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tritonforge

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Everything posted by tritonforge

  1. Can someone design a path mod that makes Blades venture outside Skyhaven Temple toward dragon sites and kill dragons? Besides roleplaying, there's no contact with the Blades after end of main quest. Which is a shame, because they're cool and I want them to be part of my random encounters (so I know they interact with my immersion). Should be compatible with mods that add Blades, so I can see random members in hunting parties. Personally, I'd like the hunting parties to be 3 random members (avoid performance hit), all nonessential NPCs except Delphine/Esborn; this way, there's a reason to revisit Skyhaven and recruit more members if they're dying off. 2 hunting parties go out to separate sites twice a week to kill a dragon. Dragon site target locations change or alternate. Is this difficult? Just giving NPCs tagged as Blades a path schedule?
  2. There's already a mod request for a real-time drain life action, but I'm asking for a dialogue event. It would be the same mechanism as the companion/spouse hug action that's already published, but, the player bites the neck and the action counts as having drained blood. I would like it under the presentation that the player vampire is seducing his/her victim. Example: Dialogue: "Come closer, my darling" (calm spell is cast on NPC, blood is drained while neck bite animation proceeds) Can you help? :)
  3. Heck I'd be thrilled to see just a poisoned apple mod. Do NPCs even eat table food like they did in Oblivion?
  4. Can someone make a book that we can type into? So we can keep an immersive, ingame journal or even take notes. This book would be droppable and unique. If this is possible, maybe each time you edit text in the book and close the book you have to use up one inkwell. EDIT: I just found this: http://skyrim.nexusmods.com/mods/8892//? . But it's still a hassle and not as immersive as an in-game editor.
  5. Assassin kills: sneak strangling with a rope (garrote). I don't know anything about modding it but maybe this idea could work: Rope is a two-hand weapon and uses default unarmed resting anim (two fists up). Modder adds textured rope held by both fists. Sneak attacking from behind enemy will extend arms upward and foward, then return to default unarmed resting anim, enemy and player are suspended in animation with choking SFX, counts as attack and enemy health falls accordingly until enemy dies and falls down (normal ragdoll). Smithed ropes do greater dmg rate. Or however it can be made :smile:
  6. There's a animal companion mod that introduces a custom fox and it hunts. Not sure how the script works, maybe it just generates random inventory for you to take; but that would work too. I was thinking about falconry mods too recently. Maybe have the falcon equipped as a shield item (left arm raised for falcon to rest on), on activation will unequip and fly up, begin skyrim "patrol" as vanilla hawks do, return after preset time with new inventory like rabbit haunches. Plenty of modders with ability to make a falcon mesh/texture and rig it. Only thing I don't know how difficult is creating the 'fly off arm to sky' and 'fly to arm from sky' animation.
  7. My character is supposed to assassinate to maintain peace for the greater good, following old Morag Tong philosophies. I would love this mod, considering my role playing principles dont match those of the Dark Brotherhood. I like a previous poster's suggestion, that one way to trigger the initial recruitment is to destroy the Brotherhood. And have subsequent contracts involve killing nobles abusing their power (political assassinations) or criminals.
  8. Wow that would really be the perfect look. I was thinking my smaller version might be easier to pull off (repeating a few stone textures) but maybe I'm wrong and it'll be the scripting that's hard.
  9. maybe make a harpoon animation?
  10. Can someone make a mini greek theatre with stone seats, a few static NPCs as audience, and offer it as a modder's resource? Then users can upload their own performers. For instance, I think it would be hilarious if a nord walked on stage and started delivering Mitch Hedberg standup comedy "The dog is forever in the pushup position" (Khajit next to you starts laughing). Everything would basically be a scripted event. If anybody wants to be lore friendly, they could download bard performances instead. Something like this: http://www.bouldercolorado.gov/images/departments/openspace/images_facilities/Sunrise-Amphitheater.jpg (image not mine)
  11. After a decapitation killmove (forced or not), I want the ability to put the head on a spike. Ideally, we can place the spike anywhere we choose. It would be nice if I could display Thalmor heads on my front gate as a warning and statement. A suggested mechanism would be to force a popup when activating the head: "Move or Take/Wield". Then an activation of the spike would auto place the head that was last activated. Kind of like a weapon/shield display mechanism, all you would have to do is design a relocatable spike and make the severed head a takeable object. Please? ;D
  12. Vanilla horses jump 2 feet in the air and it interrupts momentum. Can someone make it so the horses jump "through" the air and higher, in a fluid animation so I can actually jump over a log or rock?
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