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Posts posted by GuerillaWarlord
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http://www.newvegasnexus.com/downloads/file.php?id=36920
Try this it makes it so that no armour has disguise, but if you want to be disguised at some point you can use an id card
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I will probably go for the standard rougue type class, using bow, duel swords, sneak and stealing my way through the game
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I really wish i did'nt read that it kind of makes you see how much time you can waste on games, which i have invested thousands of hours into games just grinding for items :ermm:
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I love you man seriously haha, it worked i have been going through the tutorials this last week and totally forgot it was ontriggerenter.
Thanks for all the help and kudos to you
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It is a primitive cube, which you walk in the area to activate the script which ideally should finish the last quest stage and start the next updating in the pipboy aswell
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Just tried it still didint work, thanks for trying anyway
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This is the script i am using for it, is this right?
scn GWSQ1stage20SCRIPT
Begin OnActivate player
if Getstage GWSQ1 == 10
setObjectiveCompleted GWSQ1 10 1
setObjectiveDisplayed GWSQ1 20 1
endif
End
I have also tried this
scn GWSQ1stage20SCRIPT
Begin OnActivate player
if Getstage GWSQ1 == 10
setstage GWSQ1 20
endif
End
But no matter what it just wont activate in game, can anybody see what i am doing wrong, this is really annoying me, so help would be very much appreciated
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ah thanks, its always something simple like that kind of dissapointed i couldnt work that out for myself haha, but anyway thanks for the help from everyone
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Documents -> Games -> FalloutNV
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i just tried setting the Speaker NPC, as it turns out i forgot to do that, but i am still having the same problem
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hmm i have done that but maybe i made an error somewhere
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I have been working on a quest mod and i have all the dialogue just about sorted except the topic GREETING shows up when talking to any Npc, what could be causing this?
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thanks that should be useful and i will check out your mod aswell
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yeah it turns out the method described was basically what i did. I think it is to do with the collision object, thanks david i will check out your mod aswell
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ah thank you i had just about given up, never thought of using fnvedit although it does seem quite obvious know you said it haha
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Yeah i also thought Dead money was a huge let down but im a sucker for fallout so ill probably end up buying all their dlc's anyway haha, but i do hope there will be something special in this dlc to set it apart from the main game and dead money
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i seem to be having a hard time making this work, it is not the scripts or anything as they work fine as have tried the, with a plant as an activator but for some reason i can not use a poster with the exact same settings for an activator, this is getting kind of frustrating :wallbash: so if anyone knows a way to do this please let me know, thanks
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http://wearearcade.com/news/news-new-fallout-new-vegas-dlc-content-title-leaked/
I dont know if any of you have seen them but it was just posted today so i thought i would share
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ah thanks for that, i can use the geck pretty well but no clue about scripting, so this will help a lot
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i have looked about a bit and cant really find an answer to this so any help would be appreciated.
and by message i just mean the one that appears int he top left not a box in the middle of the screen
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watch this http://www.youtube.com/watch?v=RsKTjcRKIC0
but yeah in the future i would recommend looking around the site for answers like this, most basic questions like this have been answered
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I have recently started retexturing armour/clothing for use in my game they work fine, but for some reason i can not get the custom textures for weapons i have created to show up on the items however they do show in the actual data menu for the weapon but not whean i place them anywhere, so my qustion is are weapon retextures done differently or is it something i am doing wrong? any help would be appreciated
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i would very much like to see this mod aswell but imo FFX Rikku has better outfit :tongue:
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anyone want to make a voiced Dean Domno companion?
as far as i know there is only one dean companion mod and it isnt voiced and was made pre dead money dlc, it doesnt have to be lore friendly just put him out in the mojave somewhere i would appreciate it if anyone offers to do this
edit: just realised i typed the title wrong *Facepalm*
problem with script showing up in geck dropdown menus
in Discussion
Posted · Edited by GuerillaWarlord
I am trying to create a follower in the GECK and have written a script which shows up fine in the object window, but when i try to select it in quest data it doesn't show up.
I have made sure that there is no problems within the script and have tried restarting the GECK just in case but have had no success.
So if anybody has experienced this could they tell me the solution to this?
Any help would be appreciated.