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JDGameArt

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Everything posted by JDGameArt

  1. Were you using PTex to paint? Open the mesh in nifSkope, right click the mesh and go to texture > edit UV. Do the UV islands look like a bunch of little boxes and not like how you unwrapped it?
  2. I just finished a tutorial on texture baking, modeling for texture baking, theory, checking for bake errors, and how to repair them for 3ds max & xNormal. I hope it ends up being some use to the modding community. http://youtu.be/yoGPs7lKXak
  3. For a first time project its pretty good. I think you got the basic look / feel down well. http://images3.wikia.nocookie.net/__cb20080318141839/starwars/images/b/b7/MSE-6_btm.jpg If you want, looking at the reference, try and get the silhouette a little closer? Maybe add wheel wells, etc. For a real-time game mesh everything should be pretty optimised. Based off the assumed size, it looks to be a pretty small item? If so, there's too much geometry on the side and top. Its so small the player wont even be able to appreciate all of the detail. Instead, look at baking some high poly, and if you want follow it up with a "few" of your extruded pieces you have.
  4. Can 3ds max with the latest nif plugin deal with bhkMoppBvTreeShape or bhkCompressedMeshShape? I haven't found a setting to get this type of collision to export. If not. Is there some kind of a workaround? Thanks
  5. Or by it's own citizens whom are tired of people in power abusing their powers? I'm not sure by what means, but based off the direction DC has taken things, in combination with the sea-saw the entire world is on something gotta give at some point. I don't see any major military conflicts other than maybe Iran, but if something were to happen Id see it happening with the major commodities of the world. Food, Oil, communications either at home or abroad.
  6. During .nif export, set the weld vertices threshold to like 0.001, or something very small. I think default is 0.01.
  7. What I'm trying to do should be about as simple as it gets. When a player equippes an item, give the player a perk, but all attempts have failed and I have no idea why. I'm using the Spiked Shield as a template (dunTargeOfTheBloodedPerk). I've copied it's magic effect, spell, and perk, line-for-line (in the CK) but still nothing. :wallbash: Is a separate script needed to get everything started when the game starts like how quests were done in Oblivion? I've also tried looking at how perks in the talent trees work too. It's pretty much the same thing, but talent based instead of if an item is equipped. Everything "on paper" makes sense as to how it should work, but just doesn't...
  8. So if I read this correctly, Steam gets pull an income off our idea's and work? The modding community helped build TES series into what it is today. Why are we getting run up the flag pole?
  9. Open the mesh in nifScope, and see where the texture paths point to.
  10. Kind of going off what others have stated hopefully this can help. If this fails, try a reinstall of the Nvidia plugin. http://static.skyrimnexus.com/imageshare/images/1566738-1325464114.jpg
  11. I thought in the back of my mind they might release it today as sort of a new-years surprise... If nothing else I just hope it's sometime this week.
  12. It rely depends on what your trying to do. I'm not sure if you ever seen the Frostmourne mod for Oblivion, but I loaded it up in max once and it was somewhere around 51,000 tris. It's so detailed, It's like swinging around a full body mesh with armor lol. Bethesda's Dawnbreaker without the FX billboard is 2006 tris. So somewhere between 1500-4000 is still fine. But like as mentioned before, just try to keep things as optimized as possible.
  13. Looks like someone just got out of WoW Stormwind trade chat?
  14. I must be alone here... I haven't updated to the latest nVidia beta drivers yet, but my games running better now than ever. It's finally pushing over 2gb on the video card, using 50% of the cpu and a nice chunk of the ram on the mobo. Is it glass perfect? No, but it's not bad at all. If nothing else I cant remember when the last time I got a CTD.
  15. Request Thread Deletion Never mind I figured it out. Jumped the gun on forum post, sorry. Edit: If the thread doesn't get deleted, and your looking for a solution. Check out this YouTube tutorial... Ive tried it with new meshes, and works well. http://www.youtube.com/watch?feature=player_embedded&v=KVPicWtxTWk
  16. I hate to make a new thread about this, but I've been everywhere and am a bit confused on where things stand... Ive been all over nifScopes forums and ended up using the niftools-max-plugins-3.7.1.fdef17d build which came out not too long ago. If I didn't know any better I'd say everything is working well. I can Import files, export to nifScope, most of it seems okay... The first problem I come across is when dealing with the materials. The way this current build works, it exports materials just like Oblivion content does, and with Skyrim we have BSLightingShaderProperty in place of the old material setup. Then below that, is an extension where all the textures point to. Ive tried to manually add these branches but it didn't want to attach itself to the mesh. http://www.skyrimnexus.com/imageshare/images/1566738-1324254821.jpg Does anyone know whats going on with the current tools, or worst case senerio, a workaround to get files from 3ds to Skyrm?
