Jump to content

AYLeiDRuiN

Members
  • Posts

    95
  • Joined

  • Last visited

Everything posted by AYLeiDRuiN

  1. Hello Akonis. You'll be wanting 3 apps for starters. Code Patch > exeOpt > 4GB patch. Ran in that order. But My advice for you would be to follow a Guide or Another. It's tedious but then your getting step by step. If you go with one of the big All In One package "mods"... you will end up patching a lot of things / finding fixes for. Which will be a real hassle. So stick with a guide and the time you put into it will be a rewarding experience for you and your game :)
  2. Hello Bushca5. "032_ MCA - COV Addon.esp" is missing something. Did you download the latest patch? Maybe its not a complete patch. Idn. I do use Morrowind Comes Alive but not that patch. Remove the esp or fix the meshes / find the textures its calling for. The last error: "TR_m1_Yersod" is a patch for a Tamriel Rebuilt and I don't know which Mod/Patch it is in your list. The patch could be for an older version or has some needing of fixes. Same advice again. If you don't need the patch, disable it.
  3. I haven't tried MAO but Peterbitt did an update: https://www.nexusmods.com/morrowind/mods/46310?tab=description Don't know if it will help :/
  4. Want some more? Besides Nexus, here's AbitOfTaste's Mod list. Checkout Catagories and hit quests FTW! Note the "notes" on the Right whether they need cleaning.
  5. ModHistory.com is where a lot of mods from PES ended up. Did a search but I'm not familar with that mod.
  6. What MGE Shaders do you have Active? MGE > Graphics TAB > Shader Setup > Active Shaders What is your Max Cell Distance in MGE for Distant Land? MGE > Distant Land TAB > Cell Distance Have you tried Mapping keyboard keys (I use 7,8,9) to Turning Distant land and Shaders off in-game? IE: MGEXEgui.exe > In-Game TAB > Input Tools=Top Right > Macro Editor. Click on Numpad 9 (or w/e keys u want) and assign it a Function and make it toggle Shaders. Do the same for Distant Land. Load up the game and go to where the FPS hit is and toggle shaders / distant land. Shaders first. You haven't listed your specs unless they're in your profile, but I'm sure they're up to snuff.
  7. lol DarkLustre xD My apologies for not listing the steps. Thank you Dragon32 :D
  8. Nothing jumps out at me in your load order, but there are quite a few I don't recognize. Is this the same playthrough that you HAD a good FPS game but now its bog'n down? If it were me, I'd check my Morrowind.ini and my MGExe Settings. Check: no X for Per Pixel Lighting. Whats your Cell distance? What shaders are you using? =These are the things I would check. You can also check out the FPS optimizer but statistically speaking I'm sure you have a good enough PC to run Morrowind. Check your Graphic Settings in ur Driver Software... Nvidia / Amd w/e it is. Make sure AA aint' on max or anything like that.
  9. Here or Here =w/ russian base text :/ I use to have a link straight to the Base text but couldn't find it. But those links contain the whole thing which Should have the most up to date base rules. EDIT: Found it :D Just copy all on that page and paste into a text file named "mlox_base.txt" which the text file goes in: \Morrowind\Mlox
  10. you need to find and install your Missing Textures/Meshes. That's what this warning is: * Meshes\PL\a_daedric_cuirass_f.nif texture not found "TX_A_daedric_grieves00_glow" According to this warning, you need to add the "TX_A_daedric_grieves00_glow to your textures folder. Which is what the Mesh "Meshes\PL\a_daedric_cuirass_f.nif" is calling for in which you don't have installed. Check to make sure you installed all that was in the Mod Daedric Armor Fix. Also check the Mod's page to see if there are any patches.
