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Majorshepard

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Everything posted by Majorshepard

  1. So since the latest update I've been having the issue of Vortex Purging and deploying my mods every time I install a mod and resolve conflicts. I also have issues with a Notifications saying with each Skyrim SE mod downloaded that its been moved to Skyrim Special Edition, when it never used to say that and just did it, deploying sometimes takes a lot longer than before as well as issues related to installation where I get a pop up asking if I want to Save changes or Revert them, Save changes completely empties the mod so I have to redownload (I think its related to the purges). My main issue is the last one for now, during installing if a mod simply just installs/updates itself there is no popup and purging/Deploying works just fine, but if it has a FOMOD or takes longer to install Purging happens during it. This I believe is what is causing it to come up with the Save/Revert Changes popup. Is there a way to delay Purging until after a file is fully installed? For required info I am running Vortex 1.14.8, I have 1347 mods (1062 of which have an esp) and these issues started happening Both when I updated Vortex and when I was downloading/Installing new mods (specifically Follower Dialogue Expansion, Horse animation overhaul and Sa'chil. I have installed more since but they are either updates or replacements for older mods.)
  2. Thanks for the heads up, I just saw the optional file so I'll give it a try to make it easier to change settings. I figured the mod would default to SMP, at least for the player, when you choose 'Full SMP' in the installer. Ah well at least I now know
  3. So I'm trying to fiddle with my 3ba physics to make it more realistic or at least make it not bounce as much both naked and clothed, but I'm having issues doing so after multiple reinstalls to change the choices. I use Full-SMP with Realistic preset, gravity and more Gravity by default and just change the other settings like strength, collision etc. I've tried looking up mods that have settings but I can only ever find ones for CBPC, which I don't even use. Does anyone know what settings give realistic physics to bodies, or at least enough so it doesn't look like my characters upper legs nearly detach from the rest of the body because of how 'loose' they are whenever I turn around or the boobs go flying. I don't know if its better to use CBPC or not but even if it did I don't know if it would be compatible with outfits that have physics enabled, such as ones that show cleavage physics or whatever. Also every time I reinstall the file to make changes do I need to re-run bodyslide as well to build the files again? Sorry if its something obvious I'm missing, been trying for a while and haven't been able to find much. Update: Actually I am starting to think I had the wrong thing set? When I load up the game the physics are like I said but then I found that pressing a hotkey, in this case default was '+', it set the physics to SMP and suddenly the physics where considerably toned down. At least the popup said 'Player 3ba SMP mode'...so does 3ba start in cbpc even though I choose full smp during installation??
  4. Haven't posted on the forums for years, only doing it cuz of the recent announcement post. Regardless of how I personally feel about the enforcement of this rule or the security of sharing such personally identifiable information all over the place, I understand Nexus has their hands tied and pretty much every site with some form of consistent Adult content has as well so there's no complaint to them. However I do have concerns about how Age verification will be done, it might be early to ask but what are being considered? The usual forms of ID verification for things like age are using Driving Licenses or Passports, but if these are the only things that will be allowed it would effectively block me from viewing any Adult content as I have neither. I don't drive nor do I have a passport so...what other forms of ID could be used? I'm also a little iffy on how mods will be decided on being included as 'Adult content', but its up in the air on that.
  5. Good to know, thanks! I decided to try it out and so far it seems to work perfectly fine in place of FNIS, which is a relief. If anything does come up I'll update here :D
  6. A quick update: So from where I've asked other areas that have responded it sounds like it does? Something about it creating a FNIS esp so they do work it also has a feature where it auto-updates itself unlike FNIS where you have to generate itself each time there's an update to a mod it uses. Interesting, I might try it out and just see if it does but if anyone can give more info before I do it's welcome ^-^
  7. I need help getting information about this and thought best to ask here, as it doesn't seem available anywhere with an actual forum or something: If I swap to Nemesis will it work for every mod that requires FNIS to run? Or will I need to do a complete mod clear of things that require it? Which are quite a few. I want to be fully informed before I make any sort of decision as I was going to just keep using FNIS and use mods that use Nemesis in a limited capacity, but after learning the creator has left its making me consider switching. FNIS will rapidly start to break/not work as it required almost constant updates for updates/new releases of other mods. Its fine as is now but at some point it will just not work anymore. I have been trying to find out myself but I keep hearing conflicting things about whether the mod works out the box with everything or it doesn't work with FNIS required mods. So any people that have switched over and know if it does or not, or just experienced modders that can easily tell, please let me know! Much appreciate :D
