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Everything posted by nosisab
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??? Feel free to do it with my bless. At least something good emerged here, I don't need to be, slightly, saddened for some other digging his own grave anymore. Edit: Yet you need to explain what of your molecule activated this thingling selfego destroyer. Marcus, count with the goddess mercy. this is a RPG I think, not a FPS. The good about RPG is that the character grows as he gains experience.
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The echoes of a long forgotten memory tingle Nosisab's mind as a memento. A recall of the dreams and hopes of those that were the first. So many plans in the young minds, so many things that were and so many that would be. Well, thinks the old mage no human can trace the origin, much was accomplished, empires came and vanished without traces they once were. Even the olds are young. And they yet dreams. One image persists and refuses to get away. A young girl, beautiful in the pride of her lineage. A exceptionally bright child in her white-blue aura. Making little snowballs and trowing at her peers, laughing as the pure joy laughs. And the mage knew those, now just child toys, snowballs would be feared by all, but not so as the intelligence that illuminated her forehead. He can sense others of those intelligences for so long missed. They are not the same for sure, as he could sense much of the childhood was gone forever. Somewhat sad he thought this is one of the things that are unavoidable. They shaped the world and the world shaped then. The mage try and put away those thoughts. The waves are a mix of relief and a shallow trace of sadness. The eyes and thoughts are on the goddess. He try hard not to mingle with these waves, but for the most the concern is if the party will be shadowed and will do what they can to it not being.
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Teleport IV far distance on Marcus, entire solar system is destroyed by explosion. Nosisab wonders if life existed in that solar system before, and isn't happy with this tragicomic final. Remember, Ultimate weapons aren't meant to be used, they are far 'better' as menace. Now the fate of Marcus Wolfe lies at the hands of the Snow Arena Goddess. Pray her mercy being in forgiving too.
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Ohhh, my gosh, these machine guns are damnglush unreliable, come on cursed thing, THIS IS NOT THE HOUR TO JAM!!!!! (said wolfie nearing collapse)
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You can be closest to the truth you imagine about that of uncle. To some I could be even the granddad or even more, where age is the factor :) But for now I'll keep low profile so "to not"¹ prejudice the slaughter I foresee to certain wolfie guy when the goddess hate goes beyond her mercy kept him whole. ¹ not letting split infinitive vanish completly
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After recovering from her premonition Power and danger sense vision of the 'that than could be' the goddess think the party can yet be very fun. And her smile warms the hearts of all present. So I hope, thinks Nosisab. much to relieve of everyone... errr, everyone but one.
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So was planed and so it started, The Ironed wolfie headed toward earth. Sensing the danger of an error in the Marcus calculations could actually land it in the correct place, Nosisab casts the special Enhance gravitons 10x, while a well placed "Disable Wiring Connections" beam cared to bring to the goddess guests a marvelous show of sparkling meteoritic like beauty crash. Some even moved a bit closer to enjoy the heat. Satisfied he could bring some fun and joy to the Godess party. Nosisab returns to his nuts under the respectful glare of the squirrel, what this time, glad and willing, brought some more nuts from its treehole
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The robot told as it did 1 - Cause total food 2 - Collect moon and send it back to the chaos!!!
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showing a little more courage than the squirrel, the mage scream loud hoping to be heard in the midst of so many split infinitives - I fear what you thought to be double negatives were with a purpose (purposeful?) My goddess. But I think, too, the prospects of killing more grammatical goodnesses than evil poor wild animals eaters is a real concern (at least after our valiant wolfie target showed some remnants of wisdom migrating to the moon). So I would accept the magnanimous invitation to this wonderful party, but koalas are not among my favorite dishes, not to mention all those spam with no definite origins. Yet I will try and convince the squirrel to share some nuts with me, so I can safely assist this than will or would be.
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Believe the way English build concepts is yet strange to me, since our would probably be weirder to you. But don't be fooled at thinking is just this. The fact is I'm too much lazy to get deep into the "English grammar for beginners and morons", hmm... But believe too I now have a good reason to do that sacrifice :) --- this community. Or I could try the MSN tech - aways writing short and fragmented thoughts, better yet splitting it for, says, 4 or 5 lines :D PS: I can even borrow the Marcus chainsaw to split infinitives :)
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hahahahaha, now I know why you are called the Snow arena goddess :) After this thunderous entrance, noted with amazing incredulity by one outstanding squirrel, that seemed more concerned with not turning spam itself, and by no one more since the sound of the goddess voice yet reverberated at the mind of all lesser ones present. With visible disgust everyone failed to see by the reason before noted. The mysterious mage known by all for being unknown, spells a powerful freezing bolt meant to break every furhair of Marcus Wolfe at the root, as soon he would be freed from the legitimate fury of the goddess and thrown to the ground. So than, utterly skinned, he would feel the freezing grasp of the fear yet bigger than the cold of the surroundings (at first Nosisab thought using a fireball for better effects, but recalled in time this would be an awful idea). After, now being noted by all but the squirrel (that wisely thought it had better things to do far away from these mad humans and others yet more dreadful) Nosisab left the stage, hoping no one perceived he don't know English enough to compete in the arena. :) hilarious thread, I'll return at times, yet you will not see me unless I fail the sneak test.
