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Brittainy

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Everything posted by Brittainy

  1. Can anyone name the original Oblivion mod that the Ren 20 hair comes from in the Hair packs of TES IV Oblivion mod for Skyrim and perhaps pm me a link to it? (And it's NOT from the original Rens Beauty Pack. I can't find it in ANY hair packs / race mods and believe me I have been wasting days looking.) I did track down a SKS Ren Hair Collection mod for Oblivion, but while it contained many of the same styles, it was missing the specific one I wanted. (One version was about 87mb zipped, the other 162mb. Latter said 'full' version, but was still missing that style.) I've checked through a pile of races, nearly all the hair packs out there, etc. Really need some help getting my hands on this one. I am desperate to have this hair for Oblivion :wallbash: Or, does anyone have a copy of the Oblivion mesh and texture that they'd be willing to share? It's not for any modding / public purposes. Just want it for my character.
  2. *EDIT* Never mind. Found a friend to do it. :thumbsup:
  3. 50% for me too. Don't think I ever bothered to change it :unsure: Might have to tinker with it a bit...though I must admit, it's always seemed fine as it is. Like Renn, I'm more interested in the exploration than the fights. 50% seems like a fair balance. Just want to shoot my enemies with my custom and very deadly bow and move on. :laugh:
  4. http://oblivion.nexusmods.com/mods/11891 http://oblivion.nexusmods.com/mods/8500 Those two help a lot for some shrubs and flora. This is good for SI if you have it: http://oblivion.nexusmods.com/mods/28378 And: http://oblivion.nexusmods.com/mods/41118 http://oblivion.nexusmods.com/mods/42303 These two can be used in conjunction with Qarl's and Bomrets, or by themselves. (One does ALL the trees, shrubs, long grass, harvestable crops, and tiling grass. Other does the Deadlands.) There's no single pack that does everything. But between Qarl's and Bomrets and mine (yes I know that sounds *censored*y to push my own mod) you'll get the bulk of the important stuff done. Buildings, lot of ground textures, all the trees and grass, etc.
  5. Actually, it took me until recently to start exploring ruins. I literally never touched them or dungeons...was never my thing. (Though I love them now.) So the ruin staring me in the face when I exited the sewer went entirely ignored. As soon as I was out of the sewer, comically enough, I realised how infernally ugly my character was when I saw her in full light. So, before I could dig in to the game, I had to dive into the race menu a few times to fix things up. Then, I think, my first impulse was to swim! (I'm a sucker for swimming in any game.) Paddled around for a while, then dug straight into the main quest. I don't think I got into any side quests at all. The main one captured all my attention and it was a good way to see all the different scenery. I do recall I was just blown away when taking Martin to Cloud Ruler Temple. Riding through the forest and seeing all the tall trees. And, of course, I fell in love with the horses and riding in Oblivion, so I spent a lot of time just trotting around. :biggrin:
  6. Glad you found it so enjoyable after testing out some other games. Personally, not only do I love the game itself, but I don't think I've ever had more fun modding a game than I have Oblivion. Or such ease. It's a dream to work with, and certainly a delight to play. :thumbsup: Welcome home! :teehee:
  7. Race: Wood Elf. Normally I would have preferred a High Elf, but since I've imported a head which only looks right on a heavily modified Xeo Woof Elf, I had to swap races. Generally, I like anything Elf-like. I find them beautiful to look at, they fit into the fantasy realms very well, and since I use a flying mod, it matches an elf better than a boring human. Ultimately though, what dictates my choice of race is what I can get looking the best. Ideally, if I can have beauty AND Elf, great. If not, I'll go for whatever looks prettiest. Class: Custom. I like being something of a modified archer, with a bias towards acrobatics, stealth and speed. I almost never use blades, so I make a class that will fit with an archer. If I had a complete choice, I'd love to have a class more like what you could do in UItima IV. (I love being peaceful, divine, non-violent, healer, etc. I miss that in Oblivion. No choice but to slash and smash.) Birthsign: The Steed. I like the speed and also simply like the look of the sign. Gender: Always female. I'm female in real life, plus I got stuck with endless male characters in most games in my early playing days, and I find it easier to fall into the fantasy of the the game if my character is female. Only time I play as a male character is in a game which has absolutely no choice and can't be modified. (And even then I will hope that it's a 3D shooter where I don't see my character at all so I can still pretend that I'm female :tongue: ) In total, I actually have a character type which I try to carry through all the games I play. In terms of looks, 'personality', etc. The looks can vary a bit, but ultimately I stick with a single character and style through all the games I play. As long as her looks remain moderately consistent, the rest is up to my imagination. :whistling:
  8. http://oblivion.nexusmods.com/mods/37096 Maybe try that? It's the only one that I know of. (Disregarding Console / Racemenu ways of doing it.)
