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Arnaeus

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Everything posted by Arnaeus

  1. Mod: Quieter Settlements by Lemures (http://www.nexusmods.com/fallout4/mods/2819/?)Will massively reduce the annoying generator sounds in all settlements. Replacer (sound files). Mod: Longer Power Lines by Puma (http://www.nexusmods.com/fallout4/mods/2241/?)Allows longer power lines in all settlements. ESP, can be replaced by a starting command: setgs fWorkshopWireMaxLength 3300.0 Mod: Disable Minuteman Radiant Quests by shad0wshayd3 (http://www.nexusmods.com/fallout4/mods/3456/?) Install this mod when (not if) prestons quests start to get annoying. Do NOT install it when starting a new game, the MM Quests are useful at start. ESP. Mod: Craftable Armor Size by John Doe Bowler (http://www.nexusmods.com/fallout4/mods/4550/?) Change light to medium to heavy armor (needs the perk). Compatible with Armorsmith Extended by Gambit77 (http://www.nexusmods.com/fallout4/mods/2228/?) ESP. Mod: Docile Radstags by persephonecharming (http://www.nexusmods.com/fallout4/mods/3208/?)You don't have to shoot every animal. You still can, if you want. ESP. Mod: Improved Map with Visible Roads by mm137 (http://www.nexusmods.com/fallout4/mods/1215/?) Much better than the vanilla map. Replacer (texture). Mod: True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) by fadingsignal (http://www.nexusmods.com/fallout4/mods/4472/?) MUST HAVE. ESP. Mod: WET - Water Enhancement Textures by SparrowPrince (http://www.nexusmods.com/fallout4/mods/244/?) Better Water + Rain. Replacer. Mod: Fallout 4 Enhanced Color Correction by ChaosWWW (http://www.nexusmods.com/fallout4/mods/5060/?)Darkness gets darker, light gets brighter. This kind of mods depends strongly on personal taste though. Mod: Vivid Hair Colors by GothikaGeist (http://www.nexusmods.com/fallout4/mods/3514/?)I simply can't look at vanilla hair colors. Replacer (texture). Mod: Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K by Gorgulla (http://www.nexusmods.com/fallout4/mods/449/?)PipBoy looks better than vanilla (playing on high res). Replacer (texture). Mod: keyNuker and keyRing - Hidden keys by lyravega (http://www.nexusmods.com/fallout4/mods/5108/?) Get rid of all those keys messing up your misc inventory tab. ESP. Mod: Eyewear and mask retexture by Castell (http://www.nexusmods.com/fallout4/mods/5021/?)Looks much better than vanilla. Replacer (texture). Edit: And yes, Boombro is right. You should start your first game without mods to get an impression of the vanilla game first. A list of mods that don't change the game too much and wont cause any problems can still be useful.
  2. There are instructions on how to replace the songs on the nexus: http://www.nexusmods.com/fallout4/mods/255/? Maybe if you combine those two mods you can make your on music list? Btw: If your music is your own intellectual property and you're planning on releasing a mod containing music files you should add that info to the mod description so you don't get in trouble with the nexus admins.
  3. Sometimes that 'stealing' doesn't even happen on purpose. Like someone mentioned in another thread: When you have hundreds of textures it gets difficult to track the sources. That is much easier if everyone just adds a logo or a marker and contact info in the texture - maybe in the area that isn't used on the model in the game. A player wouldn't see it, but other modders would see the marker when they open the file. Optimum would be: Logo for the players (visible area) and copyright marker + contact info for other modders (invisible).
  4. Maybe thats from previous games. They copied the engine and reused it. You'll even find dragon souls in the (unused) definitions.
  5. If I were a gunner, I would certainly not set up base at a place that has the walls decorated with the entrails of my friends. Once per week. Thanks but no thanks. And if I had to, I'd seriously up defense. A few turrets won't stop the BoS or the sole survivor (known as "the butcher of quincy"). But maybe a mod will fix that and make gunners plaza harder to take down every time you visit the place. After a few visits the place should be deserted or crawling with enemies in powerarmor.
  6. "All ballistic and bladed-weapon wounds carry a long, slow bleed damage that is not only cumulative, but is increased on torso wounds. Blood loss. It's a killer." No reason to limit this to torso wounds. Cut someones brachial (arm) or femoral (leg) artery and he'd bleed to death in a few minutes, he'd be unconscious in less than one minute.
  7. Maybe a cell reset can fix your problem: http://www.nexusmods.com/fallout4/mods/8330/? Edit: Its beta, so please make a backup before you do anything.
  8. Gunners plaza is there FOR TEH LULZ. I visit every few days, collect the loot, go to a random settlement and give it to random settlers.
