Jump to content

mrpepperkitty

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by mrpepperkitty

  1. LEVEL SCALING, we didn't want it improved or tweaked, we wanted it gone. :verymad: . So,does anyone have Oscuro's number.....?
  2. My problem is that it grows like Exponentially, I leave it on overnight, and when I get up, its taking up like 5GB RAM.It creeps up on me and then CRASH! Also it begins to soak up CPU capacity too, what are you doing that's so hard steam?.It doesn't seem like that should happen :rolleyes:.I guess I'll just have to tough it out though, did ya'll hear, Destructible environment! :biggrin:
  3. Yeah, Oblivion was so lacking in the underwater part. Like no practical reason to be lizardman with nothing interesting down there. And also I never got that even the bulk of trade is by ship and waterways look kinda treacherous, only one shipwreck in Cyrodiil, and on land at that. I added my own wrecks but exploring's not the same when I built and placed the things.
  4. Have you had the problem where steam just grows exponentially and eventually crashes your computer?I have to shut it off in the task manager every time I'm done with my games :verymad:. Also just looking at places like piratebay you can see that steam just acts as a road bump for crackers. Steam versions are cracked too. Are you concerned enough about your bottom line to inconvenience everyone who uses your products to stop a few torrenters ( :pirate: ) from getting illegal copies of your game? This is the age of globalism, if you want it, you can get it, for free. I pay so I just wanna take the disc home and play.If the disc is in your machine that should be enough to verify and install.If anything you should be cutting back on internet downloads if you're that concerned about pirates. :pirate:
  5. Yeah, zombies were the only undead that ever gave me a jump once or twice. Also they should really watch some zombie movies. Just hacking at them NEVER works, fire or blowing/chopping their heads off should be their only weakness. Also I like the FO3 mod where ghouls would come back to life even missing bodyparts (scariest mod I ever had, I think they're all gone, then I hear some behind me!), except the head. So after mowing down ghouls I had a special luger just for going around and getting rid of the heads. They should copy that, not the luger part, but the "they come back until you get rid of the head" part.
  6. Loved that level too. Since Skyrim is so enormous though it'll probably have to be slower than in BFBC2. And yeah running around in your tin suit should be an issue. If I'm runnin' around in my fur longjohn armor it shouldn't be as much of an issue. And catmen and nords should have bonuses yes. Congrats on 200th post :thumbsup:
  7. Yeah, scimitars, and another, my favorite, I made like 5 of these just for myself learning textures, BATTLE CLEAVERS! chop chop chop :woot: . Also maybe crossbows, a slowed down (you have to reload) range alternative that doesn't require as much skill to use (point n' shoot). If there's horseback combat then lances and pikes for fighting mounted guys. From the new release about oil I'm thinking also something like medieval molotov cocktails w/ oil.To stay real though, smaller, lighter weapons, sabres, morningstars, scimitars, cleavers. It's also an idea to copy that mod that turned almost anything into a weapon, seriously, the guards just gave me, the prisoner, a spoon? ITS ON!!!!!!! I also liked the shovel. That's how I clear brush. I hit it with a shovel. It lets my guy do things that I do. On a more serious note. Imperial weapons, since the empire collapsed like 150 years ago, maybe Imperial weapons are rarer/ better than they were in Oblivion, Imperial craft skills were lost w/ the empire, etc.... Finally, more arrows, not just ones for the armor types, but with characteristics, bent, barbed, weighted, and so on. Hope your brainstorm can pull some idead outta this.
  8. I think gfwl is "Games for windows LIVE".Didn't really work out when they put it in FO3,it was disappointing, but not game cripplingy disappointing, like, STEAMMMMMMMMMMMMMMMMMMMMMM :wallbash: :verymad: :yucky: >:(, at least, in my own first hand experience of it :down: .I'm torn between my embargo of steam because they took my money but their games don't work, and the awesomeness of Bethesda Games.