  9. I think just about everyone, no matter how careful they are, has had an 'oh s***!' moment when they find little flaws have slipped through. From a modder's perspective, I think it's best to always put in plenty of testing time before you release anything and make it as solid and stable as you can. And also just accept that very often - best intentions and hours of testing aside - something will usually slip past that you won't find until you're having some recreational playtime and then you'll want to kick yourself. :facepalm: I consider a mod 'ready' when...well...when I think it 'feels' right. When I can't find any truly obvious flaws, when nothing jumps out at me as being annoying, when I've given it a long, non-stop bout of playtime to make sure it doesn't crash, etc. These days, I force myself to wait a few extra days after I 'feel' it's done and give that extra time to make sure it's all as ideal as possible. (And damn those days are painful! I am always itching to upload in a rush, but it pays not to.) From a user's perspective, I think we're lucky to get any fixes at all! It's very much a personal thing how you manage your updates, revisions, fixes, etc. Generally, when there gets to be a lot of the infernal things, it's time to move from v1.0 to v1.1 or start bundling fixes together. But that's entirely up to your taste how you handle it. The pace will change over time, too. Generally, I find after an initial release I end up pumping out little tweaks, fixes, etc quite heavily. Then things tend to smooth out and you can eventually - once you think you've found most of the obvious bugs - treat yourself to that v1.1 or a bundled update pack and let things rest for a while. If your early stages involve a lot of little fixes and updates, there's nothing wrong with that. And if you're willing to put the effort in to fix them, the users of your mods should consider themselves very lucky :turned:
  10. No reasons that would make much sense to anyone else. Keeping myself occupied and enjoying my new big screen, so that's good enough for now. <3
  11. Depressed and over-modding. You?
  12. *Knocks on the door* You ok? :(
  13. Well, must have a sense of humour about these things. It's what every good lunatic needs.
  14. *EDIT - looks like it apparently isn't possible to truly fix it, so never mind* :facepalm: Does anyone know why this is happening? http://oblivion.nexusmods.com/Images/117605 The northern lights textures work perfectly when the weather is in full force, but during the transition from one weather type to another, that awful effect shown in the left and middle pics occurs. Got no idea what is causing it and I desperately want to fix it. As you can see in the far right pic, everything is peachy when the weather has transitioned fully. Textures are saved as DXT5 ARGB 8 bpp with interpolated alpha. Any help? I normally wouldn't ask, but I've tinkered with the textures, adjusted the weather settings in CS, searched to see if someone else has had a similar issue, but I just cannot figure out why this is happening. :ohdear: :wallbash: :facepalm:
  15. I left Skyrim ages ago and recently gave away my copy to a friend. Never going back to it. For me, Oblivion definitely came out on top. I know many people rave about the graphics of Skyrim, but personally I think they look pretty mediocre for a current game. (And yes, I am talking Vanilla Ob vs Vanilla Sky.) The trees look flat, the long grasses are far and few between and are shitty quality to boot. Skyrim managed to ruin all the things I thought Oblivion got right. And, in some cases, it did even worse than Oblivion when Oblivion got things wrong. :unsure: Seriously ugly characters and awful character creation systems in both games, but Skyrim was a major step backward in terms of the latter. Gaunt, 100-year old filthy rebels with hair textures and styles of a quality that a modder might produce in their first attempt at making such a thing. Skyrim horses were bouncy as all hell and sheer misery to ride. Oblivion nailed riding (except for lack of momentum when stopping and jumping) and being able to look around and admire the scenery while trotting along was pure pleasure. Both games lack a compromise between a painful crawl and a fast ride (canter, please!) but overall Ob riding shits all over Skyrim. Off-center camera in Skyrim