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Posts
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Everything posted by Jeffman12
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Well, I'm not certain how you'd get the power armor onto a mannequin, but good point. I was thinking keeping it specifically along the lines of clothing and armors, weapons could probably be drawn from some sort of armory supply. If you had different classes of minutemen, multiple mannequins, with weapons might work well.
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Considering it's not a product of the vocal chords, I think I agree. And the kind of "whistling" that is vocal, is demonstrably indifferent to most ears.
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What if it was a fifth component underneath the default four that slid up(and back) over the helmet when opened?
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Mjolnir mark 1 was supposedly entirely exoskeleton instead of relying on surgical implants for the enhanced strength benefit.
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Breast and ass jiggle physics compatible with cbbe
Jeffman12 replied to Shawndomo's topic in Fallout 4's Mod Ideas
Why would you go out of your way to spell out breasts and then just say "ass"? The latter defeats the purpose of hiding the vulgarity of your request for the former. -
Brahmin Tipping And Other Small Requests
Jeffman12 replied to Dracula420's topic in Fallout 4's Mod Ideas
I just found out cow tipping is a myth. My life is lie. I die now. -
Faction cleanup and salvage teams...
Jeffman12 replied to dainsgames's topic in Fallout 4's Mod Ideas
There exists precedent for the BOS to scuttle their armor to prevent it getting into enemy hands. You might also be able to argue for field cremation as a stop-gap until a more satisfactory solution is developed. Basically, bodies get ashed, thus destroying armor. -
Help get the USS Constitution back to sea
Jeffman12 replied to CantBlameLag's topic in Fallout 4's Mod Ideas
Or the Constitution could land on/in the prydwen. -
Brahmin Tipping And Other Small Requests
Jeffman12 replied to Dracula420's topic in Fallout 4's Mod Ideas
Dude, chill the frack out, none of that is required, I suggest you stop working yourself up over crap you aren't going to touch. All that's necessary is +add interaction option +when fired, brahmin ragdolls. -
Brahmin Tipping And Other Small Requests
Jeffman12 replied to Dracula420's topic in Fallout 4's Mod Ideas
Although, a machining bench would be a nice settler job. Converts a percentage(Configurable per settlement?) of steel to screws and gears up to a (again, configurable?) limit before switching to a different task. I don't think balance would see a need to remove them from the scrap bench list, but maybe? It's funny though, the workshop has a lathe which, I mean, it might be a wood lathe, but I thought those could at least make screws... https://www.youtube.com/watch?v=omLKbKakDoY It's funny, I mean, I knew on a certain level that it was the case, but I had no idea that a spring's tensile capacity is entirely determined by the metal used pre-formation, and not by the method of spring production at all. -
For the sake of continuity, I'm going to refer to both potential PCs as Nate/Nora in this post. From my understanding, Bethsoft didn't put in a whole lot of wiggle room for Nate and Nora to be undergoing too much marital strife. I don't know how much meaningful dialogue can be gleaned that registers mild disaproval versus grudging support, as it seems like the only dialogue options for players are extremes, which might make the NPC seem rather bipolar when dealing with a nuanced situation. And let's not forget that the PC can only ever be "potentially bi" and never fully heterosexual or homosexual, whatever that knowledge is worth.
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The short term solution is to carry all the cqb mods for your rifle on your person when you get to one of those mid-mission benches. Also, there's a deployable workbench mod already, so I don't think having a deployable anything else should be too hard. I imagine it could work like so: Activating the deconstruction kit could offer 3 options (Armor, Weapons, Exit) Choosing of the first two could open a limited modding UI on your armors or weapons respectively, allowing you to swap mods you have on hand or deconstruct the item, the third would simply close the dialogue.
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Maybe as an extension to this mod? Try asking the creator for a new legendary enchant. http://www.nexusmods.com/fallout4/mods/2326/?
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I feel confident enough to try working my way up to figuring out if it's possible. But I'm somewhere between a major slacker and a crippling perfectionist, so I'm waiting for the CK to come out.
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If I could auto-scrap pipe weapons, I wouldn't mind them so much...
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I'd argue it should have an "auto-charge" feature, so charging is still necessary, but not actively performed by the user.
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You mean the ones from the 90's and early oughts?
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I love the idea. I think another question might be if we could work out a system of procedurally generating some worldspaces for easily duplicated mission types.
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I've always liked the sound of this around 1:56, although to be fair, that's more a modern take on 80's synth.
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I know that'd work in Source, but I'm not so versed with creation engine.
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Yes, but as ammunition for the http://www.nexusmods.com/fallout4/mods/9976/? M79 'Thumpgun' Mod.
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I think you're going to want them to randomly clean themselves up, too. Especially at a time when the player isn't observing them.
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I always thought the laser pistol in 3 and NV looked like a shorter laser rifle, as it does now.