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Posts
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Everything posted by Druuler
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If Methuselah is being suggested as an age category, I will add Antediluvian to the list, for your consideration. Also nice to see that I am not the youngest participant so far.
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Question about fixing a dead mod.
Druuler replied to TheSchwarz1's topic in Mount & Blade II: Bannerlord's Discussion
Yeah, that would not have been an easy or simple thing to fix, and not something the average mod user would understand how to do. 'Twas just a thought. -
Question about fixing a dead mod.
Druuler replied to TheSchwarz1's topic in Mount & Blade II: Bannerlord's Discussion
I do not think there is anything saying one cannot tell others how to recreate the fix, assuming it is not overly complicated to do the replication. -
SSE I should stop answering posts!
Druuler replied to cumbrianlad's topic in Skyrim's Creation Kit and Modders
Yep, pretty much is has happened to most of us. -
Amazing. I need to stop posting when I am half asleep. I realize that, given what I posted, that is exactly what is expected of the reCaptcha. :facepalm: What I intended to state, was the exact opposite. Oh well... *shrugs*
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My privacy settings are still what they were when we had to deal with Google, and I would get the reCaptcha randomly. I tend to clear my browser cache at the end of every session, and I seemed to get the reCaptcha more often when I the cache was cleared as apposed to when it was not. *shrugs*
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I do not find them difficult, but, unlike Google, I am getting them every bloody time I go to log in. Last night, I had 7 pages to deal with before it stopped... :facepalm:
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I did not think that there would be a captcha more annoying that Google, but here we are...
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Boone is everywhere
Druuler replied to Violettttttt's topic in Fallout New Vegas's Mod Troubleshooting
Your best option would be to revert to a save before you used that console command. -
It sometimes takes a wee bit of time for the change to show up. A few days is not unusual, if I remember correctly.
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Site Bot has also been here longer than anyone else, except perhaps Dark One himself.
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The Caretaker is run the the admins/staff, it is not an actual site member.
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The shaming of non-premium users needs to stop!
Druuler replied to IfItsOnPCItsNotExclusive's topic in Site Support
There is no paywall on Nexus Mods. All you have to do to gain access to the content here, is make an account. -
Okay, thank-you. :)
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Over the years of my being a Nexus member, I have been granted access/control/management of a handful of mods, by the original authors. I was wondering if it would be possible for those of us that are "managers" of mods, to have a "Managed Mods" tab added to our Nexus Profiles? It could possibly be only seen by ourselves, or not, depending how the coding would need to be done? I would think this could make it easier to keep track of, and access, the mods we are managing, when there is more than one for a given game. Thank-you for your consideration. :)
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Installing Nexus Mods is a Pain in the Ass..
Druuler replied to onyx1988's topic in Fallout 3's Discussion
Umm, 7zip is, and always has been free, and handles just about all forms of archive compression. -
Beats the crap out of me. :unsure:
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NPCs comment that my character looks sick / diseased
Druuler replied to Ilsyde's topic in Skyrim's Skyrim SE
If I remember correctly, I would get that after battling a vampire, as the disease progressed. Just a thought. -
Stop adding to the views count when I view my own thread.
Druuler replied to Deleted54170User's topic in Site Support
At least you are being consistent. XD- 18 replies
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- views counts
- thread rereading post
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Stop adding to the views count when I view my own thread.
Druuler replied to Deleted54170User's topic in Site Support
What Pagafyr said! Please!- 18 replies
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- views counts
- thread rereading post
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I completely forgot that as a possibility when I originally replied to you. That was something that took a while for me to get used to, when I was packing assets into .BSA form.
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Ow! My eye!!! :pinch:
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The only other thing I can think of, is to merge the mods into an .esp instead of an .esl, delete the dependencies, then convert it into an .esl in the FO4 Creation Kit. This assumes that FO4Edit will give you the option to merge into an esp instead of an esl.
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Have you tried deleting the dependency at the MAST - Filename line? It has been quite a while since I have done anything like this in xEdit, but I think that is where you are supposed to make the deletion, not the Master File line itself.