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worldofscotty

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Everything posted by worldofscotty

  1. Hi guys. Recently I've been getting loads of NPCs with exclamation marks innstead of armour equipped which seems to be the leather left arm. Not sure which mod I installed which has caused this and strugggling to solve it. Has anyone encountered this issue and found the culprit?
  2. So that Traptrip is an event withthis script Event OnReset() Debug.Trace(Self + ": is being reset") if IsWorkshopVersion PlayAnimation("TurnOff") else self.setdestroyed(false) PlayAnimation("Reset") reset() endif ====Line 51==== So it's trying to play an event and does an endif check then crashes. My brain hurts :( My guess is it has something to do with the random Automotron events since it's trying to play the assaultron sound01 file as well. Last time it happened while fighting Supermutants who don't use that sound as far as I know. I don't think I use any mods related to Automatron content other than the Securitron one and I never had a robot with me at the time
  3. So it's probably nothing to do with the assaultron sound01 then The problem is likely relating to this traptripwire.psc file. It's looking here, "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51 and as I'm not Samson it wont find the directory. I have also looked in my papyrustemp folder and it's empty. I need to figure out what mod is trying to call on that traptripwire script right?
  4. Thanks. So looked at that script and it's for Sound01 which is the shock noise that the assaultron arm makes. Why is it looking for it here though? g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27 I don't have a G drive. Is it safe to assume that the crash is related to a mod utilising that sound for something and looking for it in the wrong place? Also the same assumption for the Samson file location thing?
  5. Been getting random crashes lately and can't figure out where it's coming from. As I see it the problem is that there is a couple of calls to file locations belonging to a user named 'Samson' that don't exist. Do you think this is why I'm crashing and if so has anyone encountered this and can point me in the direction of which mod might be causing it? I've also tried to find this AssaultronShockHandScript.psc but it doesnt seem to exist on my PC Here's the last few lines of my log for anyone thats really smart Thanks in advance [ (00101041)].defaultdisablehavokonload.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\defaultdisablehavokonload.psc" Line 32 [08/24/2016 - 01:54:29PM] error: (001BBEFB): the animation graph (TRAP) cannot currently process event "Reset". stack: [ (001BBEFB)].traptripwire.PlayAnimation() - "<native>" Line ? [ (001BBEFB)].traptripwire.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51 [08/24/2016 - 01:54:29PM] error: (001BBF05): the animation graph (TRAP) cannot currently process event "Reset". stack: [ (001BBF05)].TrapTrigTension.PlayAnimation() - "<native>" Line ? [ (001BBF05)].TrapTrigTension.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapTrigTension.psc" Line 66 [08/24/2016 - 01:54:30PM] error: (0017B48A): the animation graph (TRAP) cannot currently process event "Reset". stack: [ (0017B48A)].ObjectReference.PlayAnimation() - "<native>" Line ? [ (0017B489)].TrapMonkeyTriggerScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapMonkeyTriggerScript.psc" Line 37 [08/24/2016 - 01:54:30PM] error: (000C4477): the animation graph (ElevatorButton01) cannot currently process event "StartOn". stack: [ (000C4477)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ? [ (000C4477)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14 [08/24/2016 - 01:54:30PM] error: (000C4478): the animation graph (ElevatorButton01) cannot currently process event "StartOn". stack: [ (000C4478)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ? [ (000C4478)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14 [08/24/2016 - 01:54:30PM] error: (00227EAB): the animation graph (GenericFurniture) cannot currently process event "Occupied". stack: [ (00227EAB)].ObjectReference.PlayAnimation() - "<native>" Line ? [Active effect 1 on (00227EAA)].abProtectronRaceScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\abProtectronRaceScript.psc" Line 46 [08/24/2016 - 01:54:41PM] VM is freezing... [08/24/2016 - 01:54:41PM] VM is frozen [08/24/2016 - 01:54:41PM] Saving game... [08/24/2016 - 01:54:42PM] VM is thawing... [08/24/2016 - 01:55:32PM] error: (001BA40A): the animation graph (TRAP) cannot currently process event "Reset". stack: [ (001BA40A)].traptripwire.PlayAnimation() - "<native>" Line ? [ (001BA40A)].traptripwire.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51 [08/24/2016 - 01:55:39PM] error: Cannot call play() on a None object, aborting function call stack: [Active effect 1 on (FF00518B)].AssaultronShockHandScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27 [08/24/2016 - 01:55:39PM] warning: Assigning None to a non-object variable named "sound01" stack: [Active effect 1 on (FF00518B)].AssaultronShockHandScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27
  6. Absolutely driving me nuts. Constant crashing. Seems to be the Riverwood Area. I've not ventured too far though. Any advice on which pesky mod to eliminate would be greatly appreciated :) "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F5)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F6)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F6)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F5)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F5)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F6)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:33AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000977F6)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:45AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000D9547)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:45AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000D9547)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:45AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000D9547)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:00:45AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (000D9547)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:01:00AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (00105A33)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:01:00AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (00105A33)].Actor.AddItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:01:00AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (00105A33)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[03/15/2014 - 02:01:00AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack:[<NULL form> (00105A33)].Actor.RemoveItem() - "<native>" Line ?[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
  7. It's a role playing game. If you only choose to play the role of the character given to you by Bethesda then it would be pretty dull and lacking in imagination. I always start the game, get into the keep and then set up my character with perks, health etc and then role play as whatever I like. Sometimes a master thief with all perks or a master something else. Sometimes just a merchant and never add perks but buy bodyguards. This isn't cheating in my opinion. It is actually prolonging my gaming experience because I'm close to 1000 hours now and I'd not be playing at all otherwise. I think cheating comes when you make the game too easy and your one shotting everything but that gets pretty boring quite quickly with no challenge. As for shouts. I rarely use them. I never play as a character with the ability to shout but it won't damage your character or your save. It will just give you the shout again doing nothing. As for the lvlpredator script. That's been a bug with the original game since day one and hasn't been fixed. it happens mainly close to honningbrew meadery but can occur on those plains. Nothing to be done about it.
