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Everything posted by Hanaisse
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Mods and Permissions
Hanaisse replied to BlueSteelRanger's topic in Skyrim's Creation Kit and Modders
After the latest forum update that feature was lost, but it is currently being re-instated. Try opting into the new Beta test of User Profiles and it should be there. Another way is to post on the mod page to ask permission. This may even be best as public proof. -
A few things to fix; 1) Apply the transforms for all the BSTriShapes. Right click > Transform > Apply 2) One of the shapes - 19 BSTriShape SBFarmchimney - has the Skinned flag in it's BSLightingShapderProperty Shader Flags 1, this is most likely the main cause of your issues so remove that. It's also missing the vertex_colors flag in Shader Flags 2. 3) The shape 16 BSTriShape SBFarmshutters looks like you tried to set it up as a window but it's only halfway there. In the BSLightingShaderProperty the Shader Type should be Glow Shader and you need a _g (glow) texture. If it's not an actual window then remove the Shader Flag 1 External_Emittance and Shader Flag 2 Glow_Map flags. 4) The shape 10 BSTriShape SBfarmthatchaplha (yes its misspelled) is missing a NiAlphaProperty. An extra word of advice. Currently all your textures point to just the Textures\ folder. Not really a good idea to drop your textures in there. Create a new folder under the Textures\ folder to place all your textures in that will be unique to your model. Something like MyFarmhouse. Then don't forget to remap the texture paths. So, for example, textures\myfarmhouse\thatchroof01.dds. Keep in mind though, if these are using vanilla textures just map to the existing vanilla texture path.
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The completely depends on what you mean by "did not have this problem before" ... before what? What changed in your setup between before and now? It also depends on what mods you have installed, what body type you are building, if you're seeing a difference when clothed or unclothed, even what mod manager you are using (for MO2 you need to move bodyslide output from the overwrite folder to it's own folder). From the limited information you provided it sounds like you have another mod making changes in-game to your body. If you use Discord feel free to join the Bodyslide/Outfit Studio channel for easier one-on-one troubleshooting.
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How to turn mesh in moveable havoc-enabled item in Skyrim SE?
Hanaisse replied to JakubDaviau's topic in Skyrim's Skyrim SE
If you found a tutorial to change movable objects to static then you have found your answer, just do the opposite. Change an Object From Static to Clutter; Expand the bhkCollisionObject branch, highlight the bhkRigidBody line. In the Block Details change the following values. Layer - from SKYL_Static to SKYL_Clutter Havok Filter Copy Layer - from SKYL_Static to SKYL_Clutter Motion System - from MO_SYS_BOX_STABILIZED to MO_SYS_SPHERE_INERTIA Solver Deactivation - from SOLVER_DEACTIVATION_OFF to SOLVER_DEACTIVATION_LOW Quality Type - from MO_QUAL_INVALID to MO_QUAL_MOVING Mass = give it any value other than 0. Like 25.0 should be a good value. -
3D Mesh Help [Youtube Link], Mesh/Texture skewed
Hanaisse replied to JobVanDam's topic in Skyrim's Creation Kit and Modders
I took a look at the meshes and I have to say the boots are very oddly weight painted, causing the skewing. You can import them into Outfit Studio to fix that by removing the toe bone and just weighting the entire lower half of the boot to the foot bone while keeping the top half of the boot to the calf bone. Similar to how dwarven boots are weighted. Just be careful to make the weights the same on the _0 and the _1 nifs, and while you're there fix the broken bones. If you need more help you can find me on the Outfit Studio discord server. -
There's this about creating grass in the wiki. You also do not need Shader Flag 1 Landscape in the nif but you will need vertex alpha so it will move/sway.
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1) Yes, create a custom race. 2) Before you do anything, decide what "race" your follower should be, and therefore what animations it will use. If it is human then the model would need to follow the human make up of head, body, hands, feet and will need to be rigged to the human skeleton. Adjust the model if it doesn't fit, or manually paint weights, never adjust the skeleton. If it's a creature, pick a creature that is close in size and has animations that you want it to use. Once you decide that the rest should be easy.
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how to remove deprecated Parent masters
Hanaisse replied to Good0Provider's topic in Skyrim's Creation Kit and Modders
Load your mod in xEdit (you'll need the master installed as well), right click > select Clean Masters. As long as there is no trace of the "master" file left in your mod it will strip it from the masters list. -
How to use a 3d model for Casting Art?
