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Rooker75

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Everything posted by Rooker75

  1. The game looks different when capturing. In fact, most games looks way darker than what you see on youtube. So maybe his game is dark? Other way around. YouTube compresses the video and it loses quality, so it's darker and harder to see in the video than what you see while playing. And it's very distracting to play, make sure the recording process is going fine and keeping up commentary. I tried my hand at it a little and it's just like driving while yammering on a phone. You don't notice things that are clear as day to anyone else. You're also focusing on different spots than what the player is focusing on, because you get a little bit of tunnel vision that isn't there to an observer.
  2. I think I saw the player teleporting bug in action once, watching Gopher's LP on YouTube the other day.
  3. Beth has a new patch in beta Lulziest fix has to be "Fixed issue with player becoming dismembered while still alive" Remember that the last patch disabled support for mods. It was never clear whether that was an accident or a deliberate decision by Bethesda to attempt to dictate how you play a game you own. Either way, until this patch is out of beta and officially released, I strongly recommend putting Steam into offline mode before playing Fallout 4,and using the mod manager, script extender or anything other than Steam to launch the game. You should right-click Fallout 4 in your Steam library, click Properties and set it to not update automatically. If the new patch is going to tamper with mods, accidentally or otherwise, it's best to wait until the modding community can fix what Bethesda breaks before installing the patch. Having mods abruptly removed mid-game can and likely will corrupt your save file.
  4. Okay, done with the vanilla civil war and starting the mod content. Now I remember why I don't do the civil war anymore.
  5. Appreciate it, folks. It's been running like a one-legged zombie recently, which is why I was under the hood to begin with. PCV valve does come up a lot on what I've been able to google, so that's probably right.
  6. Alright, I'll bite. I'll have to start a new character though, so probably a couple days to power through the Civil War.
  7. Can anybody suggest a good forum to ask some noob questions about car repair? Google seems to be useless for this sort of thing. Or maybe someone here can help? I've got this ancient 1990 half ton Chevy pickup (c1500) and noticed a busted line while I was replacing some filters. Anyone know what the heck this is and do I need to get my shotgun and shoot the thing? It feeds into the carburetor, whatever it is.
  8. Yep, that's what it is. Thanks.
  9. Anyone know what the arrow icon to the left of the alarm icon is supposed to be? Device is a Kindle Fire running some version of Android.
  10. Sorry to necro, but I was about to post basically the same thing. If we could just have the Files/Images/Videos buttons changed so they open the menu instead of behaving like a hyperlink when clicked, it would solve so much pain. Android has no way to emulate a mouseover hover action, as far as I know.
  11. I've had this problem for years. My Nexus site avatar has always been the default Oblivion legionnaire pic instead of this pic used on the forum. I just assumed I was being a n00b and doing something wrong.
  12. In response to post #31660700. #31662030, #31663985, #31667970, #31673015 are all replies on the same post. You make a good point, Telmaron, but that particular site and its operator are known, trusted quantities. Troy Hunt is definitely in the good guy column.
  13. As we learned the hard way with Skyrim, if you are running a game that depends on mods, always put Steam in offline mode before launching the game. Patches are usually dropped with no notice or warning and Steam does not respect user wishes about whether or not to install them. This will be especially true when mods that require the script extender start coming out, because every patch will break it until it is updated (probably within a day). I remember someone making a utility for Skyrim that would prevent Steam updating it without permission. Hopefully someone makes one for FO4.
  14. If you're a mod author, especially if you're like me and upload several files for several different games here, take a minute and go to Manage Your Files: http://www.nexusmods.com/skyrim/mods/manage/ . Show all files, sort them by upload date in descending order and just make sure nothing's been updated without your knowledge. Then check again for "Last Updated." I've said it before in the modder subforum a couple years ago and unintentionally started a big argument, but I think this drives it home. Don't distribute regular mods with binary installers/uninstallers. Not only is it unnecessary and stupid for the reasons I gave back then, now there's this sort of thing to worry about.
  15. Bleh. Appreciate the warning. Thankfully my password here is unique to here, but I'm changing it anyway.
  16. It feels like Bethesda's follower management gets worse with every new game. New Vegas was miles better with the companion wheel, probably because it wasn't created by Bethesda. They do generally seem to be annoyingly all in your face in interiors and tight corridors. Remember Half-Life 2? Followers immediately got out your way. No bumping them or hitting a "back up" thing or talking to them. If they were in your way, they moved. Immediately. A 10-year-old game does it better. I remember in New Vegas I'd get so fracked off at them that I'd have to stop playing for an hour while my temper boiled off so I wouldn't go on a murder spree at the nearest post office. I've always had the feeling Obsidian specifically designed the AI packages to make them get directly in front of you when in combat, because they go to such lengths to get there and put so much effort to stay there, and that Sawyer and Avellone were personally giving you the finger/troll face with that one perk that reduces damage you do to followers. I actually thought Boone was bugged and his weapons were vanishing until I realized I was shooting the rifles out of his hand because he was constantly getting in front of me while I was sniping. To be fair though, it does seem like they are better now about not standing immobile in doorways you're trying to get through. I have mods I use for every previous Bethesda game specifically for that one situation. I made my own for Oblivion and New Vegas and it was the main reason I ever used Fus Ro Dah in Skyrim.
