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MartinPurvis

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Everything posted by MartinPurvis

  1. The GECK is known for being very unforgiving whilst generating LOD landscape. Type in the search bar 'DEM Tutorial' and find the tutorial by TrickyVein, you can follow that to get realistic landscape results. As for a full tutorial, on google type in 'truancyfactory generating lod' and find the tutorial on the truancyfactory website. Sorry I can't supply the links or help you out more, my internet speed is very slow (I've been trying to load google for 10 minutes).
  2. I done a WHOIS check on the site and it came up with a lot of info. If it is fake, they've spent a lot of time matching the registrant information of other bethesda games sites. Domain Name: THESURVIVOR2299.COM Registrar URL: http://www.godaddy.com Updated Date: 2013-11-13 18:30:09 Creation Date: 2013-11-13 18:30:09 Registrar Expiration Date: 2014-11-13 18:30:09 Registrar: GoDaddy.com, LLC Registrant Name: IT Dept Registrant Organization: ZeniMax Media Inc Registrant Street: 1370 Piccard Drive Suite 120 Registrant City: Rockville Registrant State/Province: Maryland Registrant Postal Code: 20850 Registrant Country: United States Admin Name: DNS Admin Admin Organization: ZeniMax Media Inc Admin Street: 1370 Piccard Drive Suite 120 Admin City: Rockville Admin State/Province: Maryland Admin Postal Code: 20850 Admin Country: United States Admin Phone: +1.3019482200 Admin Fax: Admin Email: [email protected] Tech Name: DNS Tech Tech Organization: ZeniMax Media Inc Tech Street: 1370 Piccard Drive Suite 120 Tech City: Rockville Tech State/Province: Maryland Tech Postal Code: 20850 Tech Country: United States Tech Phone: +1.3019482200 Tech Fax: Tech Email: [email protected] Name Server: NS1.THESURVIVOR2299.COM Name Server: NS2.THESURVIVOR2299.COM
  3. My personal opinion, The Lord of the Rings. At least that what comes to mind. I do like the lore of the Fallout franchise and I'll always enjoy it's world but Hey, I'm a big nerd.
  4. I'd go through all of the last mods you downloaded, deactivating each one by one until you find the culprit. It most likely is a mod that has messed with LOD landscape meshes and hasn't supplied the files. Give it a go and report back.
  5. I'm using a Windows 7 64 bit OS and I followed the installation instructions of everything on this page. Sometimes 64 bit versions aren't supported but using the 32 bit version works fine.
  6. No problem, I thought it might be of use for modders. Information is power. :dance:
  7. This is how I learned, I'm quite new to meshes really but I use Convex Hull collisions for simple shapes and Triangle Hull for complex shapes.
  8. Yeah, at least they didn't break in the actual house. My dad's had to spend over £150 because of this nonsense! Damn thugs!
  9. I don't think I can because it is next to a public walkway "/ I hope so too.
  10. Around the back of my house. Just great. Done it to everyone in my street. :( Here
  11. Worldspace generation is known to be buggy, try again following this guide http://www.truancyfactory.com/tutorials/fallout3/fallout_worldspace.html
  12. I think it saves as a .nif under Data\Meshes\SCOL. Try looking there.
  13. Attach this script to your NPC, and change the words before my comments that correspond to you (e.g. PlaySound, Player.AddItem, NPCXXX.Disable) This should work, at least it does in my head. Post back if it did. SCN XXX ;Change XXX to something like CustomNPCScriptSCPT short doOnce short fTimerStarted short iStage float fTimer Begin SayToDone NPCTOPIC ;Change the topic name to your npcs topic if (doOnce == 0) Set fTimerStarted to 1 Set doOnce to 1 endif End Begin GameMode if (fTimerStarted == 1) if (fTimer > 0) Set fTimer to (fTimer - GetSecondsPassed) elseif (iStage == 0) PlaySound XXX ;Change the XXX to the sound you want to play Set iStage to 1 Set fTimer to 3 elseif (iStage == 1) Player.AddItem Caps001 1 ;After 3 seconds have passed, add caps to player. Change this line to Set iStage to 2 ;your action set fTimer to 2 elseif (iStage == 2) NPCXXX.Disable ;After 2 seconds have passed, disable npc. Change NPCXXX to your npcs Set iStage to 3 ;reference name Set fTimer to 0 endif endif End
  14. Thanks for the help baduk, I'll just have to do it another way.
  15. Thanks a lot for the help, with your guide I've managed to get animation working properly in game. The animation I've made is a Cutout Enemy that pops up when you approach it and goes back down when you shoot it. I'm going to use it in a military room clearing mod.
