue thatt brake endlessly as well. I can build a scheduled AI but it remains beyond the players controll (without a console use that is), I did attemted to make a controlled schedule with 3 options using dependancy on quest stages, but just as you said that can result in only telling the character to do A, B, or C and only in a particular order of stages they are marked, I can make NPC do stage 10 than stage 30 but I will not be able to make the NPC return to doing stage 10 even if I make a topic command "setstage QuestID 10" despite the fact that I tick the "Allow repeated quest stages" box. You said something about quest variable, can you elaborate on it cause it may be the key, what is this quest variable and what commands are there at disposal. I remember something like "setquestvariable" but I don't know what it does. Anyways big thanks :)
  13. Ok so I've been working on my Clan Tremere Mod and I have come across certain problems. Fortunately they are cosmetic. - I need to know how to make a faction rank icon, could use a short tutorial, link, anything. So far I have assessed that It (as all textures) has to be a dds file, size 128 X 128 32 bpp but no matter where I place it it doesn't seem to appear in the game. - Could anyone give me a short instruction on how to make a person do something when asked ( like "go to sleep" resulting in the NPC going to sleep at a specified reference) - Could anyone give me a scripting tutorial on making a character NPC to be disabled for 2 days and than re-enabled - And finally, I was trying to put unique music at a specified interior location, but I can't seem to make it looping for all the time, so far I succeded in making a trigger box causing music to play only once but than it returns to the public oblivion soundtrack. Yet would It be possible to tell me how to make it repeat itself all the time in that interior cell?
  14. Now that's what I call an upgrated page. U guys managed to fix a majority of problems, I had no doubts about that cause it's obvious problems and bugs are bound to happen in such a change and it will take some time for it to be leveled to the users needs. Though I still believe that the two pictures on left and right could be replaced by the actual web page content instead of an imperial soilder and a Dunmer. Anyways good work guys :biggrin:
  15. This new design ... well ... I want the previous version back. We all got used to the old one and this is now a problem, I can't get to my files immedietly. This orange sears into my eyes, i think i'm going to get blind. O and by the way the comments to mods don't show up, or am i blind already. No offence, for real u guys did a great job, but this a bit to extreme of a change for my simple noobish mind. I would suggest placing an option button to switch between skins.
  16. Dude I don't think there's gonna be a single person making a mod for skyrim in the first few months after the release cause they'll be playing right the excrements out of this game (as well as loosing any contact with the outside world :tongue: , including me :dance: ). But I'll accept as many people for the project as it takes, cause I already plan it to be big, and light as well.
  17. 1st of all I know this is not where u place info on mods other than for Oblivion but I haven't seen any about skyrim yet. Ok so I was thinking about working on a major project with skyrim (I know the game is not out yet, but u know, the sooner u prepare the faster u can get to work on it). Most probably you never heard of my Vampire Society mod for Oblivion, so I'll fill you in with the details: -Vampire Guild -Vampire Quests -New city with quests to make (also vampire friendly) That is what I wan't to do in Skyrim, only much much more than that. I am aware of the fact that Vampires may not even be in the game (which poses a large prblem for me cause I'm a modding noob ). I created this topic for 3 things: 1 - I need ideas for quests, NPC's : u want to see something in that mod u name it. 2 - "if" there will be no vampires in the game than I'll be quite screwed cause it'll take me some time to even get handy with the new CS, not speaking of forging a vampire disease with all it's elements. So I mos probably will not be able to achieve it without help. 3 - For those of u who actualy did saw my mod, this time there will be a separation of the architecture from vampirism tweaks.
  18. To put it in a nutshell. After like half a year of building this mod I begin to think that this task simply outgrows me :confused: . I need people with skills and abilities in creating mods to help me on this one. So far I am not yet a skilled modder but I can manage some parts. What I need is help in creating the most basic things in the mod like: -adding new interiors and NPC's. This is makro style mod and it requires more of this than I can take (basically I think I would finish this mod solo when elder scrolls 6 was to be released ;D ). -modifying the land of valenwood given in the original Oblivion to look like valenwood (or at least one that follows my idea). -help in quests, factions and guilds (I can barely type scripts and make basic "give me this" or "kill that guy" quests). I believe I could manage orchestrating the majority of "binding" mod pieces and team mod making. Also if anyone accepts this I can give full projects, maps, artworks and descriptions what to do so there will be no confusion over "will this all add up !?".
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