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mikeloeven

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Everything posted by mikeloeven

  1. In response to post #24639199. Honestly Bethesda would be committing suicide by destroying free modding. The thing is that Bethesda may be talented game developers but they rely almost entirely on modding for continued sales after the initial release year of their games. Looks at fallout3 released in 2008 Still has a active community and is still selling on steam. Now go back farther Morrowind is still being sold on steam as well. when you look at it Bethesda has a track records for making video games with incredible longevity and the longevity is 100% based on active modding communities because it enables these games to have a completely different experience each time you play and for constantly expanding UGC. If modding was reduced to DLC it would seriously hurt Bethesda's bottom line in the end while they would see a small increase short term from the DLC model eventually they would loose out on the sales of the main game that continue year after year due to modding In my opinion valve is the snake in the grass
  2. the TOS for the paid workshop gives you 24 hours to request your money back if the mod doesent function properly i assume that a mod that was stolen from the nexus without the authors permission would also be grounds for a refund
  3. In response to post #24566659. #24566689 is also a reply to the same post. doesent change the fact that there should be penalties for pulling content without good justification. for the most part the only times you will see files pulled by the author is if there are major game breaking bugs of a destructive nature or if there is an excessive amount of forum drama. frankly this is a new phenomenon that has the potential to literally damage the integrity of the nexus database by plain and simple greed Some modders may end up butt hurt but in the long run such a move will serve to protect the community from this abomination. Currently many mods already have a donate button so you cant say that modders cant get paid for their work
  4. I would like to request that the nexus web site make a slight change to their policy that prevents existing mods from being pulled down in order to be moved behind a paywall. Personally i think the authors have a right to post new or improved mods behind said paywall but something definitely needs to be done to prevent the most greedy authors from removing large swaths of data from the nexus server Most of the hate regarding paid content comes from the fear that mod authors will b removing or hiding their content from the nexus servers. this is something that desperately needs to be stopped before it can begin
  5. Ok first of all the major problem is with the value of gold coins to begin with. if a bowl of chicken soup costs 30 gold coins you know immediately the purity of the imperial coins is crap. So lets say the imperial gold coins are about 10% gold with a core of some non-precious metal A bar of gold is pure solid metal usually either 18 or 24 carrot. Your logic is even more flawed than mine for failing to take into account the obvious differences in purity. if the imperial coins were pure gold and valued at a semi realistic price than forget the chicken soup those 30 gold coins would buy the whole god damn inn. So right off the bat in order to justify the low value of the imperial coins one must assume that they are not even close to being pure gold but rather an alloy of gold and some other metal. Apart from an adventurer or professional miner the average citizen would never even lay their hands on a bar of pure gold and considering how hard it is to get enough ore to actually make a gold ingot the value would obviously be much higher than 100 gold coins. Honestly comparing costs of in-game food items with prices of similar real life food items the imperial gold coin equals around .12 USD or about 12 cents a little over a dime so its kinda funny your nit picking my post despite the horrible brokenness of the overall game economy
  6. I am looking for a mod that fixes an annoying flaw in the mechanics of soul gems. for example your killing monsters and your grand soulgems end up filled with petty / greater souls now you cant collect any grand souls because the gem is clogged up with these smaller souls. I am looking for a mod that allows you to use one soul gem to refill another so for example i have a Black Gem with a Petty Soul i can use the Black Gem on a empty petty gem the same way you use a gem to recharge a weapon but instead it will transfer the soul to the empty gem provided it will fit allowing you to empty a filled grand gem without actually loosing the soul !!
  7. Does anyone have a mod that makes gold and silver ingots buy and sell at the same constant price rather than being subject to the price reductions and gouging common in the economy. Generally speaking in any economy ingots of Gold and Silver would be traded using standard values much like coins and would not fluctuate between vendors.