  11. I've added a lot to my present game. Abot's Mod List is an Excellent source. BTB's mod list too... BUT his sites down :/ Most mods are compatible with each other just make sure you read the readmes of the files you download. Readmes for ESIII Will ALWAYS contain more info than the Mod's page... whether that's from Mod History / Nexus... wherever. Including compatibility w/ other mods. If you want my Mod list, PM me and I'll keep yea busy for a year xD Building up Uvirith's Legacy. Rise of house telvanni. JMK - Discoveries And Adventures. LGNPC(alot of mods 4 each city). Sotha Sill Expanded. Darknuts Dwemer Ruins v1.2=w/ Mountainous Red Mountain+Patch. so on and so on. lulz. I have a lot more than this but these mods always get added to my playthroughs. I'm surprised you don't add the TR_Preview but understandable. Those guys have been hard at work for over 15years. Along with Tamriel Rebuilt there are 2 other BIG mods that add Skyrim and Cyrodiil... that should line up w/ Tamriel Rebuilt's Landmass/TR_Preview.esp. BUT I have yet to play with those 2 mods. Still in the early stages. But they have their Exteriors down :) If you're a Wizard... get the Alchemy Filter while you're at it. As an old fan of ESIII you'll appreciate it as much as the rest of us do xD I also recommend adding the Creatures XI / Neo's Unique Creatures / The Undead.esm = With the "Multipatch" these guys add SO MUCH more Life to the game. Seriously. I thought it was an afterthought? No way. Must haves for me now xD idn m8. I'm rambling. PM me and I'll give u my load order. Ain't too long but the above should be more than enough to keep u busy :P
  12. lol Thought I might have overloaded you with information xD Tamriel Rebuilt: You have the latest. If you want the WHOLE map add: TR_preview.esp AND TR_travels.esp. the Preview will contain the rest of the map BUT from Mournhold and West... will just add land and structures. No quest/NPCs/Interiors... Up to you. I add them :) TR_travels is a "travel" mod... that adds shipmasters at ports for you to "fast travel". While on the topic of TR... did you register your ".BSA"s in "Morrowind.ini"? I'm sure you did otherwise you'd be swamped with errors :P
  13. Beginner's Guide Abot's MOST Helpful site STEP Guide List of Guides All of these contain info that you need to mod morrowind. Mlox is the Load Order sorter program like L00T from skyrim. Wrye Mash yellow mods... click on the mod on the left that is Yellow -> on Right List click in the mods list then hit "save" bottom right. Tamriel Rebuilt ALSO needs Tamriel Data. Which is a separate Mod. If you are using Creatures or any other Leveled List type mods... Use "MultiPatch" using TES3CMD Install Tes3cmd and add a txt file to \Data Files and rename it "MultiPatch.bat" Open it as a text file in wordpad/Notepad++ and Add This: @echo off REM batch file to create a multipatch plugin using tes3cmd REM put shortcut on desktop and double-click it to create multipatch tes3cmd multipatch > multipatch.log TYPE multipatch.log PAUSESave as "Multipatch.bat". Run it when ever you add mods. The order I use when I add more mods (w/o update mods): Mlox. -> Multipatch.bat -> Wrye Mash-Repair All -> MGE distant Land gen -> Play. When adding the apps the order I use: MCP -> exeOPt -> 4GB Patch Go through those links. Get the Morrowind Code Patch IE: MCP. MGE XE. EXEOPT. 4GB Patch x64... does Graphical Overhall and or Rebirth contain these files??? idn.. I think MGSO did. But it's getting late. Those top links will really help you out. I know its a long read but that's modding :P Post your "warning.txt" in spoiler tags if you like. Was that easy to follow? Probably not. Sorry if it ain't.
  14. I wanted to clarify on what I said b4 on not get'n the latest MGExe Beta. I had and others had problems with the june 2017 release of MGExe on the Skunk Works page. BUT the 2016 version: "0.10.0b16" Does Work. Just updated the Alchemy sorter mod and it required the xe beta n newest MWSE. And That beta works for me. But the newest one does not. It gets a lil confusing bc we use to have to launch MWSE script ext. b4 we launch ESIII. Now MGExe Beta handles that so we just have to Start the game normally through steam / however you play.
  15. ah the Shaders working for yea now? good :smile: Vurt's Ground Covers is what you want. AND... you throw the 4 esp's in the \Data Files folder like other mods But you do Not activate them. They're for MGE's Distant Land generator. So when you run the Distant Land generator in MGE/XE... enable vurt's 4 esps... and every other mod you got ofc. But there's no need to activate them with the ESIII Launcher. Just make sure you Run Mlox b4 hand. Nexus Vurt's Ground Covers STEP: Morrowind =List of a lot more textures you can add to your game and many other things you need to know :smile: Including info on programs for mod conflicts / multipatch / ...etc.
