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Everything posted by Hanaisse
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HDT Cloth Physics issue, weird shadows on the model?
Hanaisse replied to furexarot's topic in Skyrim's Skyrim SE
Alright, good. Here's what I suggest then. Just recreate your Bodyslide project. Here's the official tutorial. Use your _1 mesh to start with and the CBBE Body Physics (if you intend it to have body physics too, or just CBBE Body). You shouldn't have to re-weight anything, just Conform All and ensure the sliders are working. As for the cloth physics, double click on the shape in the Meshes tab that it should be attached to so the Properties box opens, go to the Extra Data tab and click Add. That's where you put your file path to your xml as a NiStringExtraData. If it's easier, you can find me in the Outfit Studio discord for more help. -
HDT Cloth Physics issue, weird shadows on the model?
Hanaisse replied to furexarot's topic in Skyrim's Skyrim SE
That doesn't appear to have anything to do with the SMP part of your mesh, but the mesh itself. If there's a discrepancy between the _0 nif and the _1 nif all kinds of oddities can happen in in-between weights. Taking a wild guesss here without seeing the actual nif files, but I see there's a spot on the skirt at 100 weight too. If the skirt has an inner layer underneath it, it may be poking through, and exaggerated in the in-between weights (the darker parts). Very carefully examine your Bodyslide project file to ensure the weights for the inner skirt equal the weights on the outer skirt. The two sides might even be too close together. You might be able to see more clearly in Bodyslide Preview window, using the weight slider at the top, to see what exactly is changing or moving in the skirt when you change weights. Another option would be to delete the inner skirt and add a double-sided flag to the skirt. -
Can't figure out what's causing Marker Errors
Hanaisse replied to FunkyGandalfCat's topic in Skyrim's Skyrim LE
The nif is fine, looks good in Nifskope (it's also pretty cool). I added to CK as a test, it's fine. I added it to a test cell, it's still fine. In game it's fine. I'd suggest changing the root node name from Scene Root to something else, sometimes that messes with static objects. Otherwise, try using F5 to refresh your render window. -
Have never used it myself, only seen the results. After you launch the program is there a way to Open your crash log to be analyzed? Is the program in the same location as your crash log? Your last crash log pretty much still says the same things as the first one.
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T-posing is usually animation related. Run FNIS (or Nemesis if using that instead). Make sure there are no errors or warnings.
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Since you're in the Creation Kit and Modders section, are you troubleshooting a mod you are making or is this just a general "help I'm crashing" ? The crash logs seem to indicate issues with TeraElinRace and possibly HDT SMP. I'd suggest you get Crash Log Analyzer to see if that helps narrow it down a bit more. It will still be a lot of guessing, no crash log can tell you exactly what is causing a crash. I notice you have a lot of duplicate .esp's, with the second ending in "0". Is this what you mean by the tweaked versions of mods? Because this sounds like a bad idea to me to have two identical mods running at the same time, with maybe one slight difference. Why not just use the tweaked mod?
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The Community > Forums link used to open the forums in a new tab (expected preferred behaviour), now it opens the forums over and replacing the Game page tab (that I still want open). Using Firefox if that matters.
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Your issue, according to the message is you have the wrong version of Address Library. Go to the Address Library page, what you need is the second "main file", not the top main file. Uninstall whatever you have now, download and install the second file All in One Address Library (Anniversary Edition) v11. You also do not need both Dynamic Animation Replacer and Open Animation Replacer. Dynamic is old and not updated, stick with Open only.
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Skyrim gemstone meshes, how do they work?
Hanaisse replied to RatB0Y68's topic in Skyrim's Creation Kit and Modders
There's really nothing special about gemstones, just a trick of the eye. It's two meshes on top of each other with alpha and refraction. It does require an order node in the mesh so it renders properly which I don't believe can be used on an armor mesh. The same effect can be mimicked with environment mapping (like dwemer or glass armor).- 1 reply
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Vigilant SE Himbo Refit : Collapsed armor meshes
Hanaisse replied to Steeleyedbluesclues's topic in Mod Troubleshooting
The main HIMBO page has an article How to Refit Armor for HIMBO that you can use to remake the outfits. Don't try to fix the ones that have issues, start from scratch with the Vigilant meshes. If you have issues during the conversion process feel free to join the Bodyslide discord. -
Presets Not Saving or Loading (Skyrim AE 1.6.1170)
Hanaisse replied to Dabuddah453's topic in Skyrim's Skyrim SE
A little more info might help. The last time I created a preset in Racemenu it was simply pressing F5 in the Preset tab, give it a name, done, there's even a confirmation - the .jslot file is automatically saved in your game files Data\SKEE\Plugins\Chargen\Presets folder. Entering Racemenu again and pressing F9 in the Presets tab you should find the file name of that or any presets you have. So, what do you mean about creating your own directory? Why? And if you're downloading presets make sure they are Racemenu presets (not Bodyslide presets that many confuse with) and install them normally in your mod manager so the files are put in the correct directory. -
Ok, apparently the script is super case sensitive. Everywhere in your script where you have "Warpaint", change it to "WarPaint". Don't forget to re-compile it. I tested this time and it works.
