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Everything posted by Maniac3020
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Combining scripts
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Mod Troubleshooting
Well, it could be that scripts work a little different in Fallout than Oblivion. There has got to be a way to make it work. -
Combining scripts
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Mod Troubleshooting
Any luck getting that script to work? -
Making Power Armor Not Float
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Discussion
I know Navy vessels, and really any large ship, are really heavy, but their weight is spread out over the water in a shape that is designed to float. Power armor is a lot denser, with it's weight spread over a much smaller surface area. I know WW2 marines who had to jump out of their landing craft sank to the bottom if they couldn't get their gear off, and that gear doesn't weigh nearly as much as a suit of Power Armor. I also think it would be cool to walk along the bottom of a lake or river. -
Making Power Armor Not Float
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Discussion
Well, it might be in the realm of possibility for a man to wear a 200 pound suit of armor, if the NCR picks out the ones who are going to be wearing it because they are exceptionally strong. I would imagine they would quickly gain even more muscle from wearing those suits all day, even if they are just standing there most of the time. Although long journeys would be extremely arduous, requiring many long rest stops. -
Does anyone think that it's stupid that you can swim while wearing a full suit of power armor? I'm pretty sure that someone wearing a 200 pound metal suit would sink straight to the bottom. Does anyone know a way, like a script command or something, that would make the player not float when wearing power armor, instead having to walk along the bottom?
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Increasing Render/Load distance.
Maniac3020 replied to Evil Lord Proteus's topic in Fallout New Vegas's Mod Troubleshooting
I raised mine to 8, and I like it there, allthough if I go too long without a loading screen, I start falling through the terrain. -
Well, that Stretchy Corspes bug that I first encountered in Fallout 3 is back in New Vegas, and it's worse than ever. For those of you who don't know what I'm talking about, it's that bug where corspes become real stretchy, like really stretched bubble gum. Usually they're flopping about, stuck halfway through the ground, but sometimes you see them flying through the air. Does anyone know a solution to this? It only happened once in a while in Fallout 3, but it's happening quite frequently for me in New Vegas. It's getting annoying.
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Combining scripts
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Mod Troubleshooting
Okay, here's another question. How do I delete a script? I know, it sounds stupid, but I've tried everything I can think of and I can't delete the script! All I can do is make the script blank, so it doesn't do anything! :wallbash: :wallbash: -
Adding Power Armor foot steps
Maniac3020 replied to tmaxim84's topic in Fallout New Vegas's Discussion
As it turns out, there is already a mod that does this: http://www.newvegasnexus.com/downloads/file.php?id=37294 -
Combining scripts
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Mod Troubleshooting
There is something wrong with that script, the editor won't let me save it. -
Companion: Veronica
Maniac3020 replied to nopulse's topic in Fallout New Vegas's Mod Troubleshooting
Try resetting the quest. I've used a command to complete a quest when it was bugged, so hopefully there is a command to reset quests to the beginning as well, although I'm guessing as to what it might be. I do know the quest ID number(00145f85), so try entering "resetquest 00145f85" and see where that gets you. -
I have a very basic understanding of scripts, and I have a script that does what I want, but when I try to add it to an existing script (Because the object already has a script), it doesn't work, and I have no Idea why. THAT's what I want help with. I've successfully added this script onto other objects that already have scripts, and it works fine, but not with this particular one. http://www.thenexusforums.com/index.php?/topic/261974-combining-scripts/
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Don't you think I already tried that? Why else would I ask for another place to get help?
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Does the wiki have a forum? Because the details on how scripting work are nearly non-existing, and I need help with an existing script anyway.
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Does anyone know of a place I can get help with scripting for New Vegas?
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Combining scripts
Maniac3020 replied to Maniac3020's topic in Fallout New Vegas's Mod Troubleshooting
Can someone please help me? -
Adding Power Armor foot steps
Maniac3020 replied to tmaxim84's topic in Fallout New Vegas's Discussion
I'd really like an answer to this too, as I was hoping to do the same thing, but have no Idea how to do it. -
Once again, I edit this post. :tongue: I've gotten doors to autoclose with a simple script I found on the Geck help pages, I've even managed to integrate it with a door that already had scripts running, but this door, unless I take out the script that the door already had, won't auto-close. Can someone who has scripting knowledge take a look at it and tell me why it's not working? (The script in green is what I added) scn NVEcvDoorBG01SCRIPT ref rUser ;This script is to prevent AI from following you between HiddenValley02 and HiddenValley01 so we don't overload on NPCs. Begin OnActivate set rUser to GetActionRef if (rUser == Player) Activate else ;Only check the door between HiddenValley01 and 02 if (GetSelf == vHVLevel02MainDoorREF) || (GetSelf == vHVLevel01DownstairsDoorREF) ;Check if they are in combat if (rUser.IsInCombat) ;If they are, stop combat and don't let them use the door. rUser.StopCombat return else ;They aren't, so let them go. activate endif else Activate endif endif End ;OnActivate float doorTimer short closeDoor Begin GameMode if closeDoor == 1 if doorTimer > 0 set doorTimer to doorTimer - getSecondsPassed elseif GetOpenState == 1 ; if the door is still open SetOpenState 0 ; close the door set closeDoor to 0 endif endif End Begin OnActivate if GetOpenState == 3 ; if the door is closed set doorTimer to 5 set closeDoor to 1 endif Activate End
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There's a nice autoclose script on this page that you can try: http://geck.bethsoft.com/index.php/Useful_Scripts
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Well, I just went ahead and did it, to see what would happen, and I don't really notice ED-E fleeing as much as backpedaling while firing, but I at least it draws much less attention too itself, as it rarely attacks. (and it's attacks are pathetic anyway.) I'm still hoping to hear from someone with in-depth knowledge of this subject though.
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I've been using ED-E as a pack mule mostly, but with ED-E being so Foolhardy, and being so fragile, it's constantly being destroyed. I want to be able to tell ED-E to concentrate on survival, and let me do the fighting, but since I can't do that, I'm hoping I can change ED-E's behavior to flee when attacked. ED-E's default confidence level is foolhardy. If I changed it to Cowardly, would ED-E flee from fights, and return when the fight is over? I'm a little leery about companions fleeing, I don't know how that would work. Does anyone have any knowledge of this they could offer?
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I've hit a little problem on my second playthrough of Fallout 3. After activating the Purifier and stepping into the "clean water" of the tidal basin, (Which still looks dirty), I start getting rad poisioning. The water hasn't been purified! Anyone got any Ideas as to why this happened, and more importantly, how to fix it? I am running a lot of mods, so that is a definite culprit. Edit: Okay, so it turns out the whole basin is not radioactive, just the little corner where the Mirelurks come out, and the brotherhood guy blasts them with a flamethrower. This is even weirder than before.
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I took a few months break from Fallout 3, but when I come back, I notice that my player character is no longer using the custom race I made, and has instead switched to the default Caucasian, even on saves made long before this switcheroo. I'm assuming Steam came out with a f***-update for Fallout 3 while I was away, and it's caused this. I don't know how to set my character to use the custom race again, without using the race menu, but that resets the face, and I want to keep my face! Can someone help?
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I know what the Problem it, it's OOO. A lot of meshes and textures are missing. (And I installed the friggin OMOD version.) Edit: Grrr >:( . Turns out to be a mod that is SUPPOSED to be compatible with OOO, is causing the problem. :down:
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I think I figured out why I can't see it. OOO is missing some textures, and the book is invisible, all I can see is a big error marker, (When I disable the error marker remover mod). It's there, but I can't see it or use it. >:(