Jump to content

tomtheclone

Members
  • Posts

    92
  • Joined

  • Last visited

Everything posted by tomtheclone

  1. It has a semi-functional vagina and collision data for hands and feet. Its for sex.
  2. It does handle .esp with ESL flags correctly, as well as .esl files with both ESL and ESM flags. However it fails with .esl files with only the ESL flag. Admittedly, .esl files aren't suppose to lack ESM flags, so I can understand Vortex not being set up to handle that case. Please see: https://forums.nexusmods.com/index.php?/topic/7534016-vortex-keeps-putting-my-bashed-patch-in-the-middle-of-the-load-order/ for more info. Don't you just love pathological examples?
  3. I was going to make a separate topic for this, but I saw this thread and thought I should start here. With my Oldrim installation, I installed Botox and magically my character's had decent looking heads. Now, I'm trying SkyrimSE and I have the same ugly, low-poly, heads that Bethesda decided were good enough for console players. I don't think I did something wrong, rather, I think I had something installed before that was working some kind of magic, and now its not. Could someone suggest a mod that will provide nice looking heads? And I'm not referring to RaceMenu presets. Tried those. Same problem. I do think its more than just low-poly heads though. The Altmer still have those long faces. (Why the long face? Because I don't know which mod will fix it!)
  4. I had that problem with HDT PE, so I wonder if its an engine thing. As for SMP, I haven't tried it yet.
  5. As I said in my other post today, I think these two problems are related. I deleted the self-made ESL mentioned, and then tried sorting. Everything works as expected. The presence of the ESL seems to throw the sorting algorithm out of wack. I remade the patch, this time making sure to choose .esp with ESL headers from the start. Sorting is working as desired and the plugin fixes some minor problems.
  6. Ooh, that's nice. And it merges records? So, lets say you have an item with the keyword "Elven" in one ESP, and another ESP has "Mythril". Would the resulting record have both keywords, or would the last in the load order get priority resulting in an item with only one keyword? As mentioned, I make a lot of my own patches, and about half of the work seems to be merging lists (formlists, keywords, etc.).
  7. By the way, what is the tool you're talking about. I know about merging with XEdit, but if there is an easier/better way, I'd love to hear it.
  8. Put them in an archive (7z. rar, zip,...), and drag and drop that into your mod manager? That's what I do with patches made with TES5Edit.
  9. The Bashed Patch is what was generated by Wyre Bash. The BPP is a manual patch to clean up the mess that is the auto-generated bashed patch (I merged records where appropriate). I see. Kind of. Can't deal with it right now. Thanks.
  10. Presumably, this is related to my earlier post: https://forums.nexusmods.com/index.php?/topic/7534016-vortex-keeps-putting-my-bashed-patch-in-the-middle-of-the-load-order/ Vortex version: 0.17.8 Game: Skyrim SE Number of mods installed: 52 plugins (not counting the official ones) OS: Windows 7 Pro Problem: For whatever reason, Vortex wants to put my Bashed Patch (in the Dynamic Patch group) before my bashed_patch_patch plugin (which I put in the late fixes and changes group). To "fix" this I made a rule explicitly telling Vortex to place my patch after the bashed patch. I then look a closer look at the error and saw that the problem stemmed from Vortex thinking the plugin was a master. So I open it up in SSEEdit. Indeed, it is not flagged as master. In case it matters, its only flag is ESL. I'd upload the plugin, but its not allowed.
  11. Vortex version: 0.17.8 Game: Skyrim SE Number of mods installed: 52 plugins (not counting the official ones) OS: Windows 7 Pro Problem: Every time I sort my plugins with Vortex my bashed patch is moved to the middle. No plugins depend on it, and the only plug in a group with a higher priority than "Dynamic Patch" is "bashed_patch_patch" which is a patch I made myself to resolve some problems with the bashed patch. All the plugins are listed as "default". I have a single special plugin rule which puts SkyHair above SkyHair_female. Note too that Bashed_patch_patch is in "late fixes & changes" yet is loaded high on the list. What Vortex Produces: What LOOT produces: Note that I have not cleaned my Bethesda masters yet.
  12. I imagine that over at LL, HDT SMP is something of a high priority since that's the only kind of physics SSE has, and dem titties aint gonna to dance on their own (actually, with HDT PE they very well might dance on their own, something SMP is suppose to fix).
