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geekminxen

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Everything posted by geekminxen

  1. Is there a mod to manage a player's entire outfit-- something that would equip/unequip, say, an entire particular set of armor with one click?
  2. Steam shows me at a measly 314, but similarly, that's not counting offline and console play (or modding time)-- my total with those is well over 1000. FNV is my all-time favorite game and the one that convinced me to never bother getting another Fallout/TES game on console.
  3. I don't know if these will help you at all, but here are some TES tutorials that were recommended to me when I started my mod: http://cs.elderscrolls.com/index.php?title=Category:Texturing_Tutorials This one in particular might be useful: http://cs.elderscrolls.com/index.php?title=Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP
  4. Good luck with this-- what you have so far looks GREAT!
  5. Great ideas! Thank you! I'd love to implement a bunch of these-- I'll have to see how many my limited scripting skills can make work :), and I'll definitely give credit for the ideas for the ones I use. Thanks!
  6. I'd like to design some quests the Courier can do for the Chairmen, and other than run-of-the-mill fetch quests, I'm having trouble kickstarting my brain into thinking of any. What do you think would be an interesting thing to do for them? Conversely, what would you hate? Any thoughts?
  7. Apologies if this has been answered before, but I can't find it if it has...is there a way to convert .nif files to .stl files, or at least convert nifs to something that can be opened in SolidWorks or Inventor? Thanks~
  8. I figured it would be; I just don't know how to go about trying. Even if I never get it to work, I'd like to try. Do you know where to go in the geck to mess with it?
  9. Sorry, I didn't explain it well-- I meant adding new slides to the ending montage. :)
  10. Has anybody added to the ending binks? I'd love to know how to do that....
  11. I'm trying to shut off the ambush that occurs if the player meets with Benny in the Presidential Suite in the Tops and agrees to work with him & the Chairmen. I've managed so far to get the attack not to occur after Benny leaves the room, but I can't get the elevator to enable again. I've put enable commands in the agreement topic's results script and have tried to track down any scripts relating to this particular elevator, but I still can't get it to work. Any ideas for the desperate over here? :)
  12. You're so generous with your time and knowledge that I can't even tell you. :D
  13. If someone would be willing, I have a problem I haven't been able to track down. I did a companion mod and when the companion joins up with the player and grants his perk, the message saying "you've been given a perk" sometimes appears twice and then the game freezes. It doesn't happen every time, but it happens often enough that I'd love to get rid of it. I just can't find where the problem is. Any help is much appreciated.
  14. Does anyone know any coc location IDs for Lonesome Road? Most ideal would be the missile silo, but I'll take anything. Thanks!
  15. You guys is the bestest. I'll see if I can follow directions now. :)
  16. Thank you both! I'm trying to make a NV character into a FO3 NPC, so I'll check out Exchanger. :) Thanks as always, guys! Edit: Crud, I just realized I asked for the wrong thing. I want to move someone from NV to FO3, not the other way around. I found the NV version of the face exchanger, but it looks like it's only for PC saves. Am I missing something? Besides brain cells, I mean?
  17. Can anyone point me toward a tutorial on copying a character's face to "transfer" them from FO3 to New Vegas?
  18. Thank you! I figured there had to be a way. :)
  19. I'm trying to lift some audio from video clips and was told Audacity would do it, but all I get is a message saying it has to be converted to a wav or aiff. Any thoughts, any help is much appreciated.
  20. I love you some more and again. :P Thanks! Even when I don't bug you personally, you ride to my rescue...there should be some sort of specific kudos option for that. XD
  21. I have a forcegreet conversation I want to trigger two days after an NPC is taken on as a companion. My thought was to put the dialogue and timer script in their own quest, then have the quest started in the end results dialogue where the NPC agrees to go along with the player. After two days the NPC would carry out the forcegreet, then the quest would end. I'm thinking the script for this could be very simple, but I'm terrible at scripting...help? :)
  22. Does anyone know where he landed after leaving Obsidian?
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