  8. Well Sun Tzu has been dead for quite a bit more than 100 years now and his copyright ran out about 2000 years ago. I think you'll be ok. JRR tolken only died in 1973 which is why The Lord of the Rings is indeed protected. It isn't to say that they would demand you cease production and remove the mod but a rather large LOTR mod for Skyrim has already been blocked by the copyright owners.
  9. One of the most important things for me is to be in the middle (ish) of the map. I never use fast travel so I like to be able to get around to places without massive treks. This one is pretty amazing I think. http://skyrim.nexusmods.com/mods/14308 Also don't underestimate the value of downloading the CK and doing a little bit of editing yourself to things within other peoples mods to get them how you like them. Leveler's tower is also pretty epic if you can get around the cheating part of it.
  10. Its not your load order I'll bet. My game was epic stable until this update brought me the same nonsence. Been looking through the papyrus log and it is rife with errors from mods as well as from DLC2 (Dragonborn) which Bethesda probably wont sort out for ages so we will have to see what Unofficial Dragonborn Patch can do with it. The main options I can see is either to remove most of your mods until they have been fixed (not my favourite option as the game is not much fun anymore without mods) or to simply take a break for a week or so until modders get up to speed.
  11. Getting an error which is crashing my game continuously. I only have one Dark Brotherhood mod which is the DB resurrection part one. I have removed this and cleaned the save. The error from my Papyrus log is: (0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc" Line 220 [02/08/2013 - 09:01:14PM] warning: Assigning None to a non-object variable named "::temp4" stack: [DarkBrotherhood (0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc" Line 220 After going through the CK I found that the line in question seems to be Outfit Property AstridSanctuaryOutfit Auto The AstridSanctuaryOutfit is DBArmorNoHood Form ID: 000D3BF9 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It appears from googling that the real error that caused the crash is the one that appears before this one started spamming which was : (3E04AC4C)].WeaponRackActivateSCRIPT.Disable() - "<native>" Line ? [ (3E04AC4E)].WeaponRackTriggerSCRIPT.OnTriggerEnter() - "WeaponRackTriggerSCRIPT.psc" Line 72 [02/08/2013 - 09:37:45PM] Error: Cannot call GetStage() on a None object, aborting function call stack: In the CK this part of the code is: if (IgnoreArmor == TRUE) && (triggerRef.GetBaseObject() as Armor) ;Trace("DARYL - " + self + " I'm ignoring armor, and this is armor, so I'm doing nothing.") ;Do Nothing else ;Trace("DARYL - " + self + " I'm updating as normal") ;numInTrig = (numInTrig + 1) HasBeenTriggered = TRUE ActivatorRef = GetLinkedRef(WRackActivator) if ActivatorRef ActivatorRef.Disable() <----------LINE 72 endif ActivatorRef = NONE endif Does anyone know more about this issue or can offer any guidance?
  12. Apparently not :D I hope this one isn't dead though. I was looking forward to this. Still using it though.
  13. You just need to wait really. Loads of mods are screwed again and they need time to put things back to working order. It's easy on Xbox because there aren't any mods to deal with. I've been playing a little the last couple of days but I'm getting crashes too so I'm just going to call it in for a while until the mods stabilize again.
  14. I bumped into General Tullius and Elenwen wandering west down the road south of Lake Ilenalta right at the start of the game after Helgen. Is this normal for them to head back to Solitude on foot? I never noticed them before.
  15. Just loaded BOSS today. Was fine yesterday but now every single plugin is not recognised besides Skyrim main file. I assume it's due to the recent update. Anyone else?
  16. Are these weird things still happening? I think it's mod issues. I haven't seen anything like this in about a year now. I also refuse to have followers with poor voice issues. I got rid of moonpath to elsweyr immediately after the first khajit spoke to me even though I hear its a pretty awesome mod.
  17. I can't update my mods via NMM anymore. It shows that I need to update mods and gives the mod version number along with the link but when I click it I get an error 'Cannot find program to open' then the link. I haven't found a solution yet anywhere. It's been this way ever since I updated to Windows 8. I think a lot of other people seem to be having a similar problem. I thought it might be a build error but it's been like this for months now. Anyone got any advice?
  18. Scenic Carriages are perfectly ok. I enjoy that and I can go make a cup of tea while it's at it. As for fast travel; It's always been one of the things I turn off first. You lose all immersion quite quickly if you start whipping about too fast.
  19. Just FYI. Disabling all mods doesn't necessarily repair problems caused by mods. They leave behind remnants within the save file wich can still mess you up. Not Whiterun but I know there are some level requirements when buying certain houses around Skyrim.
  20. You don't achieve world domination without being a bit of a dick! I'm British so I know.
  21. Try spawning the item and looting it rather than adding it to inventory
  22. Enchanting is magic but it is not your magic. It's the soulstone's magic. It is only unavailable to a certain type of person in the same way that a carpenter is not allowed to magic a board onto a wall and has to use nails
  23. Will this run Skyrim you think? http://www.youtube.com/watch?v=ZGb7sC4mpk0
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