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Posts posted by Urwy
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Was wondering if it is possible to make a mod that removes the red/green/blue hues that surround a weapon once its enchanted. I like enchanted weapons and I can live with the sound when it is unsheathed but I would like to display my weapons and view them in without the color effect
Maybe this might help you out :)
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We can always just hope Bethesda wasn't joking with their game jam video. (it showed spears as a new weapon class; new animations, longer reach, maybe new killmoves?)
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Skyrim needs more ranged weapons other then bows. I would like to see a crossbow or rifles, any sort of ranged weapon other then bows!!
I thought that there's already a few flintlock pistols floating around..
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Sounds interesting.
Also had a quick peek at your mod, which seems promising!
But i'm afraid i can't offer you any services as i'm already part of a large total conversion, a weapons resource and suffer from a massive lack of time, which is keeping me from doing anything really serious :(
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Sounds fun, although this does make me wonder how to solve the animations...
There's probably a few options: New animations (i pitty the fool who will do this. But he does deserve tons of kudos if he pulls it off.). Or using the staff animations (just like the flintlock pistols that are floating around. but would look a bit odd imho.)
But i do how some cracks this issue :)
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So, here i am. digging through some old topics.. :P
That sword looks rather decent. I could probably model and texture it. Adding it to the game however, is something im not that skilled at.
Still, i could give it a shot. So if this request hasent expired yet, let me know. :)
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I must say that this seems to be one of the most detailed and impressive mods i've seen so far!
Truly a superb sense for detail.
(although the mace at his side does look tiny ;)
Keep it up! Added to watchlist.
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Uploaded, Here: http://skyrim.nexusmods.com/downloads/file.php?id=11874
Hope you like it :)
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You can check out the last part of my tutorial in the sig, it's 'bout CK standalone weapon import.
Thanks for the hint :) But i managed to make it a standalone weapon, only thing left to do is to add it to a vendor.. which is where i'm stuck at right now :(
(screeny is made with the weapon as a replacer. Just for testing purposes ;) )
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-snip-
btw Urwy, i apologize for not thanking you for taking the time to make Kubikiri for us sooner, I kinda got carried away adding new stuff to the topic xD i have a tendency to get a little carried away, as you can probably tell from the sudden influx of data for the rest of the blades. i should probably curb that, before i end up trying to get all of the Naruto-verse in there lol
It's okay. I was having a nap anyway. :P
I'll see if i can get the blade properly textured and put it ingame. Probably as a buyable weapon, since i (shamefully) havent used the CK that much yet..
i *might* have a look at the other blades, but i'm not promising anything. Since it sort of depends on the mood im in :P
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Not quite happy with the textures yet, specifically, the specular maps.
I'll have another look at those in the morning, as i'm falling apart over here..
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Awe, well that just takes away all the fun :P
Thanks for the heads-up Ghosu :)
But i'm still gonna Finish what i've started. :teehee:
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Lets just say i got bored and did this... :whistling:
I'll be boring myself some more in GIMP soon :teehee:
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Good god! :blink: Almightygir. How long did it take to make that?
I suppose i need to drop in here a little more often... :whistling:
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Or you just use this mod:
http://skyrim.nexusmods.com/downloads/file.php?id=1754
Even though its on hold for now..
I havent given up on this mod yet :)
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have you baked the normals and applied the normal map for low vertex model to see how the normals bake? i suggest you do that. possible trouble points are where the model has near 90degree angles.
Anyways, pretty nice work. the tip of the blade seems pretty blunt tho..
Not yet. Pc i struggling with the high poly model :/ Poor thing :P
But your right about the tip, will adjust it to be a bit more pointier :)
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Opinions? :)
1350 verts... And texturing it will be a piece of cake since it unwraps beautifully! :D
Reference:
http://www.fableblades.com/Photos/Assorted/La%20Fleur%20De%20Lys%20D.jpg
Edit:
Btw, Draco, How do i prevent the Subsurf modifier from rounding off edges? since it smooths the edge between the blade and the guard, creating a hole :/
I'd like to sculpt it, but cant when subsurf destroys my model >.>
Nevermind :P Solved it XD
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Bump with updated progress pic.
Now that's Gorgeous! :wub:
Anyone else eager to see that baby bathing in blue flames? :D
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Update:
A revision of the "Basic sword"
Old one for comparison:
http://img580.imageshack.us/img580/4830/screenshot64n.png
First is a WIP image:
Second closer to the Final texture. (no Normals or Spec map applied yet.
Edit:
Added Normals and Specs:
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Looks great! :D love to come across one of those in a dark cave somewhere in skyrim :)
Ps. Why did i expect to see The Illusive man's troops in here? :whistling: Crazy me :wallbash:
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Urwy,that pic looks great. You could of kept the seam in the blade-guard! I wanted to learn how to add weapons tonight, i was gonna practice with that one :P
Not according to Draco ;)
That i've scrapped them doesn't mean i completely deleted all the work i did on it :) Need a link for the file? Lemme know, i'll have it up asap.
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That's because it IS seamless :tongue: still struggling with getting the transition from guard to blade seamless :(
Edit:
Scrapping every bit of texture i got for it atm...
bloody thing just wont do as its told >.>
Not sure if i want to do it again any time soon.. Gotta lose my grudge against it first.
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Awesome textures Urwy, I'm going to try and texture my Brisingr sword, its pretty much mostly a blue metal with a black handle, so it shouldn't be too difficult.
Thanks! Can't wait to see it ;)
Btw, i've been tinkering with your Skular'Andlat model. I can probably texture it somewhere today if all goes well :) any hints for the materials its made of?
And:
redid the Blade texture on draco's model.. Tell me what you guys think of it :)
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Arycama,
May i ask you to consider joining our mod team?
We're recreating the world of Alagaesia (from the movie Eragon and the Inheritance Novel series.) as a total conversion for skyrim.
Our goal is to scrap the entire world of skyrim and replace it with Alageasia. This includes:
- Quests
- NPC's
- Items (weapons, armor and the like)
- Complete redesign of the magic system
- Rebuilt world
More info
http://forums.nexusmods.com/index.php?/topic/552544-alagaesia-tcm-official-mod-thread/
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Urwy
Halo Jackal Energy shield
in Mod Ideas
Posted
Sounds like the Spellbreaker shield, only with a smaller shield mesh and ward effect.
So my guess is that it can be done. Although i personally wouldn't know how to :unsure: