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Murielkai

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Everything posted by Murielkai

  1. Hey, is there an easy way to add or remove masters in FO4Edit?
  2. I have been experimenting with adding a falling damage reduction mod to a jetpack. I see that there is a "Freefall Legs" armor item in the game and tried adding its enchantment which is supposed to reduce falling damage by 50% or so... but it doesn't really seem to work. There is a "no falling damage" enchantment that works just fine but I would rather have some scaling. Any ideas?
  3. After further research it seems if I even place loose texture re placers in the clothes/hats folder for the flightcap... the game crashes. What could cause this? I've never seen anything like it. Edit: Derp, one of the textures was 2096 instead of 2048. Heh.
  4. So I am making a mod that uses the combat helmet and noticed that the armor is causing my save game to crash when loading into the game. I went through every piece of armor and it is without a doubt the flight cap.nif that is attached to the combat helmet. I have a material swap set up for the flight cap and it works just fine until i exit the game and try to re-enter, then it crashes. What is strange is, if I load another save without the item equiped first I can then load the save with the item equiped and it loads fine, as long as I am already in game. I tried isolating the flight cap .nif and moved it to a another folder then changed the materials path but when I save it in nifskope and re-load the textures don't appear on the nif like they should. I can load into the game like this but the flight cap is missing. I would think that the mesh would still appear in game with a pink hue due to no texture. I am genuinely confused at this point. Is there some problem with the flight cap nif for fallout 4 or am I missing something stupid? Edit: It seems that its the material swap for the flight cap... when I remove the mwsp from the combat helmet the game loads in just fine. Is the nif for the flight cap set up in some strange way that might be causing this? I didn't notice this happening until I installed "Combat Helmet Illumination" and that mod actually says that it doesn't work with mods that do material swaps on the combat helmet, i believe. But I completely remove all traces of that mod and the game still crashes so I am at a loss here. Any insight into this would be appreciated, thanks.
  5. I am trying to create a standalone set of combat armor that has its own "conceal" option and attempting to add "Concealed" to the instance naming list. I can get everything to work but I have to add "Concealed" to the instance naming list "dn_commonarmor" and I am concerned that doing so may cause conflict with other mods that might be doing the same thing. There is no bashed or merged patch for fallout 4 but I am guessing that one day forms like this may be included in a patch?
  6. Alright, I am reading that guide and I figured out how the instance naming works by creating the keywords but... when I change the combat armor "hassize_C" or "is_sizeC" keywords the item loses access to several of its mods at the armor bench. I assume there is some leveled list that the keywords connect the armor piece to? Edit: Ok I found this "modcol_armor_Combat_Torso_Size_C_Materials" and I see it uses the ap_armor_tier keyword to connect it to the item. So why do the mods disappear when I delete/change the "is_sizeC" keywords?
  7. I am trying to add a fourth option for a standalone set of combat armor to "conceal" it. I can get it to conceal just fine but it keeps the prefix "heavy" which is the base I used for the object template. Where do I find the form that lets me change that prefix? I assume that it is attached somehow to this entry "mod_armor_Combat_Torso_Size_D" which is a altered version of "mod_armor_Combat_Torso_Size_C" but I have no clue what to change to make it say "Concealed" rather than "Heavy" before the item name. "mod_armor_Combat_Torso_Size_D" still has the property modifiers "dn_hassize_C" and "co_condition_issizeC" Could it be one of those that connect it to the prefix?
  8. Oh, the derp was because I couldn't find the guy you mentioned but then I clicked on the link. =P I am just a novice, really. I like messing around and painting in PS and that's about it. Most of the advanced work in Nifskope and 3d Max is beyond my reach. There are a couple of things I would happily have commissioned if I could find someone experienced in Nifskope, but I don't know many experienced modders. =/ "Your past mods are inspirational, and these retexture could be great for low-rez options for folks running FO4 on older machines." I should probably make some 4K textures... I guess. I play in 1080p and they look fine to me. When I play in 4K I only get about 30-35 FPS on Fallout 4 and honestly I can't deal with that. Most of the textures in Jetpacks FAO are solid colors with few intricate details, do you think I should make some 4096 textures?