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Man, you got your own personal royal ghost only you can see to haunt you forever, mwahahaha
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I'm somewhat concerned being misinterpreted by talking about my own work, but... Not that is funny in itself, but exactly in the premises, it follows... In my mod I state Great and Sound: Now you will have to fight for 'her', worse, now you will have to fight 'her'. Meaning a simple mod about a sword. Well, i tested the quest with several different chars at several different levels and even with several types, mages, fighters, thieves... and in all seemed than a subtle approach was better advised than running head down into a dogfight... a few days ago I made a fresh new char, a weakling antamage and decided to do that quest, but I would do the whole way to Skingrad and from there to the shrine... needless to say that this helpless moron of character died at least two times, one being ambushed by several bats and some imps (thanks OOO and MMM)... ahead she was caught by some scamps and clanfears, before Oblivion crise and at level one!!! (I really will not bet in her nor even in a race with mudcrabs)... Well, someway she managed to get at Skingrad and from there to the shrine without serious incidents and so, there she goes vampire hunting wearing stock fur gear and relying in a goblin staff and a silver dagger she managed to acquire in the way. As expected she was spotted as soon she entered the room with the foe and got promptly attacked... and for my delusion she take down the vampire with a few hits not even needing more then a health potion... She accomplished a feat several others wearing elven or even daedric gear swept to do at high cost... and I... began to think all those that downloaded the mod and doing a quest so ridiculously easy. But no problem, this is indeed the way it was meant, Luck is really a decisive factor there. Beside, several others that relied only in their wonderful gear possibly ended as blood source :) ... see ya
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But it can, indeed, yet is not the one I would pay to see
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Man, this one I would pay to see :D (the sheep chasing I mean :) )
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Maybe the thing one must have in mind when asking (or even modding hinself) for a mod is: TES, with Morrowind and Oblivion as exponents in this aspect, was made with great easy to be modified as a concept. But it is not a 'Game Developer Kit'. It is designed to be a alone PC game, it is not good not even at mounted player combat (although horse existed since the begin). It strives for the player being honored and gaining attention from people being 'good', the AI don't knows as to deal well with the evil ones. These are not impediments on itself, as Companions mod were developed with success, yet in the vanilla game this can turn things 'too easy', many of these companions mods tend to be even boring at some times, yet others are better mainly because such companions turns the mod more a quest mod than a companion one. Mounted combat mods not yet managed to give us a really good experience, yet they are not worthless. 'Evilness' mods are complicated enough to me opining about for now, I can just advance they need a whole background to even hope not being just total and mindless butchering nonsense. But some suggestions are going beyond the absurd. Hey, I know this idea is good at game xyz. The own xyz game is great. So be it, Oblivion don't even resembles this xyz game. No one that think a bit before asking would fail to perceive that what they are asking, if done... if even possible to be done, would transform Oblivion in a cheap, unpleasant if not just disgusting shadow of the other. Not more to append to the already said, except repeating and repeating to the ones that ask for mods: 'think'
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The only things that figures at the left side of OBMM window are the ESPs and ESMs. As stated seems you don't have one of those at the mod or it is not at /Data relative path. If the mod you are trying to install is a replacer only it will not figure at the left window and yet this is just OK. As the search feature you can try some others utilities as TES4View among others, I'm not the better fitted to answer about this, sorry.
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The difference between the statements is a subtle one, not everyone seems to note it. And so find difficult to perceive they are already paying for what they got.
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Do omod's work with Wrye Bash?
nosisab replied to dastaten's topic in Oblivion's Mod troubleshooting
About OBMM, once activated the mod will be exactly the same as you had installed directly, with the ESMs e ESPs in the left side and all. Think it as a bless, as OMODs keep track of all files it install and so uninstalling something is just a matter of deactivating it (and deleting the omod if you are sure will not want it anymore). Clear, if the mod overwrote files of another previous mod, this one will need being reinstalled, but this would be anyway. So to install (as omod can be scripted to do some nice things) and uninstall omods are a must. Wrye Bash is to another thing although as dyfed_99 pointed, it now have a feature named balo that is meant to automatize and group mods, but mainly it is to put things together, reducing conflicts, merging differences, etc, where Bash is really impressing and useful. As for me that have AC = 172 ESMs/ESPs balo is being more a headache than bless, but will not be this way when I'm done redating then to keep the correct order even after grouped and I can turn on the full balo feature. For now, I keep the exported actual load order of obmm to backup and safeguard purposes. To the ones that have a mod list more 'clean' and light balo will be a breeze and bless, for sure, with few or no pre and post work at all (this will be strongly depending on mod compliance with the feature). Anyway, with or without balo, OMODs will be a must ever. -
First not one word of better here, since this is a very subjective concept. Second a doubt: what would be the extent of the interference? Necromancers and the Mage's guild are tightly bounded, so I will assume that it is that the mod don't break the MG quest and the answer becomes somewhat simpler. In Kvatch Aftermath there is already a branch of a Necromancers guild, this is extended yet longer with the 'Necromancer' mod (somewhat a centering and integrating resource) from the same author, that will lead you to question motives, diluting the manichaeistic division of good and evil to more realistic gray tones. All this interacting with the 'Origins of the Mage's guild' yet another already done mod and part of a greater WIP named 'Cyrodiil Upgrade' Where these mods are concerned, the things that could directly affect the Mage's guild destiny happens after the player becoming the Arch Mage and so I think I can say they don't interfere with the MG quest, instead they give continuity to it. Finally, seems than lore is accounted at top in the afore mentioned project. You can find first hand insight of then at this link http://www.novazone.karoo.net/