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It looks like you simply misnamed your texture files in the script. You have them as Vitiligo01, 02, 03, 04, but your texture files are named Vitiligo 1, 2, 3, 4 (no zero's).
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Smallbird01.nif doesn't work. Period. It is not used in the game. The mesh is a mess and the textures are horrendous. I've been trying to fix them myself, got to the point of getting them to spawn at least (with new mesh and textures). Once I resolve the behaviours I was thinking of releasing it as a modders resource. Sorry that doesn't help you right now but at least you can replan around the birds.
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- ambient sounds
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Physics issues with hair and clothes but not the body
Hanaisse replied to oolongdao's topic in Skyrim's Skyrim SE
Try re-installing Faster SMP with different options until you find the one that works for you. It's hit and miss. -
Physics issues with hair and clothes but not the body
Hanaisse replied to oolongdao's topic in Skyrim's Skyrim SE
But did it resolve your original issues? None of my suggestions would affect your character's skin tone, so there may be more deeper issues in your load order. Try what Aaron suggested. -
Physics issues with hair and clothes but not the body
Hanaisse replied to oolongdao's topic in Skyrim's Skyrim SE
Uninstall HDT-SMP and only use Faster SMP which has long since been the replacement. Re-run FNIS or Nemesis, whichever one you use. Ensure you remove any files in MO2 Overwrite (FNIS/Nemesis/Bodyslide) into their own mod folders enabled at the bottom of your mod list. -
Assuming you're on the up to date version of Skyrim Special Edition (AE), there are posts on the QuickLootEE page to get the updated version here https://github.com/WaterFace/QuickLootEE/releases/tag/v1 For Better Jumping make sure you have the AE version 1.8.6 and Address Library AE version 11 (2nd file on that page). Based on posts on that page it's hit and miss if it works or not for AE.
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PLEASE, PLEASE Help with the Body Slide Please
Hanaisse replied to paddy2017's topic in Skyrim's Skyrim SE
Start from the beginning. As Leonidas said, you can only have one body type installed for your game. Choose either CBBE or BHUNP and only add new textures or new mod outfits that are made for that body type. Launch Bodyslide from the Vortex Dashboard Tools area. Once Bodyslide is open follow these basic steps; 1. In the Outfit/Body dropdown box, choose CBBE Body (for example). 2. In the Preset dropdown box, choose a preset shape you want to use. 3. Down in the bottom left corner is a button named Batch Build. Just above it is a file path. Tick the box beside the file path then right click on the file path itself. Make sure CBBE Body (or whatever body you selected in step 1) is selected. The file path should turn blue. 4. Make sure the Build Morphs box is ticked. 5. Click the Batch Build button and let it build everything. You can close out Bodyslide once you get confirmation its done. In game you should now have the CBBE Body you just built in Bodyslide along with all outfits that fit the preset you chose. If it's easier you can join the Bodyslide Discord for one on one help. -
It would help people help you if you said which mods are not working and/or why you think they are not working. Also make sure all your mods are deployed and you have no outstanding notifications that need fixing.
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At a quick glance, start by fixing these; 1. You cannot use both CBBE and BHUNP together, they cancel each other out. Pick one body type, uninstall the other. 2. Make sure any armor mods are for the specific body type you chose. Build them in Bodyslide to the same preset you built your body to. 3. Racemenu and ECE are incompatible. 4. Switch HDT-SMP to Faster SMP. Make sure to re-run FNIS.
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How to troubleshoot missing meshes with Vortex?
Hanaisse replied to FallenZodiac's topic in Skyrim's Skyrim SE
Purple anything means a missing texture, not a missing mesh, which will make troubleshooting even more difficult. Texture replacers don't typically come with a plugin that you can find in your load order or through More Informative Console. Start by disabling any "texture only" mods you might have. My guess would be some landscape texture mod. -
A Nord cannot use the Orc voice type. As I said, once you changed his race he lost all his unique dialogue as no other voice type has those lines recorded, leaving you with very generic interaction.
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- troubleshoot
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