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Valyn81

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Everything posted by Valyn81

  1. I was going to say that fixing the nav mesh should be the first thing. A few other things to try testing: Loading only this problem mod in the CK and see if you get any popup errors. Load problem mod and generate new navmesh data. Test. Load all most you are using in the CK, if possible, you will need to enable option in the CK INI for loading multi masters. Then make a test patch with the problem area(s).I should mention that if the mod changes buildings in the area you will need to generate new navmeshes for this mod. unless you like you companions and NPCs running into walls or getting stuck. navmeshes are easy to redo, it take a few minutes. I have to say, that mod author was either lazy or forgot. Let him know about that issue so he can fix it.
  2. The one thing I really like is vertical spawns I really how this new mod will have enough vertical spawns to at least feel like I need to be cautious. currently with the old mod is disabled because it caused about 80% of the CTDs, and it is really boring! :sad:
  3. I think I am dreaming, I was just looking at the original WOTC mod in FO4Edit and CK. The sheer number or spawn points and the errors of duplicate/conflicting spawn points in the word was shocking. I saw the second stick note and I am wondering if that is why I always get CTD randomly when visiting the Downtown area. If i disable the mod most of the time is seems to fix the issues for testing. Then i just walk outside do a 'KAH' walk back inside and sleep for a week. seems to fix the issue most of the time. With that said; If you are making a new and improved WOTC mod I will be super excited to use it. This first mod has been the only thing that I can not be without. The game is just too boring without it.
  4. First; load the game but do not load a save, then quit. If you have a CTD, Remove the mods or unload the most recent mods and try again. Three really critical question people need to know so that you can get a good answer: Does this happen every time you quit the game? Does this happen only if you load a save and then quit after as normal, or does it happen even if you do not load the save and quit right away?? Does it crash with mods in your load order or does it crash with no mods active?
  5. Thanks to Agentsmith on the Bethesda forums: in the " CreationKitPref.ini " , search the line named " iPreviewH=1000 " , also modify " iPreviewW=1000 " , u can put over 1000 , if u have a bigger screen https://community.bethesda.net/thread/10341?start=0&tstart=0
  6. Thanks to Agentsmith on the Bethesda forums: in the " CreationKitPref.ini " , search the line named " iPreviewH=1000 " , also modify " iPreviewW=1000 " , u can put over 1000 , if u have a bigger screen https://community.bethesda.net/thread/10341?start=0&tstart=0
  7. This mod is not working anymore. All DL links are dead even with prem membership.
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