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Everything posted by MartinPurvis
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Importing furniture into GECK
MartinPurvis replied to killerrj8's topic in Fallout New Vegas's Mod Troubleshooting
This tutorial helped me understand, very clear. -
Here, http://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html
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!= means 'does not equal'
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Staff account compromise. What's happened and an apology.
MartinPurvis replied to Dark0ne's topic in Site Updates
It's awful when things like this happen! Grrr. No point. -
Audio Engineer Available
MartinPurvis replied to killhead43's topic in Fallout New Vegas's Discussion
Be sure to add yourself to the Voice Acting topic :)- 1 reply
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- audio engineer
- voice editing
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(and 3 more)
Tagged with:
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I can't see the conflicting mod, go and disable each one, one by one until it works. Try disabling the last one you installed.
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GECK not loading data files
MartinPurvis replied to AroundWayOther's topic in Fallout New Vegas's Mod Troubleshooting
When you click on a mod do you make sure it says Active? -
http://s27.postimg.org/d804fwedu/Untitled.jpg Sorry about the time to get back to you, notifications aren't working for me. In the image I'm looking at one of the soda bottles. To change the texture you need to go to BSShaderTextureSet and in the properties panel select the little arrow and see where the textures are pointing. Sorry about the initial mistake.
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You can't find out in the GECK, you have to find the name of the model used by going to your objects information and look for Model File Name, you'll need to extract the NIF with that file name in the Fallout - Meshes.bsa and open it with Nifskope. It'll be under NiNode > BSLightingShaderProperty where you see the texture paths.
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Nice to meet you Alex, welcome.
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I don't think you can add variables to references like SlaveRaiderREF1.Waiting it's best to use a quest to do that.
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Hey AxlDave, I learnt from this tutorial.
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Remodeled Creature Problem
MartinPurvis replied to senterpat's topic in Fallout New Vegas's Discussion
Might have something to do with ragdoll, maybe search for that. -
Fallout 4 Won't Feature Ron Perlman?
MartinPurvis replied to JimboUK's topic in Fallout New Vegas's Discussion
Is CinemaBlend a trusted source of information? Never heard of them. I think it would be a bad idea to get rid of Ron Perlman and the iconic quote 'War. War never changes.' I also think it's a bad idea for voiced Player dialogue. Just think how annoying it would be for mods, every mod would have a different player voice. -
LE Nosegoblin Ranger Armor Standalone?
MartinPurvis replied to SalazarDrago's topic in Skyrim's Mod Ideas
Sorry I'm afraid I don't have the files any more -
LE Nosegoblin Ranger Armor Standalone?
MartinPurvis replied to SalazarDrago's topic in Skyrim's Mod Ideas
I did make a one a while a go but deleted it, I did however co-create this one http://www.nexusmods.com/skyrim/mods/10856/?