  9. Love the list, especially Imperial , since the Empire is now basically defunct these should be rare and high quality.
  10. You could go on and on, and did. Thanks. Everytime your article gave me an idea it was already there in the next paragraph. But also (hah) got one of my own. I wanna spider that I can raise from an egg that lives in my basement and kills n' eats the robbers (another idea, seriously, my shack w/ gems and artifacts all over the floor is like fort Knox or somethin)that come looking for my legendary treasure trove. Also, that idea about lava vents was SWEET, never heard anyone even near that one yet. But also, another extreme, more freakin water animals. Tired of the "slaughterfish", and then of course "big slaughterfish", and the worst of them all, MUDCRABS! Seriously, I know octopusses might be hard, but seals and other (even non predatory, but to be hunted by me, the fisherman) fish live in the water sometimes.
  11. Also remember, there are mods that create their own lore with their own new worlds(Nehrim) :thumbsup: .The mods for Nehrim should be Nehrim Lore friendly. Also, Nehrim is like an New Vegas from FO3, a new distinct game :woot: , seriously, how could Bethesda not hire everyone who works at SureAI and made this. How can anyone say Nehrim ruined anything, I realize the title of this forum should have been "Mods, choose wisely"Mods can't be grouped into good and bad, no one forces them on anyone, and I have to admit, there are some terrible mods out there that I will never consider using, alongside mods that have kept this game alive longer than the computers I play it on, and also probably sucked up a free hobby slot for me as well.Mods were a vital part of my Oblivion. But, to each his own, eh? Live and let mod!
  12. it's fairly obvious that the dragonbourne is going to unite skyrim. Otherwise there would not be a civil war in the story Or maybe you have to choose to lead only one of the warring factions! :ohmy: but you're probably right, restore a rightful heir or take over yourself sounds much more likely
  13. So let me get this straight . . . If you go into a ruin at level 1, all the enemies will stay at that level for the rest of the game? I'm seeing exploits here . . . :sweat: I think he means leveled before you even set foot in there, a pre set level(s). There is a strong push for the elimination of level scaling, because, wtf, it just nerfed everything. Nothing was ever too easy or too hard. At lvl 2(I did this :sad: )one should not be able to beat the main quest (I did it by making really terrible skills my main skills,and looking ahead, I think like 3 of the most worthless skills are being merged). At lvl 30+, travelling should be safe, even kinda fun(blasting all those lil' wolfies outta the way :devil: ), but now at 30, the wildlife is as magical and powerful as me. :wallbash: level scaling was also just like a major exploit, I was never up a creek no matter what stupid dangerous thing I did. It needs to go. Or at least be optional. And if it remains I'm not buying the game until the community fixes it( Oscuro's OO). Or it could be that dungeon's have their own levels instead. You're lvl 5 and you go in a level 30 dungeon, butt-kicking commences. You leave the dungeon, get stronger and the dungeon will still be the same level as you left it. You said it perfectly, but I think regions in the world should have fixed levels too, the happy meadows should never really have anything stronger than the mundane, and the glacier of death, well, nary a lvl 1-10 that enters should be heard from again.
  14. I think they would listen to the actual modding community (us), alongside of their fan community.They haven't hesitated to use our good ideas in their games, and that makes them the awesomest gaming company ever!Our popular mods are like meters of how popular new game features will be, along with how to make and implement said features, and they can tell where we are most unsatisfied with their products. We are more balanced and specific in our requests(sometimes). I think not listening to us would be bad for business, so they probably don't not listen to us. :biggrin:
  15. In Morrowind, if I remember correctly, once you killed a certain NPC that is related to the Main Quest of the game, you could not finish the quest anymore. You could still go on and do all the other guild and side quests hovewer. Ja, but in Skyrim the whole world is at stake( about to be eaten), so the character's indifference could actually bring an end to the world. The world is in your hands, but will it be duct taped in and protected by bubble wrap like in Oblivion, or can I actually drop and break :sad: said world. That would be the ultimate success of their new reality engine. Failure is always an option.