  16. If you want the latest Code Patch go to the Skunk Works page. Tho Don't get the MGE/XE there. Stick with 0.9.10 IMO. https://www.nexusmods.com/morrowind/mods/26348/ As for that patch for MSGO... Try it out. Looks like it'll fix all the little bugs that come with the overhauls... but again, I have No Experience with it. Most, including me, zip up our Vanilla Install and put it back somewhere in case something goes wrong. If it does... Delete and Unzip the backup back into the install folder and try another solution :)
  17. Darn :/ Sorry m8. Yea, order matters. Or at least thats what I've read. That was my idea. As for the overhauls, I stay away from the the big overhaul packs bc most mods aren't compatible. I follow the STEP:Morrowind for a base then add all the popular mods and tools from abot's site :D I found that multipatch is the only one you need, but that's off topic. In MGE/XE GUI there is a thing called "Macro Editor" under "In Game" tab. In there bottom left is a drop down menu which u choose what you want these keys to do. I use the NUMPad keys and top 3...scroll lock/print scrn...etc. Map some keys so when you press say "9" it enables shaders. I have a few mapped including zoom, toggle distant land, next soundtrack new lighting effect enabled... etc. Maybe enabling shaders by a keymap will do the trick for yea :smile: Just be sure to "save" your custom keymaps :tongue:
  18. Do you have the Tamriel Data Mod installed? https://www.nexusmods.com/morrowind/mods/44537/? Tamriel Data v5. Tamriel Data is a "centralized source/mod" that all projects, including Tamriel Rebuilt, require to be installed. "\Morrowind\Data Files\Tamriel_Data.esm AND TR_Data.bsa AND PT_Data.bsa" + the many other Texture folders it comes with like \sky \book art ...etc. EDIT: 4got :P You have to Register Any .BSAs in the Morrowind.ini. Follow TD's Instructions on the Nexus Description Page.
  19. Those screenshots to me look like that none of the "good" shaders are enabled. Light shafts, HDR, Water Effects... None of them that I can see. Shaders are -> MGE GUI -> TAB="Graphics" -> Shader Setup -> Double click these shaders in "available shaders" and make sure they're in this order: <Active Shaders>SSAO HQUnderwater EffectsSunshaftsUnderwater Interior EffectsBloom SoftAdaptive HDR 3 If your interested, here's my MGE.ini from \Morrowind\mge3 Minus my Mod lIst: I'm using MGE XE Version 0.9.10 Good Luck :smile:
  20. What ZWolol said was my problem that sounds the same as yours, 1maxkillen. https://forums.nexusmods.com/index.php?/topic/5235345-ui-scrolling-bug-menu-wordsspells-skills-and-otherssquintedinvisible/&do=findComment&comment=46351450
  21. In response to post #55822951. I found it confusing at first, but I'm good now. Let it sink in Dreamer2008 :P
  22. Maybe this will help you out: http://www.ornitocopter.net/mo_wiki/index.php?title=FAQs Looks to me like a python error, but that "FileNotFoundError: [Errno 2] No such file or directory: 'mcpatch/describe.json' maybe a corrupted download? Check out your Quarantine folder for your Anti-Virus. Many AV's do not like mgso's app. Either way, add an exception to to the folders and installer and re-run the installer.
  23. Glad to hear you found a solution, FalloutDude11. On a related note on MGE XE latest beta... I and others have had problems run'n the Distant Land Script and/or run'n the game w/ the latest beta (SkunkWorks Version). Reverting to the "Official" MGE XE fixes my problems. So if you were running the "SkunkWorks" MGE XE... Maybe try the official mod's page version (v0.9.10). Just throwing it out there :) bc it tripped me up :P But I was not able to run the game at all OR game would run but the distant land would not and I would CTD at random. Besides Dragon32's excellent suggestions, I just wanted to add to it. Take care.
  24. It's not a big deal, but something new :) One problem I see you having; Do your Extensions show up in windows? IE: "Mozilla.exe" or "my new document.txt". =The end of the name that lists what it is :P As long as that's enabled under folder options you can do this :) Name that previous batch file w/e you like and just Drag your Plugin/ESP/ESM right on to the file that I have named: "Tes3cmd.DragNdropCLEAN.bat" and it will do its thing. =Nottice the ".bat" at the end? Hence "BATch" file :)
×
×
  • Create New...