  9. How do I do a material swap or rather, how do I create an omod that will change out the armor addon?
  10. Thanks a lot for the explanation. Some of that sounds fairly complex, however. I am kinda entry level except for using PS. It seems simple enough to duplicate the mesh map, maybe. I have limited knowledge of nifskope. I will try to find and ask tilarta which way would be easiest. Thanks again! Edit: Nevermind, derp.
  11. I am experimenting with making glow maps for the first time and I can get them to work fairly well in game (I used the NAVI pilot suit as an example) but I have to turn off environment mapping in the material file. This seems works fine with gear that has no "chrome" appearance in game but it doesn't work so well with gear that has the chrome effect going on. Is there a way to set up glow maps and still preserve a very shiny chrome look?
  12. I am working on a suit of combat armor that is standalone but when I put it in the game at the craft bench it randomizes between light/med/heavy armor when I make it. I noticed under the arma area of the armo form there are three entries: 1 light 2 med 3 heavy And in the object template form there is a pretty complext series on entries. What should I be looking for to make it to where the armor doesn't randomize so that I can add an option to switch between the light/med/heavy versions with an omod?
  13. Hey there, I am trying to add the CROSS Jetpack .nif to a jetpack mod but it attaches to the character like power armor, it doesn't attach directly to the body. I need to convert it somehow so it attaches to the body like other personal jetpacks do, I am not even sure what kind of tutorial I should look for or what to google. Can anyone point me in the right direction in nifskope (as to what to change or look for)? Any help would be greatly appreciated, thank you.
  14. Are there any tutorials out there that might help me get started on creating gear that can be modified in game at the armor bench?
  15. Eh, I don't really feel like making an invisible armor mod right now anyway. But with Concealed Armors not getting updates it just seemed like it might be a viable option.
  16. "There is also the fact that a no-graphic nif would also hide armor on npcs as well." Well, the armor would be standalone and use seperate item codes than the vanilla armor on the leveled lists. So that wouldn't be a problem. "Concealed Armors also lets you downgrade the looks of armor to one of the lighter variants." I wonder how many people actually downgrade to light variants? I use the Conceal Armors mod to completely hide the armor. If you really think about it... a simple standalone mod that adds different sets of invisible armor to the game would be a far "lighter" and less invasive solution to hiding armor. You simply craft the set of armor you want (synth, etc) to get the stats you desire. And if you want NPC's to wear it you give it to them. I don't know, maybe this is too simple for most people who like to needlessly craft and tweak everything at the armor bench.
  17. I use Concealed Armors with the DLC patches and it seems to work great but people are reporting various problems because it isn't being updated regularly or anymore at all. I made a new version of "Hide Helmets" which uses a no-graphic nif to simply hide the helmet, allowing you to have the armor and mod it but it is completely unseen. Why wouldn't such a mod be a much better idea ffor having invisible armor than one that adds a "conceal" option to everything piece of gear in the game but requires regular updating/maintenance to keep working?
  18. I've been working on a jetpack mod and some patches for it and I noticed that some people have a "TutorialOnEffectsScript" attached to their abJetpack or abPAJetpack entry and some do not. The default/base game abPowerArmorJetpack entry has it also. What is this script and is it safe to remove?
  19. I will try searching for the addon node, im not proficient in nifskope at all, heh. Its literally like looking for a needle in a haystack. o.O Edit: It does have a listing for "addon node" under one of the last strings but I am having issues finding where to change the variable,
  20. Just where it spawns and thank you for at least that much information, I had no idea where to start. I'll remove the link.
  21. I got no clue whats up, I don't feel like changing every browser setting to figure it out. I turned off my VPN and Ad Blocker and it still wouldn't let me on so who knows.
  22. Well I thought of uploading a mod or two there just to contribute to the console community but I am not going to bang my head on the wall for two hours just trying to see their site, lmao. It's crazy. I even uninstalled the zenimax program I HAD to download to get the creation kit.
  23. All I get when I try to go to the Bethesda.net site is a "no access" message followed by a privacy policy statement saying "we will look through your closets and underwear drawers, read your journal, emails, and sit in the tree outside your window and breathe heavy while we watch you sleep". I LOVE STALKERS! So where do I sign up? I mean, do I need to download the bethesda.net app or something? I cannot even see the mod page because I guess my computer's settings are too secure.
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