  16. Love these ideas, never even woulda thought of some kinda meter.Maybe cold limbs could be like the damaged ones in FO3. We all know this kinda hardcore survival mode(eat, drink, sleep) is possible (Wanderer's edition), so I think it should be an option in the vanilla game. They'd do a bang up job on it with the time and resources they have. Also, I rescind my idea for official snowpiracy, the resources should be spent on better things. Like regular piracy (with nordic longboats :thumbsup: )
  17. So let me get this straight . . . If you go into a ruin at level 1, all the enemies will stay at that level for the rest of the game? I'm seeing exploits here . . . :sweat: I think he means leveled before you even set foot in there, a pre set level(s). There is a strong push for the elimination of level scaling, because, wtf, it just nerfed everything. Nothing was ever too easy or too hard. At lvl 2(I did this :sad: )one should not be able to beat the main quest (I did it by making really terrible skills my main skills,and looking ahead, I think like 3 of the most worthless skills are being merged). At lvl 30+, travelling should be safe, even kinda fun(blasting all those lil' wolfies outta the way :devil: ), but now at 30, the wildlife is as magical and powerful as me. :wallbash: level scaling was also just like a major exploit, I was never up a creek no matter what stupid dangerous thing I did. It needs to go. Or at least be optional. And if it remains I'm not buying the game until the community fixes it( Oscuro's OO).
  18. Exactly, but also, maybe you don't help someone because your character is a bit of an a**hole, or you betray your group because what you're doing is wrong. When it comes to endings, I won't be satisfied if you can't just completely fail and lose at the game. My first Oblivion game I attacked the emperor like 3 times, only once accidentally, and he chose me to do his quest.When I finally did the main quest it turned out that you could only really lose in like 2 places, and that just displayed a dialog box. If I go around smashing the gears (and people) of the main quest and loot and pillage as the world crumbles, my guy should eventually pass a "Point of no return" and no matter what I do from there should be futile. I think there should be at least toggleable(optional)time restraints on the MQ,like if after all the gates open wide I decide to go on a 3 month mages guild sabbatical the outcome should be grim. FAILURE IS ALWAYS AN OPTION! Cuz I'm gonna be a snow pirate :pirate:
  19. You'd need some blades in there too, maybe a "Polearm" skill.
  20. I second these, but also, if you can get really close up to someone, maybe throat slitting or just a good deadly stab in the gut.
  21. There should be distinct groups of wilderness dwellers, forest bandits, tundra bandits, etc. There should be localized groups of necromancers and rogue mages, and they don't just live in magic caves, they patrol around attacking travellers. They definitely need random encounters like in fallout 3. Maybe a long list of just random miniboss like encounters. Definitely unique vampire factions with faction specific abilities, like in the lore. I've heard maybe werewolves. And the wooly mammoths better be deadly and roam in packs, I only wanna be able to take down a lone sick one until my player is very powerful. Also no more leveling with my guy.What's the point of leveling if everything else gets harder with me. I level up to do things that are too hard before, not to make everything harder. Seriously, if you include it, make it optional. It just kinda blanded everything, I was never really screwed no matter how weak I was, even if I did something really stupid,(go into oblivion at lvl 1, and eventually beating the game at 3), and I was never god no matter where I went. Lvl 30s should be able to prance through the wilderness willy nilly, zapping all the lil' wolves and raggedy ass bandits they come across, or just own the local town guard, but instead when I'm lvl 30, amazing, fantastical beasts now roam every inch of Cyrodil, bandits have magical arsenals of ancient, mythical weapons, and the town guard is invincible.I got OOO a week after I got the game.
  22. Nah, my first mod'll be making dragons into airplanes.Gotta have me mah airplanes. Or skis, as I've mantioned, my first character will be a snow pirate :pirate: , so skis'll help with speedy getaways.
  23. Definitely what's new. Transition from CS to GECK was a lil' wierd for me.
  24. If FO3 functions at that level, it should work.Might just have to have it on high or medium, not ultra :thumbsup: Medium? Really? I played Oblivion on very low quality on my Windows 2000 for 4 years. In other words, my life is complete. I started out on very low too. This good computer I built last year was my jump into the 21st century.2000 to Windows 7.
×
×
  • Create New...