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BlazeStryker

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Everything posted by BlazeStryker

  1. If this does happen, I believe there's a easilyconfirmed cutout. As you may know, there's a note one can find in the Commonwealth from Jacob over at Vault 81 asking for test tubes and a working thermometer, basically scientific/medical equipment in the same manner that Priscilla seeks fertilizer and poor, poor Calvin wants every tool his team can "break" (read lose). There's always been this odd note from the guards mentioning that Jacob would like to see you well after Hole in the Wall, but nothing comes of it. Also, the note is never brought up when you're trying to get in the first time. This has all the earmarks of Bethesda dropping the completion of some feature.
  2. A skyrim mod on the Nexus (for both Oldrim and SE) is something that would be a great big help, especially for people using multi-follower mods. Go On Ahead allowed just that, a conversational option to ask your companion to head off to a place (Hold capitols, in here it should be marked settlements or even just your own) Even Automatron managed this with the settlers you rescue taking your advice to join a settlement of your suggestion.
  3. I have to agree. Automatron robots expect you to take them with you and you're only left with "I'll be back later". If you build a base bot, it should BE a base bot. A settler, with adjusting happiness as it fits in and converses with the other settlers. The only reason for a endless 50 happiness would be if you left the personality subroutine turned off, in which case you're only getting what you deserve.
  4. If you've bought the new breeds of dogs or just taken the free offers on Creation Club, you might have noted the... sparsity of the pooches. I refer to e) LOOKUP FAILED! and r) LOOKUP FAILED! as the options for the adoption are there, but there's no frigging text. Simply put, they need fleshing out if this is happening to more people than me. Remember. Dogs are not named LOOKUP FAILED! as a rule.
  5. I too would like a mod where the survivor doesn't have to see the last remnants of the past's glory die before his or her eyes. Heck, between Eddie Winter and Hancock it shouldn't be impossible for them to take the option of becoming Ghouls, as Wilhemina seems to have no problems seeing Edward Deegan for the man he is. (In case it's been forgotten, Eddie Winter used a radation experiment to go Ghoul weeks before the War, making him the first one. As for Hancock, those fearing spoilers should ditch now, but Hancock tried an irradiated drug to see if it altered the high and wound up going Ghoul. There's a reason he's none too happy about Mayor McDonough)
  6. More jewelry, end-stop. It's not like males get much love to start with, though at least they aren't gorillas like, ohhhh, Skyrim males?
  7. Given the sizes chosenfor the glorious Moon Mod with phases and some of the... wilder replacers I have seen, this may well have been suggested, but here goes; Has anyone considered the Shattered Moon of Remnant? Oh, yes, the tribute part. Requiscat in Pace, Monty Oum. You're so well remembered even my spellcheck got yourname right.
  8. Occurs to me I should add a few ideas for those interested. First, those that can mod might want to get permission to work from those Skadi and Cait "Half Supermutant" body models. (Be sure to credit the authors!) Second, scale those up to the size of Super Mutants and make them look more mutated, adding detail varieties to differentiate the Sisters. Last, add 'em to the level lists. If I'm wrong about all this, I apologise. It just seems doable that way to my severely inexperienced eye.
  9. There's a mod for female deathclaws, which can understandably be superflous. They are lizards. Mutated spawn originally from Jackson's Chameleons as I recall... There's a couple of weird-ass "Half-Supermutant" character change mods. ( I think of them as having stopped mid-change, kinda like the Vergil situation...) There flat need to be female supermutants, end-stop. The Institute's tried to breed them, this is canon! They're maybe infertile due to the changes imposed by the Forced Evolutionary Virus, but it wouldn't turn surviving female into "Brothers", so WHERE ARE THE GIRLS?
  10. As you maybe know, there's a mod out to have higher perception increase the damage of (certain) energy weapons. That's fine and dandy, but I was wondering why the Player and companions don't get a much more sensible Perception-derived benefit; weapon accuracy! I know most put that to Agility but with weapon steadiness being tacked to Strength I figure being able to know where to hit should have a real world effect!