  16. Try this: Go into your Data\Backup folder and you should see something like YOURPLUGIN1.esp.bak, YOURPLUGIN2.esp.bakRename the file with the higher number to YOURPLUGIN.espPlace the file into your Data folderLoad it upIf it's not far back enough, rename your second highest number bak and so forth until you're as back as you want This has helped me out when my plugins have corrupted in the past.
  17. MediaFire Link If you would take a look it would be appreciated.
  18. Absolutely brilliant guide, hard to get your head around it at first. I wonder how difficult it is to do in blender.
  19. Sorry I thought I had put the game, it's for Fallout: New Vegas. I've tried setting it up with Hat and NoHat but it's just guesswork really. I can't find tutorials on it. :)
  20. Hi there, I was wondering if someone could help me understand why hair mesh won't export properly, I've spent a long time looking for a solution but came up empty. I've attached the blend file below if you could have a look please. I have got models in game before but this is my first time with hair. Here Thanks. Martin
  21. I seem to remember having to click the Autocalc box on the AI Data tab, give that a go.
  22. Hello everyone, I made a tutorial on how to do the above, thought it might be useful if you missed it. This tutorial is done in Fallout New Vegas but you can do it in other games [ :smile:] This basic tutorial shows how you can import your own custom videos into Fallout: New Vegas, Fallout 3, Skyrim and Oblivion. I haven't seen any tutorials on getting this to work, I worked out how to do it by spending a bit of time experimenting. Tools Required for Tutorial: RAD Video Tools Windows Movie Maker GECK (For other games use their own creation kits) Steps 1. Open Windows Movie Maker and import the video you want to put into the game. Click File > Save Movie > For Computer and save the video to your desktop as customvid and make sure it's a WMV file (MPEG didn't work for me). When saved, close Windows Movie Maker. 2. Open RAD Video Tools and select your newly saved WMV file, you now want to press the Bink It! button. The window that appears might look confusing but you only need to change the file output by clicking Browse at the top. Navigate to your games directory (for me it's E:\Steam\SteamApps\common\Fallout New Vegas\) and in the Data\Video\ folder, create a new folder called custom and save the file there as customvid. New press Bink on the right and wait for the video to compress. When finished, press done and then close down RAD Video Tools. 3. Open up the GECK and load up your ESP, go to Goodsprings in the render window right between the Prospector Saloon and the Goodsprings General Store. Click on the Cubic Activator (button with a T on it) and in the render window click and drag on the ground to create and resize your activator. After the activator is created, a window appears. In the ID field put CustomBik and press OK. Save your progress and double click on the activator, on the Primitive tab make sure that Collision Layer drop down box is on TRIGGER and then press Edit Base. Now press the button next to the script field. 4.The Script window will open. Click File > New and make sure that Script Type is Object. Copy & Paste this script in (or use your own if you're experienced enough) SCN CustomBikVideo int doOnce Begin OnTriggerEnter Player if (doOnce == 0) PlayBink "custom\customvid.bik" Set doOnce to 1 endif End Once you have finished, save the script and close the Script window. Now SAVE your progress in the GECK otherwise your script will not attach to your activator. 5. Again, double click on your activator and then click Edit Base. On the script drop down box, select the script you have just made CustomBikVideo and press OK and OK again to shut the two windows. Save your progress in the GECK and close the program. 6. Open Nexus Mod Manager and make sure your plugin is ticked and launch the game. 7. Ingame, go to where you placed your trigger and walk into it. Your video file will be played and afterwards you will return to where you were. Congratulations! You have successfully imported a custom video into the game. Notes In the script, after writing PlayBink "custom\customvid.bik" you can change video options In the below script, the first 1 means the video can be Interrupted , the second 1 means the games World Audio will be muted, the third 1 means the games Music will be muted and the fourth 1 means that the video will play in full screen. Changing a 1 to a 0 will reverse the option. PlayBink "custom\customvid.bik" 1 1 1 1 The file location after the PlayBink command needs to be in Quotes.
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