was an absolute s***. And the lack of proper vanity cam was a pain. Archery in Skyrim was unplayable for me. I found Oblivion hard at first, but eventually adjusted and liked it. In Skyim, it wasn't worth the bother. Boring, grim, flat, empty scenery in Skyrim. I will give Skyrim this though, it shits all over Oblivion when it comes to flowing water and lock picking and the flying dragons really are impressive. Awful and malfunctioning UI in Skyrim. I actually left my UI Vanilla in Oblivion - even though many dislike it - at least it WORKS in its Vanilla state. Skyrim had a world which I simply didn't give a s*** about saving. Something about Oblivion just drew me in. Skyrim left me indifferent and bored. Dull quests and dungeons in Skyrim. Heavy, unresponsive controls in Skyrim. Really annoying finishing moves in Skyrim. Waste of time and disrupts the flow of combat. Rotten little Yank kiddies in Skyrim. Argh! :wallbash: Skyrim and Steam. Pure frustration, bull s*** and hassles. Hate it. Oblivion did - and still does - suck me in. It's a pleasure to mod, a pleasure to play, and the degree it can be modded and the level of quality that can be achieved is simply a dream come true. Vanilla or not, I don't like Skyrim. I am glad to be rid of it. I don't think I've ever gotten more playing hours and modding value from any game as I have from Oblivion. To each his own, but Oblivion is pure gold for me. Just when I think I'm done modding it, I end up finding new things to do. :biggrin:
  16. Doing alright. Up and down :S
  17. *Pokes with used cootie stick*
  18. *Tight huggles* Just checking in. Love overdue to give you a poke with the good old cootie stick *poke poke*
  19. *Huggles* Just checking in <3
  20. Karasuman really hit the nail on the head with the remark about Skyrim not feeling revolutionary for its time compared to Morrowind and Oblivion. :thumbsup: I also think it could safely be said that there's been minimal evolution since Oblivion in terms of size and content and gameplay. And, in some cases, a bit of regression :unsure: Anyway, I love Oblivion and I dislike Skyrim. I uninstalled it quite some time ago and have no intention of going back - no matter what mods come along for it. The grim and desolate feel of Skyrim is definitely not to my taste. Most of the things which I was very happy with in Oblivion were either removed or butchered in Skyrim. It's an odd one to bring up first, but the horse riding in Oblivion was fantastic. The only thing Skyrim did better was giving the horse some momentum instead of having it come to a dead stop. But, that aside, Oblivion's riding was infinitely more enjoyable than Skyrim's. The camera in Skyrim was a definitely step backwards. The lack of proper vanity cam, the off-centre target. Ugh. :wallbash: Despite Oblivion having a less than perfect UI, at least it WORKED. Skyrim's was more of a UUU: useless, unresponsive, ugly. The character creation is a weak spot in both games. Without mods, neither is ideal. However, I never thought I'd say this, but I actually think Oblivion's - in all its fat faced glory - is preferable, since it has far more sliders. In both cases though, it's poor at best and the hairstyles in each game are appalling. While this next one is merely personal bias, I thought Cyrodiil was infinitely more beautiful than Skyrim. And more diverse. I must say, I can't agree with those who said the graphics were much better in Skyrim. I think SOME are, but most really show the results of a shitty port and the vegetation and grass in particular are exceedingly poor and low quality. The few areas where Skyrim comes out on top would be armours, flowing water, lock picking, northern lights, dragons, and...er....hmmm.... :unsure: Overall, Skyrim just feels like all the hype about improvements was a pile of...hmmm...sour Nirnroot. :tongue: To each his own, but for me Oblivion absolutely has the most longevity and - even in its Vanilla state - it's my personal favourite in the series. :biggrin: As it is, there's something between Morrowind, Oblivion and Skyrim to suit everyone. Doesn't matter if we don't agree on the 'best'. More than anything, these games owe a major portion of their entertainment factor to mods. :thumbsup:
  21. *Tight huggles trouble maker* :)
  22. Huggles Hoofy <3
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