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Everything posted by Valyn81
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In response to post #57589691. #57598431, #57599596 are all replies on the same post. sound to me like they are never satisfied. "Its old and too simple" to "I don't like xp", now "it is too modern and hightech!" Please, stop being an old fart and learn to adapt. MO is super simple if you take a little time to learn it; NMM was SUPER simple and cause more issues than it resolved; Vortex should be a happy mid between them or simply a new and inventive way to make our gaming experience easier.
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In response to post #57589476. #57600196 is also a reply to the same post. instyne49, i think you are right. Lollia move the fine and did not actually do as they advised.. I hope this does not mess up their LO but if it does, at least the can start with Vortex as a clean slate.
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Defaults for FO4 ini and factual math for how the make the interior and exterior buffer numbers: UGridsToLoad=5 Preload=26214400 (25MB) Interior=3 Exterior=36 In the CK you will see that you must always have an odd number of grid because it must include an even number around the player plus 1 for the center. Simply 5 across and 5 down Now for the interior Buffer: we have UGrid set to 5 that is 2 grids all around player plus center = 3 if you only count one direction. Now the only thing I do not know for sure is how the exterior grid is setup. I suspect it works base on where you are looking. and some one can correct me if I am wrong. For example: it loads the entire Grid with its four subgrids around you and then 3 in front and 5 far away for a total of 9 ugrids. like a cone in front of you. This is why when you turn quickly the game takes a second to load the new area. Otherwise it would be calculating the cells with subgrids as only the 9 around you and the other cells are just not loaded. I have included a picture it that helps
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One can only hope that the next step in gaming is full multi thread support and RAM utilization. In my experience even when the game says it is using multi thread you can see that only some of the threads are actually getting use to their full potential and the others are just running off and on or only at 30-50%. Ram is never full unless you are running low on memory for the OS and a few apps in the first place.
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did you, seriously, just post about being blocked for talking bad about a mod and basically say you should not be blocked?
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Cant progress in quest "The first step"
Valyn81 replied to doctercorgi's topic in Fallout 4's Discussion
Maybe he means https://www.nexusmods.com/fallout4/mods/25237/?tab=2&navtag=%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D25237 ? which clearly states to make sure you have cleared the settlement, aka finish the quests before activating the mod for an area. -
not taking damage/ap not going down
Valyn81 replied to kingchris110's topic in Fallout 4's Discussion
first question set: PC or console? When did the issues start, After an update or mod install? Load Order? (If you want help this is needed to tell you what could be wrong.) -
the op comment was my fault for misreading the question. I can look at that mod to see what they did, and if the fix is simple I can let you know. It will have to be later tonight, I work till 4pm MST
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I think that comment just hurt my head. You could have just said: "I am looking for a mod that allows you to keep your Normal armor bonuses and stacks with PA's armor 'Frame' only." ----------------------------------------------------------------------------------------------------------------------------- And for anyone that wants to talk about lore friendly; the original PA frame was worn as a full body Hydraulic Powered Armor suit, you could not wear normal armor under it because the suite was designed to fit like a glove and acted as an Environmental suit as well. Of course bethesda failed to understand the concept of PA and made it the BIG METAL UNIT (Baldur's Gate), or Exo-Suit, with almost no protection from the environmental conditions.
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If it matters to you. check this site https://www.videocardbenchmark.net/high_end_gpus.html and for a CTRL F to search the page for your potential cards. the higher the rating the better the care. if the number is not huge diff you can safely go with the lower end card and save some $$$ GeForce GTX 1080 Ti 13,508 $719.99 (get this if you can afford it, future proofing)GeForce GTX 1070 Ti 12,284 $449.99 (get this if you need to save money, about the same as the 1080 Ti)Performance differences between the 1080 Ti and 1070 Ti are so minor you are not likely to notice unless you are a fanatic.====================================================================GeForce GTX 1080 12,035 $509.99 (Get this if money is tight... oh wait it is more $$$... just get the 1070 TI)Radeon RX 580 8,231 $249.99 (Do not get this. It will not even support FO5 or most of the new games in 3-4 years)
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The rule of thumb, if you have multi channel support on the System/MotherBoard (SYSBD) get as many dimms in as you can support. If you have a faster RAM support for the sysbd get the faster ram. If you have a limited budget, get more dimms over the faster ram if it will help with multi channel. (8x4GB or 4x8GB> not 2x16GB). If you have DDR 3 memory: DDR3-800 PC3-6400 6400 MB/sDDR3-1066 PC3-8500 8533 MB/sDDR3-1333 PC3-10600 10667 MB/sDDR3-1600 PC3-12800 12800 MB/s*Try to make sure the memory is paired. If you have 4 slots try to make sure the two or four dimm are from the same order/bundle, but honestly it will not matter that much if they are not the same as long as the dimms are the same model and series. also, my system specs can be found under my profile if you want to check them.
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I am assuming that the issue was fix since the thread stopped. But if not, have it validate files. Also make sure you installed it to the Fallout 4 main folder and not its own directory.