  8. I Ended up with a strange issue that just suddenly started without warning i belive a mod or something may have changed something in windhelm with broke the faction mappings. I noticed something was wrong when i started gaining windhelm bounties for killing storm cloak patrols (this is unavoidable since they are pretty much all hostile after the civil war ended. When i went back to windhelm things got weird i saw that there were both legion and storm cloak guards walking around at the same time and when i entered the hall of the kings i noticed that both brunwulf and Ulfric were standing there in an animation loop where one would sit down on the throne and than be forced off by the other one. The only thing i can think of is that something called a setstage and screwed up the whole town but i am not sure what the commands are to reset windhelm to post civil war after a legion victory
  9. The thing that scares me most about the curated workshops is the obvious issue of DRM. As a long time user of Bethesda games we all know that there are times when in order to make a Load Order work you have to merge mods, edit them to remove conflicts, or simply tweak a spell or mechanic to fix a balance issue. With curated workshops you now end up paying money for a file that has no guarantee that it will function with your specific load out. So the main concern for the skyrim workshop is will you be able to edit the paid mod?? If you cannot edit the paid mod or can edit the paid mod but your editing cannot resolve the conflict in your load order will you be able to get your money back?? Version control is another issue we also know how badly mod updates can go now with curated workshops will mods be updated manually or forced?? will previous versions be available in a curated workshop like they are on nexus??? which again brings me back to edit ability. there have been many times updates to mods have brought with them unwanted changes such as nerfs or re balances. Often times i just open the mods in tesvedit or the creation kit and revert the unwanted change myself. again i think the curated workshops will signal the death of modding for Bethesda games unless there are strict controls put in place to preserve the users ability to edit the files for nothing more than compatibilities sake
  10. i know it's a necro but does anyone know why the unlimited thane authority mod is marked private and is there an alternative because i really am getting annoyed by these dumb little mini bounties for stupid crap ?? something that always pissed me off about hidden mods is that the website doesent have the GD common courtesy to tell you who the author was so you have to really dig to figure out how to get in touch with them
  11. i searched for something like that but couldn't find it if you have a link that would be amazing
  12. Ok basically an issue i keep running into is that the armor perks often specify "when clad in a full set of X armor" the problem with this is that removing one part of the armor set negates the whole bonus rather than adjusting the math. what i am looking for is a mod that allows mash up armor sets to gain partial perk bonuses take for example a character with the perk Bastion 25% bonus to AR when fully clad in heavy armor. the mod would change this to 5% bonus to AR for each piece of heavy armor equiped. AHHHHHH see we did there. exactly there are 5 pieces of armor a player can wear Boots, Bracers, Chest, Helmet, and Shield. now if you take that 25% bonus and stack 5% by 5 pieces you now get at least part of the bonus rather than loosing the whole perk because you just want a different helmet. see magic boots you like but they are made of leather take away 5% still leaves you with a 20% bonus. basically am looking for a mod to change all the perk bonuses that apply to a full set of armor to smaller stacking bonuses per piece of armor that allows a player to retain part of the bonus without having to like he just walked out of a mass production plant
  13. Looking for a joke mod that adds knee seeking arrows these arrows always hit the target in the knee and play the sponge bob "MY LEG!!" sound effect on impact.
  14. Does anyone know if there is a mod that will prevent traders from raising the price of items you sell them until you close the trading window essentially a safeguard against accidental clicks so that you can buyback at the same price you sold it. after the trade window closes the mod should raise the prices of any sold goods normally
  15. yeah but i purchased that bear from a mount dealer XD it should be trained enough to pull a wagon
  16. This should be a very simple mod to toss together. There are a ton of spells for smashing spelling picking and even blowing locks in the game but i am looking for a very simple mod that when you click open door while sneaking the door will lock if you have the required key in your inventory
  17. Tried that patch and it did not fix the issue even when moved to the bottom of the load order My current load order is here Active Mod Files:
  18. I had this issue and your solution worked perfectly Thanks !!
  19. I have a few mods that add custom mounts the only issue is that they do not count as "Owned Horses" and thus they will not respond to things like hitching them to a cart summoning them via spells or using AFT to send a follower to round up your mounts. can someone make a spell or shout that will designate that the target animal is a owned horse for the purposes of fudging them into other mods
  20. I would say it should be possible with Oblivion and Skyrim because the modding community for Fallout already did almost the exact same thing with Tale of Two Wastelands (ie sticking the world maps of FO3 and NV together with a quest line.) The concept for oblivion and skyrim should be roughly the same but the trick would be getting a mod team together to actually tackle it. you would need a decent amount of people who really know what they are doing edit: actually i found one merging Morrowind into Skyrim with plans for a oblivion version to come http://tesrenewal.com/skywind-faq
  21. you could try installing Jaxonz Positioner http://www.nexusmods.com/skyrim/mods/52583/? its used for placing items when decorating a house but it can select npc's and pull them out of the floor just lift them till their feet clear the ground than lock them after that bump into them and they should fall down to the ground and walk normally i know this is a bit of a necro but i just encountered this and figured out the jaxonz trick
  22. that is only mildly helpful however there should be a fix to the recipe to use the base wolf meat or better yet duplicate recipes
  23. I am thinking of a magical book called the Tome Of Knowledge that acts like a magical version of a modern eBook reader and is capable of storing the text of all books the player has ever read and allowing them to re read the text at any time without having to fill their inventory up with multiple books. I kinda know how the mod should work but i really suck at using Bethesda tool-sets. I am thinking the best way to do what i am thinking is to have the Tome link to a scripted chest in a test cell the kind you use for sorters and other item manipulation to store items without allowing the player to access the physical inventory. when the player reads a book the maintenance script will check to see if there is a copy of that specific book in the scripted chest and if it is a new book the player hasn't read before a copy will be spawned into the scripted chest. when the player reads the Tome of Knowledge it will display the list of all the books currently in the scripted chest and allow you to read them without placing the book in your inventory. considering the extremely powerful magic in the world of elder scrolls making a book act as a eReader should be lore friendly. opening the tome should consume a small amount of mana and prevent mana regeneration while the book is open
  24. Can someone please for once make an anatomically plausible Argonian body re placer that conforms to typical saurian anatomy rather than scaly fan fiction :P
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