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Everything posted by Druuler
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What browser are you using? I am using Firefox, and it autofills on the Nexus.
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Are you referring to Script Dragon when you are talking about the dragon script?
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Spoiler tags are an html formatting feature, that, when used, would place all the text and images between them, behind a button labeled "Show". The tags are constructed by using the word spoiler between square brackets [ ] at the beginning of the hidden part of the post, and using the same set up, but with a / before the letter at the end of the post. The result would be like this: As to you load order, I would say there is no "normal" size or length. I have heard of players using only a handful of mods at a time, and I have heard of load orders well in excess of 200. My own load orders vary, depending upon which game I am playing, and what I am interested in having included. My own current load order for Skyrim LE is only 46 active mods. Most of what you have installed is not familiar to me, so I will not be of much help in sorting out your issue, but I did notice one mistake. The Unofficial Skyrim Legendary Edition Patch.esp must be placed right under your last ESM file. Not doing so can result in some of the bug fixes being overwritten. If no one else provides any assistance for you, you have two options (that I can think of) to track the problem down. TESVEdit has a conflict detection script that could be used to find what the issue is. It is not a simple utility to use, but there is documentation available to help you learn how to use it. In my opinion, it is a very invaluable tool to have. Another option, is to start another game without any of the mods active, except the Unofficial Patch and Live Another Life. After you are in the game world, save and exit, then activate one mod, start the game and play for a bit. Continue to do this until your issue returns. Even after the issue returns, turn that mod off, and continue checking the other mods, just to be sure. Do not keep overwriting the same save file. If the mod that is causing your issue uses a number of scripts, they might cause other issues when you load a save file that had that mod active, and it is no longer there. I realize that my second option will be rather tedious and frustrating to do. Unfortunately, the more mods you use in your game, the greater the chance of something going wrong, and the more difficult it is to track it down. Even my rather short load order had to be trimmed recently. I installed a mod that adversely affected my followers behaviour. It was supposed to allow me to use more than one follower, which it did, but none of them would follow me, fight for me, go home, or anything else, It was annoying to say the least...
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Why did "the Railroad" get that name?
Druuler replied to YouDoNotKnowMyName's topic in Fallout 4's Discussion
You are welcome. :) -
Why did "the Railroad" get that name?
Druuler replied to YouDoNotKnowMyName's topic in Fallout 4's Discussion
They named themselves "The Railroad" as a tribute to the organization of the same name, that helped slaves escape from (mostly) the Southern American States, during the 1800's. More information regarding the actual organization can be researched for better detail. Edit: You can also encounter members of the Railroad in Fallout 3. -
I was not certain there was, but yes, there is.
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Did you check to see if it was moved to the AC: O forums section?
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If I remember correctly, the Powdergangers in Goodsprings are not set to respawn, so no, they should not come back to life. Also, regarding your being blamed for Cobb's death, that is a flaw with the game. That is one of the situations that an NPC is designed to be killed only by the player and/or the player's allies. Therefore, any time said NPC dies, the blame is put squarely on your shoulders, guilty or not. There is a similar situation in FO3 with the Slavers. If the slavers at the entrance die by any means, the rest of them are automatically hostile towards the player. I found that out while running a zombie apocalypse mod....
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Glad to be of help. :)
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Sometimes, it just takes the staff a while to investigate a report, depending upon how many reports they have received, and how many staff are available to investigate.
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For a game to be supported on the Nexus, someone first has to submit a mod for that game. I believe the next step is, the staff reviews the submission, and then if approved, a Nexus sub-section for that game is created. Obviously, the submitter needs to either be the author/creator of said mod, or have verifiable permission from the original author/creator to upload the submission.
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Did you report the mod using the Report feature?
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In this case, posting your load order is rather necessary for someone to try and work out what your issue is. To me, it sound like you have a "missing Master File" issue, which means either your load order is incorrect, or a file that a mod you are using is dependent upon, is not present. Hopefully, someone here can help you figure out the problem.
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Just Returned To Nexus Mods After A Couple Years
Druuler replied to LillyPadPwnz's topic in Site Support
Do you have any idea how much it costs to run a website such as this one? Especially with as many members that are here? -
TheSims4 does anyone know what happen to loverlabs website
Druuler replied to ashby1965's topic in Mod Troubleshooting
As of this moment, the site is still up. -
Making a change to world space size?
Druuler replied to Asterra's topic in Fallout New Vegas's Discussion
That just might come in handy! Thank-you! :) -
Making a change to world space size?
Druuler replied to Asterra's topic in Fallout New Vegas's Discussion
I am no expert, but it sounds to me like you just need to re-make the Lod files for The Strip Open, in the G.E.C.K. This should not take long to do with new computer systems, but when the game was originally released, Lod generation would take hours to do, even for a small world space. That might be why it was not done for the Strip Open. -
Where do we go if/when this site goes down?
Druuler replied to YouDoNotKnowMyName's topic in Site Support
When I first started here on the Nexus, there was no "install with manager" option: all mods had to be downloaded manually, and then installed either manually, or through a game specific mod manager (ObMM or FOMM). Thus, I have copies of all the mods I use, or still intend to use, backed-up in a couple of locations, so, if something ever happened to Nexus Mods, it would not interfere with my ability to mod my games. just saying.... -
Where do we go if/when this site goes down?
Druuler replied to YouDoNotKnowMyName's topic in Site Support
Nexus Mods has existed for over 15 years, having outlasted many similar sites, both old and new. The site continues to grow, adding both volunteer and paid staff positions, and updating/upgrading site design, functionality and features. The site gains revenue from advertisements and paid memberships of differing levels. In the 10 years I have been here, I have seen the user base grow from 1.5 million to the current level of, what, over 20 million. Barring major legal issues or a mass exodus of membership, I do not see Nexus Mods ceasing to exist any time soon. -
This might help your understanding of that: https://forums.nexusmods.com/index.php?/topic/9118183-you-cannot-reply-to-this-topic/ I have to admit, I am not overly happy with this either, but.... *shrugs* Edit: No point following the link now, as we seem to be there already.