  11. My question is if a mod that has only ESMs as a master will (once converted) be picked up on and accepted by dependent ESPs. Example: If AnyModAnyWeapon was converted to an ESL, would LegendaryMod still play nicely with it?
  12. There's a couple of odd points I am surprised were not covered by Bethesda which we might get going if anything like Cutting Room Floor ever gets made for Fallout 4. First one might be hard to make the verbal speech for, but why wouldn't Nick and/or Skinny Malone recognize the costume if you happen to have done The Silver Shroud before rescuing the detective? Second, why not re-enable the option to go directly from getting a memory viewing at the Den to bringing Curie over for Doctor Amari? (For that matter, once Nick's memory issues are revealed, why not recreate/revisit Emergent Behavior as a means to transfer him to a Type Three synth that won't have that problem? Hell, it'd be safer and easier than it was for Curie!) Things like that are rife, I suppose, but here's a simple one; why, in the name of Heaven, can't a robotics expert with a robot workbench just make the parts for that guy at The Slog trying to assemble a working Giddyup Buttercup? So, yeah, I'm suggesting a mod to cover these issues, or at the very least the lattermost.
  13. It occurs to me that Nick Valentine (particularly after the events of Far Harbor) might want to get around his memory problem by upgrading in the same manner that Curie got over her linear thinking; by making the transfer into a fully humanoid synth with both implant and biological brain. Such a quest mod would be extensive and (as I mentioned) would best be suited for after he's realized his capacity problems and possibly rediscovered his brother. This would be especially sensible if one went the romance route with him...
  14. I have my own reason for wanting the inspect window disabled. With recent updates, it has developed that working the 2LM workstation (as in the mod Legendary Modification), I can make items that don't pop up a Legendary inspect screen just fine. However, if I make anything that does, be it melee, energy, or ballistic weaponry, the game crashes even trying to exit the workstation. One cannot so much as save the gave before it does. Needless to say, if the inspect screen were to not come up, I could make that double legendary Cryolator, no problem.
  15. With the (please let it be soon) updated release of VotW, I hope that the other shows can be projected... or at least the ones for Far Harbor! (note, showing the Starlight films AT Far Harbor might be impressive, as well..)
  16. We all agree. Jaxonz, the maker of the superb Jaxonz Renamer for oldrim, is working on bringing this essential piece across, but it's not downloadable yet. Give the man some love.
  17. The question is, do we resort to gravedigging the oldrim Nexus page, or is it getting polished and loaded up in the SE section?
  18. My crash to desktop occurs when trying to get back in after tab-out; bit the first time, but like the third.
  19. Last night, updates to Skyrim, Special Edition, and Fallout 4 ALL outstripped the coverage of their respective script extenders. I have, on advice from steam users, set all three games to only update when launched normally, but I need to rollback the games to the previous version as well. A little help, here?
  20. Simply put, since the creation club update to Skyrim (or installing the alpha build of the Script Extender) followers won't enter buildings. I've been running AFT without problems from the time it came out for Special Edition, and keeping updated, so it isn't that. This bug is particularly annoying in that it makes it impossible to choose the merciful option in solving the quest The Blessings Of Nature. You can guess why, I am certain; Without Maurice, the option simply doesn't come up.
  21. With Castration Club's causing the Fallout 4 build to change, some mods that look for 1.9.4 specifically will not function. That includes looksmenu, the character generation mod! It all needs updating. As this is a mod request forum, I'll add one to stay legal; a mod to remove the creation club ad from the upper right corner of the main menu screen! (Such already exist for Skyrim special edition, and I do mean that as a plural!)
  22. Having played the classic race alternative mod for Fallout New Vegas, I find myself surprised no one's introduced the Project gynoids and, for alternate starters, the opportunity to be one.
  23. Why has no one modded it so that buggy, awful, annoying fight just never happens? Seriously, there has to be a better introduction to the Companions!
  24. As a log of that same damn problem for SE notes, there's multiple cells cornering each other with this scripted pain in the ass sitting right there. Know what I want? A mod that disables the whole damn thing.
  25. Like the topic says, I CTD tabbing out and clicking back in too often. I am using safety load, ENBoost, and Crash fixes, and that's helped my memory allocation, so it isn't that.
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