  13. First off, I've read https://www.creationkit.com/index.php?title=Category:Conditions and am still unsure. I'm trying to make a patch for "Weapons and Armor Fix Redone" and "Bound Armory Extravaganza". My issue is with Hack & Slash and Limb Splitter. For convience sake, I'll abreviate the conditions as followed. A = Weapon Type: Ax B = Material is Daedric C = Treat as Daedric D = Not Ingore Vanilla Keyword Perk E = Bound 1H weapon With W&A Fix the logic is: "A and B or C and D or C" which I take to mean "A and (B or C) and (D or C)" which is the same as "(A and C) or (A and B and D)". I want "(A and C) or (A and B and D) or (A and D and E)" which would be "A and (B or C or E) and (D or C)". So the set up below is okay? Okay. I can't figure out how to upload an image. I choose a 40kb jpeg and clicked "attach this file", but that did nothing. I tried both basic and advanced uploaders. Okay, there we go. It let me upload a png file (go figure).
  14. Thanks. Also, the reason I want this feature (which apparently Vortex already has) is because I know not to mess with load order while TES5Edit is open. So long as Vortex doesn't deploy, however, I can enable and disable mods all I want (but not the plugins).
  15. There are two scenarios in which I don't want to immediately deploy mods. I'm working on modsI'm going to be enabling/disabling more mods in a bitIn case of the first one, let me give you an example. I was looking for conflicts in my load order, and noticed Ace Melee was making a mess of things. So I disabled it. This then caused Vortex to deploy my mods. However, I had TES5Edit open, and my entire load list was loaded so I had to click through about 100 errors. This is annoying.
  16. I make a folder in the Data folder called BACKUP ESPS FOR EDITING And copy and drag the esps I know I'm going to be editing in Xedit into that folder so I have a backup I have all my stuff in Git repos so there is no need for that for me.
  17. Older versions (pre 0.17.x) you got two options in that case: save the changes or revert to before the change. With subsequent versions you get an extra option - it states "update available" and do I want to update, save, or revert. I've not idea where this "update" springs from and to be honest I'm not sure how to precede, I usually default to what I've been doing previously which is select "save" and that seems to be working... I think. Just pick SAVE. Don't ever pick Revert because that just loads the unedited version of the ESP you spent time editing and will undo every change you made to the mod One of these days, I'll do that, and I will hate myself. I do, however, keep whatever I'm using to edit with (CK or TES5Edit) open in the event that happens.
  18. Older versions (pre 0.17.x) you got two options in that case: save the changes or revert to before the change. With subsequent versions you get an extra option - it states "update available" and do I want to update, save, or revert. I've not idea where this "update" springs from and to be honest I'm not sure how to precede, I usually default to what I've been doing previously which is select "save" and that seems to be working... I think. Do you mean "use newer version?" It means keep the changed file deployed, but don't update staging. In other words, it tells Vortex to shut up (for now), and nothing changes.
  19. Which is why I use Git, but committing isn't a one step process due to this feature.
  20. I don't recall ever using mod organizer, but Vortex is fantastic. I don't care for the UI, but from a technical standpoint, I see no reason to use NMM. I've been using NMM for years (since Dragon Age: Origins). I switched to Vortex because I was convinced NMM was screwing something up. Mods were failing for no reason. Even tiny load lists. So I tried Vortex and have over 100 mods active (and growing). Installation (and deployment) are much easier. All you need to concern yourself with is conflicts and not the order things are installed in. Also, deploying the mods is very fast. Today I was feeling quite poorly and accidentally deleted my entire Skyrim directory. Reinstall all my mods was as simple as hitting "deploy" and took less than a minute. There were over 53k files to deploy. Because the files are hardlinked (instead of moved) even the settings in the ini files (those tracked by Vortex at least) were restored. Note, I didn't accidentally uninstall. I didn't send anything to the trash bit. I outright deleted it (removed a git worktree which was in the Skyrim root directory). You can also establish rules for plugins. No more sorting via LOOT then moving specific plugins into place. Oh, also, Vortex is way more stable. I haven't had it crash yet, but NMM would crash all the time (usually while installing or uninstalling a mod...which of course was the only time I used it).
  21. Is there any way to keep TES5Edit and/or the CK from breaking the hardlinks?
  22. The automated transfer from NMM is borked as far as I can tell, and really that was probably for the best since I had WAY too many mods downloaded with NMM (>1300). As a work around I dragged and dropped the archives from where NMM stored them to Vortex. Easy. However, I'd also like Vortex to identify them as having come from the Nexus as opposed to some random mod. This is for the metadata. I can't seem to figure out how to do this without redownloading the entire mod.
  23. Thanks. I'm glad I asked. That wasn't the answer I was expecting (I had come to the conclusion that it could act as a drop in replacement once you followed the All-in-one guide).
×
×
  • Create New...