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Begging for someone to help make a working Load Order
Valyn81 replied to Zkoarn's topic in Fallout 4's Discussion
So my first bit of advice Organize your mods by what they do. Character mods, weapon mods, combat mods, Visual mods, etc. Once you have them sorted that way you can start figuring out what mods are conflicting. For example If you have WOTC and a few other mods that change level lists and spawn locations, you need to try sorting them first. My load order is usually sorted as such: Character mods, Visual mods (Texture, weather and Green mods.), Combat mods, Armor/Weapon mods, Scrap mods. This is NOT a hardcode for load order, there are mods that you will need to move around to work better. With that said I have been using that method for at least 2 years and never had issues; with the exception of WOTC and Vertical Spaws causing crashing (This is a known issue and you will encounter it a lot of you have a lot of spawns happening. Try reducing the number to spawns allowed at one time.) When I get home I can provide you an example of my load order. *NOTE that is use MO and they have such a great loadorder customization that this could be why it works so well.* -
How to make joining a guild cost an upfront sum?
Valyn81 replied to SweetDaggerfall's topic in Oblivion's Mod Ideas
It has been a long time since I played that. But, have you tried editing the quest just before you are accepted to Charge you at the end or maybe Set a quest to take place just before you are accepted that requires you to pay? Also, the entry fee for most guilds is a series of quests that has you do something dangerous. So, a fee would be rather redundant and unfair to some. -
Any manual mod sorter apps out there?
Valyn81 replied to RowanSkie's topic in Fallout 4's Discussion
I have known about the custom data but I never bothered to learn it. It is rather simple though. Set priority, load after, requires, and a few other things I have not bothered to learn yet. It has helped be quite a bit with making mods and testing them but needing to make sure the load order is done correctly. Other than that use the in game Mod load order sorting or Mod Organizer*. Note: the Mod Organizer is epic in that it does not corrupt your data folder, and you have extreme load order customization for both the data files and the ESPs. And, While it looks intimidating it is rather easy to learn. It is by far the best Organizer I have ever used. We will see how Vortex turns out. =============================== @PeterMartyr DON'T BE AN ASS! As I am sure you still are about other things, You were just as ignorant of the features in LOOT at some point and only learned it because you had need. -
Power Armor Bug Fix / PipBoy Not Showing out of Power Armor Fix This Power Armor Bug Fix tutorial does not require Power Armor. https://youtu.be/aOLPfCTR8o4 If you have any questions that the Video does not answer let me know. Remember make it easy on yourself and clear your inventory a much as you can when doing the player.inv check. EQUIP ALL POWER ARMOR FRAMES YOU FIND IN THE PLAYER INVENTORY. REMOVE ALL POWER ARMOR FRAMES FROM YOUR PLAYER INVENTORY. EXIT THE CONSOLE AND REOPEN THE CONSOLE EQUIP THE PIPBOY EXIT THE CONSOLE COMMAND TESTEXAMPLE INSTRUCTIONS: Ok here is how you fix your save with the PA bug. It is advised that you save and test getting in an out of power armor. If you have corrupted you save then your issue will return the next time you look at your pipboy while in power armor. ====================================================== Clear your Inventory of any thing you do not need, then type player.inv to get your inventory list. Find the Values for the power armor frames. The number on the left is how many of that frame you have. ====================================================== First copy this command and past it into the console 2 times, press enter: player.equipitem 3e577; player.equipitem 1909d6;player.equipitem 1909d1; ====================================================== Second copy this command and past this into the console 3 times, press enter; press up and press enter again; repeat till all say 0: player.removeitem 1909d6; player.removeitem 1909d1; player.removeitem 3e577; ====================================================== Third copy this command and paste it into the console: (The remove command is only needed if you have an extra pipboy.) player.equipitem 21b3b; player.removeitem 6d7b8 ====================================================== EXAMPLE IMAGE OF PLAYER INVENTORY
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In response to post #54932378. A one inch section for every day/week/month before release. Eventually you will get the full image. lol
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In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473 are all replies on the same post. They said MO1 not MO2. *Replying from the forum is annoying*
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Remember that it is not the same thing as the old NMM did, corrupting your data folder easily.TanninOne is helping them make the new Vortex, so you know Vortex will have some aspect of MO2 in order to help minimize data folder corruption. *EDIT* Seems BlueGunk, Yggdrasil7557, and I all have the same thought at about the same time, lol. :wub: Here is the link to help the people with Facts about Vortex and its Virtualization: https://www.nexusmods.com/skyrim/news/13257/?
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Sorry I did not reply sooner. My mod takes up a lot of time doing the vis data, and it keeps breaking when I update, or so it seems. As far as better settlers goes, I have it before SE and Never had an issue. Well, as with any mod, there is always a chance it will have changes we can not avoid, no matter how hard we try. You have so many mods I can not even fathom where to start looking. Also, it is possible that your save is corrupt, but the only way to test that is start a new game; give yourself levels, armor, weapons and a few supplies and start playing.
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New layout looks awesome, but It is bulky/too big, on Desktop. If you can reduce the space needed and give them more of a LEFT to RIGHT layout that would be great. By left>right I mean, it NEEDs to use up the space given and not waste so much by listing everything on the left side. Also the main page has TOO much space on the sides. Things of note: Where once I could see all my mods in about half the screen, now take up a whole screen. The mod controls alone take up double the space.The main Nexus page looks great, but the pictures take about almost 3x more space on the screen making scrolling almost 4x as much.Images if what I was thinking: Main Page: Mod Page:
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I do not fully understand/know how to make/change meshes. I have played with blender but it never gets very far. If you build a lot of things in a settlement you know it starts to lag/fps sink, a lot. And since the game does not rebuild new Vis/occlusion data on the fly it is up to us the modding community to try and make things work. So my question for anyone that understands this: Is it possible to make a mod that either include occlusion planes inside the walls of buildings and walls we can build, or is there a way to add a workshop place-able occlusion plane/box and scale it?