  9. Minutemen. But if someone would make me general and then try to send me on some absurd missions I'd tell him to go away and do something anatomically impossible. Or I'd die within the first ten minutes after leaving the vault. That'd probably happen. I'd certainly not join the Brotherhood of the 3rd Reich or the All-Your-Synth-Are-Blong-To-Us-LMAO-Institute or the Free-The-Toasters-Front. No way.
  10. Yeah. Was thinking about not posting the link to the first mod, cause I wasn't sure if that mod is legal or not. Posted it then because of the information about the file structure for misc music replacements. The radio mod doesn't have that problem as its just the structure with no files.
  11. It's possible and has been done: http://www.nexusmods.com/fallout4/mods/501/? Radio can be replaced as well: http://www.nexusmods.com/fallout4/mods/255/? Edit: Atm all this works as a replacer. You save your own music in a special format (use MultiXwm), rename it and place it in the fallout folder to replace the FO4 music. I don't use such mods. I'm happy with the music and diamond city radio as it is.
  12. JRavens Item Weight Mod by JRavens http://www.nexusmods.com/fallout4/mods/1670/? Charge IT (Weighted Bottlecaps and Credit Cards) by LLX http://www.nexusmods.com/fallout4/mods/8001/? Ammo Weight MOD by dhrgusdlrns http://www.nexusmods.com/fallout4/mods/5113/? Hunger and thirst mod by altered beast http://www.nexusmods.com/fallout4/mods/3443/? If you want to reduce carryweight (I only found mods to increase it) you can use setgs / getgs with fAVDCarryWeightBase / fAVDCarryWeightMult in Fallout4Custom.ini -> General -> sStartingConsoleCommand.
  13. RP'ing nontheless! ;) I don't like the minutemen. You can't tell them to do stuff, they can't keep your settlements safe and fail to protect your traders. They just... exist. You - the general - get to do all the work. Yet they're the only faction in the game that isn't completely mad. Siding with the minutemen was a no-brainer.
  14. Maybe she's JAG? Also her husband is a veteran - don't you think he'd make sure his wife can defend herself? Maybe they're both gun nuts and were armed to the teeth even before war started. Maybe she even had krav maga training and can slaughter anything in close combat without a weapon. The game doesn't tell, right?
  15. Well, raiders are just scum. The gunners are much better organized and dominate moste areas that were once military. That the raiders are poorly equipped and the gunners have the good stuff makes sense. Btw: The parameter I posted is only for survival mode. If survival is still not difficult enough try playing around with fDiffMultHPToPCSV and fDiffMultHPByPCSV to make enemies hit you harder or make your character hit them less hard. If you do change enough gamesettings you wont be able to kill anything and will die by one shot of an unmodded pipe gun.
  16. Yeah, there is some funny dialogue with Takahashi. Did you ever go to T-Bot with Danse?
  17. You can test that with your companion. Give a him Weapon with extreme recoil, maybe a legendary violent gun with no mods to reduce recoil. Then walk around until you find something to shoot at and watch.
  18. Open console, type: setgs fDiffMultLegendaryChance_SV 50Even more legendary enemies. Yay.
  19. I think its a scaled one. I found a T-51 at said location, but I was sneaking around those sentry bots and assaultron and gutsy at a very low level. So almost all my PA are T-51, thanks to the idiotic script thats creating them when you enter the area for the first time. :pinch:
  20. What you get to see and whats lore (i.e. written in ingame logs of mad scientists) can be different. Plus I really don't remember FO1+2. ;) I'm asking because many games present you a lot of enemies but the number of civilians is somehow scaled down, so they don't have to create cities and camps with hundreds of people.
  21. I know of no mod, but a console command:
  22. Found nothing in the list. The modders will probably fix it when there's more info on commands/scripts -> GECK.
  23. To build anything within the existing green boundary: Increased Settler Population with Infinite Settlement Budget by Puma http://www.nexusmods.com/fallout4/mods/1613/? Or use the console to change values without a mod: setgs iWorkshopSettlerPopulationMax ... changes the maximum number of settlers, charisma adds to that value. setav 349 ... and setav 34B ... change the build limit (use getav to look up the default numbers, 348/34A for currently used budget) of a targeted workshop.
  24. Rad storm is stompy time! Yay! (Says the guy in lead coated power armor.) Most synths (1st/2nd generation) are machines, they don't care about radiation. Supermutants are immune. Most of these loathsome creatures too. Sorry. :ohmy: But you can stomp through that storm like a mighty angel of death and destroy them with your minigun. :devil:
  25. Question: Is it fallout lore that there are more ferals than regular ghouls and more human badguys than settlers or is it just because the player needs something to kill?
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