  8. Well heres to trying the final giveaway of the year! Good luck everyone!
  9. Oooh hope I can win this one, but good luck to everyone else :D
  10. I never win but might as well try when there is a chance to. Good luck yall.
  11. Good luck and have fun yall.
  12. I missed the last one so hopefully I can actually have a chance this time xD Good luck yall!
  13. Edit: Nvm thigns over.
  14. As a heads up the problem is still there however it is less noticeable without an extra lightsource as the Dawnbreaker or Lantern. And as for Oghma Infinium Texture issue I actually looked into the locations the game were looking for texture of the book and found that there were no such files there o.O. I searched the entire Installation location and found that none of the textures were there anymore, I am not sure if it's missing in the default game or a mod deleted them but that is very weird. I've downloaded replacements and named them the same as the ones in SSE and I'll check to see if that works. Update: It did work and the book now displays the correct textures now, no errors as far as I can tell anyway. So scratch one problem off the list! :D
  15. From what I can tell it seems to be when I look in very specific spots, like there is an invisible object floating in the air, even if its behind a wall or set of stairs. This was most apparent in the college of winterhold as when I looked above the well in the mage quarters and to the left the walls in the stairway would go black as shown. However looking jsut a little bit to the right it would make it normal. Its like there is a box floating that is casting the shadow effect. As for the lightsource carrying I do have wearable lanterns installed but for the images I took, and most of the game, I am carrying the Dawnbreaker. I use a mod called Daedric Dawnbreaker that makes it cast light in the area, I haven't actually checked to see if this occurs without it equipped. As another thing I noticed, at least recently, none of the lighting problems happen in the open world. It is only in buildings or the cities that I've seen it occur, or at least its most notable. I've never noticed it happening outside in the forests or tundras. Update: Ok so I just tried unequipping Dawnbreaker and trying it without it and the problem actually stopped o.o. I guess with the extra light from the weapon is making it go over the limit, even tried with the travel lantern and a normal torch makes it that also happen. I guess I should just step away from those for the moment until the problem is somehow fixed.
  16. Ah I see, the ELFX creator said the same about the lighting issue when they replied, also that I could've missed meshes when i installed. But if that was the case why would RLO have the same problem, the Light limit seems the problem, at least for now. For the load order it is sorted with LOOT and they are all in the placements it used, I just listed the mods I had in my list and not the plugins (so then everything is shown rather than just ones with plugins). I'll check for conflicts, I thought LOOT also checks for those but I'm not sure if thats reliable. I might be able to use SSEEdit to see if there are any conflicts I'll have to look it up. As for dangling references how do I check for, and fix, those? As for the Sinding issue I couldn't see it on the main page or the posts/bugs. He gets a lot of comments so it might've been lost amongst it all :tongue:. Since the last time for Whiterun it hasn't happened again, very weird. For Faralda I have moved too far along into the game to go back and fix it for my current save but I'll check it for future ones. Update: As a question i recently remembered about Wrye bash and Bashed patches and was wondering if they fix mod conflicts? Or if they are only for reducing mod list size for the oldrim "255" limit. I'll still apply it for now to see if it alleviate any of the issues I'm having. Update 2: Ok so a bashed patch did not fix the lighting issue. Gif of Lighting issue (After Bashed patch):
  17. I did not, I figured I wouldn't need to as both mods seem to have the issue. But it might be a good Idea, I'll give it a try.
  18. Still having the main issue occur and in some areas it gets pretty bad with entire areas going dark for no real discernable reason. Maybe I'm the only one that has ever had this issue lol
  19. So the main issue I have right now is with lighting in the game. Most of the time it's fine, there are no issues and lighting works. However in some indoor locations the lighting seems to not affect specific areas until I move really close to the area in question. Like a corner of the room all of it will be black and dark until I walk up to it and the lighting 'Pops' into existence. Walking away from the area brings the issue back. I originally thought it was ELFX causing the issue so I replaced it with RLO but the issue still remains. There's even cases of black stripes in some locations on floors that sometimes stay around even after I move close (but those are rare). I don't know if its a mod conflict or the game itself but it gets really distracting when you're in a well lit room but the left side is completely dark. Screenshots of issue: Mods: Computer specs Minor Bugs Minor bug images
  20. wow that actually worked, I can't believe it was that simple xD It is a little weird that texture mods can be the culprit for a crash but its ea what can i say. I did try doing just one, the Halla doors, but that didn't work so it must be one of the others listed. Cheers for the help Ghost!
  21. Ok so I am currently going through the trespasser dlc, which seems to be full of problems. I have come across being stuck on loading screens, black screens during party selection and straight up enemies not moving. Now I am having a issue which doesn't seem to be passable. I have been trying to enter the Eluvian 'Marked by the bookcase' but each and every time I enter it on the second loading screen the symbol freezes and nothing happens. I have tried: Restartinglowering all graphics to the lowestremoving the 60fps fixrepairing the gamedeleting the patch folders made by the DAI Mod Manager and repairingChanging the resolution to fullscreenNone of these things have worked and I can't get through that mirror without it crashing. Has this happened to anyone else? IS there anything I can do to fix it? Or is the dlc permanently broken? Mods:
  22. Ok just tried playing my original save with all plugins unticked and it does nothing. My game still CTD's on entry into the Tavern. My guess is that I uninstalled a mod at some point before now that caused this error, as when I start a new test character and headed to the tavern it will load no problem with all plugins enabled. SO it looks like I will have to start my game again, but at least I can now skip the intro thanks to Vlaka. Thanks a lot for the help :D
  23. Do you know if they Skip Helgen as well as have a different start position? I just want to skip the intro and escaping Helgen :P
  24. Ok I just tried doing a tried run on a new save using Quick start - Skip the opening sequence and quickly traveled to dawnstar. I went into the Inn and lo and behold it worked with no problems. I tried loading my main save but it CTD as soon as the loading screen came up, and when i disabled the mod and loaded the save everything was black after loading. So obviously I might have broken my save and have to start the game over AGAIN! I will still try Vlaka suggestion to untick each mod but if that doesn't work...well it would time to remake my main again, skip to the level I am currently at, get all my gear back and start doing the quests again. I have a question though thats a bit off topic: Does anyone know of a mod that allows you to skip the intro of the game? The one I used is apparently only good for testing the game and not actually playing as it causes issues. Is there one that you can use that gets you everything you would get when playing the intro, causes no issues with quests or states (e.g. not checking the Helgen destroyed flag, who I sided with etc.) It gets kinda boring to repeatedly do the intro everytime this my game crashes or i make a new character.
  25. Here is the last part of the payrus log:
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