Hanaisse replied to shazdeh2's topic in Skyrim's Creation Kit and Modders
Not sure if this will work or not but something you can test. First, make a copy of that poisonparalyze05.nif and give it a unique name. Open the nif in Nifskope. Also open meshes\animobjects\animobjectdrinkpotion.nif in a 2nd window. Notice the animobject has a line NiStringExtraData named NPC R Hand. Copy that into your new nif. That's what tells the object to attach to the characters hand. Edit your Art Object to point to that new nif and test it in game. I'm going to assume the position of the bottle will need adjusting which you can do by editing the transforms values, maybe even rotation values so it will take some guessing. Always apply the transforms before testing again. -
After adding: Eola appears, but Sigird does not
Hanaisse replied to injaku's topic in Skyrim's Creation Kit and Modders
I don't believe you'll be able to add Sigrid to the prison so early. Sigrid is tied to the quest MQ102 Before The Storm (where the player follows Hadvar to Riverwood to talk to Alvor). She's basically forced to be in Riverwood until that quest ends and her alias is removed. In Alternate Start, none of that has been played out yet. It may be possible to move her there after that quest finishes (scripting). -
Crash on Startup - Please help with fixing
Hanaisse replied to JimMorSan's topic in Skyrim's Skyrim SE
You've let USSEP update to the latest version 4.3.0a which requires the latest SSE version 1.6.1130. Either update the game or drop USSEP. -
Well, this can be answered in different ways depending on what mods you use. If you use CBBE, Touched By Dibella or BHUNP body mod then you should have already downloaded and used Bodyslide for that. Follow the same process to ensure Bodyslide builds the KS Hair collision files for your body type. If you don't use any body mod, then you don't need to do anything.
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modpack Need some help. I think I'm doing something wrong?
Hanaisse replied to william654444's topic in Skyrim's Skyrim SE
As you are not a Premium member you have no choice but to download each individual mod from the collection. From the About Collections page; -
For now, from the forums Home page, scroll all the way down to the bottom to the Nexus Mods Game Forums section - select the letter of the game you want - scroll to infinity to find the actual game. This takes you to what the previous forums setup was instead of the odd "Community" page that is currently linked from the actual game sites. I have to add my 2 cents here. There is no current purpose to the Community pages (IMHO) and the talk of trying to set it up into sub forums is redundant. The old forums are still here, I just wish the game site linked to it.
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I see a lot of confusion in your mod list, specifically around the female body mods you have. The game allows one body mod applied for females and you have three. They are seriously conflicting. Choose either CBBE, CBBE 3BBB (which requires CBBE anyway) OR Touched by Dibella. Not all of them. Once you choose which look you prefer make sure to uninstall the other and make sure to only install outfit mods for that body type. As for Bodyslide, it's the best way to select a shape for the body to suit your own taste. There is a walkthrough on every Bodyslide page on how to use it (in the comments pages, 2nd sticky post) or you can join the Bodyslide Discord server for help. The other thing I see is both Faster SMP and HDT SMP. You should not have both. Faster SMP is the prefered mod that replaces old HDT SMP, so uninstall that.
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A Bodyslide preset and a Racemenu preset are two entirely separate things, they don't even share the same file format, so no you can't just copy/paste anything or mix and match between them. Your only option really is to rebuild a standard body in Bodyslide for NPC's, making sure you've ticked the Build Morphs box, and try to recreate a look only for you in Racemenu.
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Welcome back Nexus forums. I have to 100% agree with gnarly1, the white is very jarring. Maybe because it also looks almost bold? Using bold isn't exactly showing much difference. On a more general note, the forum link from a game specific page used to take you to that game specific forum. It now lands on the main forum page and you have to dig to the game forum. Would that previous behaviour possibly come back?
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It sounds like you are trying to use outfits that use SMP for the cloth parts and you don't have all the requirements, hence the skirt dragging into the ground. Make sure to read instructions of outfit mods and get the requirements needed. As for "build in bodyslide", each Bodyslide mod page has a full walkthrough in the comments section.
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[LE] Can't drop files in NIFMerge
Hanaisse replied to Zeus94's topic in Skyrim's Creation Kit and Modders
(you could have started a new thread instead of necro'ing a 6 yr old thread) NifMerge only works on Skyrim LE meshes. If you're working on Skyrim SE meshes (and why its all greyed out) follow this video; How to edit NPC's without NifMerge -
Which body mod are you using and are you sure you built the correct one in Bodyslide?