  17. Hard to believe they'd screw up such a basic feature as remapping controls. You'd think they've never made a video game before. Probably due to console rot, same as the '2' button for New Vegas that you had to fight with it to remap.
  18. Gopher says he will be doing iHud, but he's waiting for the script extender to be available before he starts building it.
  19. I've just noticed there's a category for Skyrim followers, a category for Skyrim companions and a category for Skyrim creature companions. I guess splitting off creature companions is understandable, but what's the difference between the "followers" and "companions - other" categories?
  20. HP gave this thing a crappy little power supply, so I'd have to upgrade that too. Don't think I haven't considered it.
  21. I'm tempted to get FO4 and try it, just to see what I can do, but I doubt it would work on this thing no matter what tweaking I did. It dances right on the edge with Skyrim at terrible quality. I'll just have to wait until I can afford a proper beast rig again.
  22. Normally I ignore alchemy because of the way it levels you up stupidly fast, but somehow I've started using poisons a lot on my current game. What are some custom poisons you like to use, and why? Right now, I'm liking a paralyze / damage health combo. If I get surrounded, I just keep backing up, paralyze everybody who gets close and just keep hacking away with %weapon% I've got two good recipes so far: River Betty (or some other damage health ingredient, but this has an abnormally high damage value) Imp Stool Canis Root A better one is Human Flesh Imp Stool Mora Tapinella That one paralyzes, damages health and has a lingering damage over time, but it's hard finding human flesh (you'd think humans would drop that, but no...). I tried making magicka poisons too for mages, but I never remember to use them. Paralyzing them works just as well anyway. Frostbite poison is actually pretty good too, but doesn't paralyze obviously. I tried using some frenzy poisons to cause a little chaos before I get too close, but they either die too fast or they're too high level. I had a crazy one for Oblivion. It had fire damage, poison damage, magicka damage and paralyze. It needed four ingredients though and it was hard finding them all. So, any suggestions for other poisons?
  23. This meeting of owners of high end toasters that can't possibly play Fallout 4 until they buy an actual computer is hereby called to order. Time to fess up and post the specs of that glorified waffle iron you call a computer. Here's mine, it was secondhand from a family member after my previous gaming rig burned up in a house fire. HP-Pavilion p6313w Windows 7 Home Premium (x64) Service Pack 1 2.70 gigahertz AMD Athlon II X2 215 5GB RAM 800GB Western Digital SCSI HDD NVIDIA GeForce 9100 It'll do Fallout 3 and New Vegas without much trouble. It'll do Skyrim with significant tweaking, Hialgo Boost and several mods to remove things like grass, fog and so on, but it looks like crap.
  24. There used to be a scof command to just dump everything to a text file. I think it doesn't work in Skyrim though, so it may not work in Fallout either.
  25. The guide at http://www.tweakguides.com/Fallout3_1.html gives you most of what you need to know (at least for the older games). The majority is relevant to Skyrim too and will probably carry over to FO 4. I play these games on a weak PC fairly smoothly, but it took work and it took ugly trade offs. Skyrim, for example, looks awful, but it runs smooth. I can live with that. You'll want to nuke shadows and grass everywhere. All of them. Don't argue, just get rid of them. Those are your biggest enemies on a low end PC. Anti-aliasing will have to go, or be at the very weakest setting. Things like ambient occlusion will have to go. Skyrim has setting for trees -- something about skinned trees and self shadows -- that you'll want to turn off if it's in there. You'll have to live with running the game in the smallest resolution your monitor will support. I have an old CRT from ages past and run this stuff at 800 x 600. It looks bad, but you get used to it. You could probably get away with 1024 x 768 or whatever the 16:9 equivalent is. Draw distance, actor distance, object distance surprisingly don't really matter much, at least that I've noticed. Leave them around 50 - 75% of max and that honestly should be fine. Textures don't seem to matter too much as far as framerate and mouse lag, but obviously you need to keep in mind how much RAM/VRAM is available. The last thing you want is to run out and it starts using the pagefile. Here are my fallout.ini (from Fallout 3 and FNV) and skyrim.ini settings to show what I'm using. Fallout 3 Fallout New Vegas Skyrim This is a custom ini file I use to override other mods that I found overriding my own ini tweaks. It will override skyrim.ini anywhere it conflicts Again, it looks terrible compared to what it would look like on a proper gaming system, but it works smoothly and I run well over 100 - 130 mods on each of these games. /edit/ I should mention that I also use Hialgo Boost for Skyrim, which actually makes it look worse, but the mouse lag is mostly gone and I use several mods that reduce things like underwater grass, smoke, particles, the bright fog mesh from dungeons and an optimizer for textures (ordenator or something).
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