  17. Maybe I'm wrong here, but this has been a sort of ramping up thing ever since the six months or so toward the end of Oblivion content.... When I first came here most people were pretty respectful. Even if a guy released the crappiest mod ever made, people wouldn't flame him just out of the respect of a person trying... Now, the first fat mouth to sprout off is the guy with 6 forum posts and 0 uploads. These people are nothing more than useless members that suck up bandwidth. The TES community has with out a doubt changed for the worse, but what are you going to do? It goes with the territory of a game becoming so successful.
  18. I rely like how this new game engine applies texture effects, it's much more up to date than the old gamebryo engine was. Were going to be able to get much better looking effects easier. Cant wait to dig into the new creation set.
  19. I'm a warrior class, and rely never stole anything. I however ran across assassins (i think 4 now) on the roads to various places trying to kill me with a contract. I don't think the assassins are after you because you stole items. Edit: Or if they are I'm not sure what i did to see a number of them.
  20. Ohh this is soo nice! Thanks to who ever was involved!
  21. This is exactly why no one wanted Steam apart of Skyrim, and why I was so pissed off on launch day when I saw this. For you're run-of-the-mill game Steam is perfectly fine, and in some cases desired, but for a game like Skyrim (i need not go into details why) its nothing more than a big pain in the ass. If nothing else Steam could have been left as an option.
  22. Just sort of a side thought, but Skyrim started playing with the idea of dynamic camera movement when set events happen. (ie. swing axe, get knocked around) What about adding the effect of a ice cold wind gust hitting the player making it tougher to look in a direction or face a direction.
  23. Id give this give this Game of the Year with out a second thought except for the lack of PC platform support. The UI, and PC crashing / bug issues drive me nuts. 2c
  24. Metacritic First off I love Skyrim, I've already played it almost 30 hours since release. But I headed over to metacritic to see how other gamers like it and to my surprise it sits at only an 8.5. After reading through some of these people's complaints I think some of them are pretty legitimate, and people who have complaints they are all saying the same thing. Overall Was this rely a console-port? It seems like the PC users are having an awful allot of issues with crashing, texture problems, and all sorts of anomalies. I have as well, but the game has been pretty stable overall. One thing that stood out for me was the UI. After playing the game for less than 15 minuets someone could tell Skyrims UI is set up for a console. We have absolutely no way to bind spells, weapons, and other commands across the keyboard as one would expect. This makes the game-play on a PC very choppy. We don't need endless menus when we have 70+ keys. Even Oblivion had a spell wheel hot key that would be nice to have here. Graphics The graphics are both beautiful, and ugly at the same time. Already we had numerous mods to help clean up some of the body textures and bugs. For me I'm lucky enough to have a decent rig, and I can say with certainty my machine is barely awake while running Skyrim (every thing's maxed). My graphics card sits just off idle temps, and Ive yet to see it use more than 950 MB of memory on the VGA. In comparison Witcher2, and Crysis 2 use above 1.5G and the video card works much harder. As for me, I've had an absolute blast so far, and aside from the glitches I've been impressed on many levels. I just hope Bethesda Game Studios doesn't leave us PC users out in the cold when it comes to these critical gaps we seem to have. I feel this goes beyond the modding community, and the foundation should be poured a little thicker. (if you know what I mean) Being a huge Elder Scrolls fan it was hard to write this. I don't like to see people bad taking Bethesda or TES, but these are just some cold hard facts that can't be brushed under the rug.
  25. Yes, I'm running it on max. AMD 1100T GTX 580 3072mb 16gigs on mobo I'm not sure what the minimum needed is. Crysis 2 uses more vga card memory than Skyrim has been. After a few optimize patches, and some mods there's rely allot of room to fill in the gaps.
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