-
Posts
386 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by omeletted
-
-
No, Wrye Bash is the way to go. With the proper load order and bash tags, there's no need to mess with merging stuff.
-
I faifh, I know where you are coming from but Neph is right. Any kind of compilation is way too much of a pain to even get started on and the majority of the modders still around won't agree to one. Just search on Beth for these kind of threads if you want to read about all the reasons, they invariably get locked in the end as well. Heck, there's one active thread right now.
-
In additon, I cannot find the "Hide no conflict rows" option. It is neither in the "Apply Filter" window, nor in the context menu option that pops up on right-clicking the esp. Where would I have to look for it?
At the right-hand side window, right-click anywhere and you should see the option in the context menu that pops up.
Anyway, as you pointed out, just loading both mods and applying a filter seems to do the trick, with some interpretation. In my case, I mainly need to detect objects that are present in the first esp, but have been deleted from the second. As it seems to me, those items are recongnizable in the first esp by having no highlighting at all (just white background). Hope that's correct. They're a bit more difficult to detect, because they'res are not marked as conflicting rows. So it requires a lot more scanning through the list in order not to miss anything. But it might work.
Yeah, anything only present in one esp but not the other wouldn't have any background colouring. If the record is in both but are the same it'd be green. So shouldn't take you long to eyeball everything.
-
I usually just use Tes4Edit, it has a compare function as well. Much easier to work with and you can see exactly what was changed. Might not even have to use compare really, load both and you can see which records are different. Use the "Hide no conflict rows" option to see just the differences.
-
Sinblood LethalMajesty Weapons. Enjoy. :happy:
-
Certainly, just click the green Managed Tracked Files at the Tracking Centre.
-
@ sharpshooter8: The author lost all his work on the screen splatter mod in a hard drive crash, so it was never released and never would be from the look of things.
-
Interesting, I don't see any option to unskip. The information is saved in WB's installer database, only way I can figure out how to override it is rename the mod package to something else so that WB would treat it as a new one.
-
You can use OBSE's GetEquippedCurrentCharge command. :)
-
The Talon of Akatosh? Not exactly the traditional stone but similar and the sword looks good.
-
That shouldn't be as expected, but no clue how to explain it. :P I'm using OBSE and the patch, seen Oblivion get as high as 2.8GB. Also using OSR, maybe it helps?
-
Hmm, there's a fair number of non-english mods for Oblivion. Does this mean they are all not suppose to be there?
-
OBSE temporarily clears the flag to calculate the CRC of the .exe to identify its version, it doesn't interfere with the 4gb patch. Not certain why you're not seeing any gain, how are you measuring that?
-
Just need to add the activate command, also would be better to have the setstage happen only once:
Begin OnActivate Activate if (getstage QuestID < 20) Setstage QuestID 20 endif End
-
Click middle mouse button instead on the images to open them in a new tab, you can open all the images you want to see like that. Problem solved. :happy:
-
-
In this particular case, that is a modders resource made by the author so there won't be any copyright issues. Of course, it'd still be courteous to inform the author of the usage. I have seen meshes made for Morrowind converted to Oblivion so it's definitely doable.
-
Don't know of anything like QLM, but there's a couple of mods you could look into.
-
OP was already answered at the Beth forums. :P Basically the easiest and most compatible way is just to change a few game settings and some scripting magic.
-
It's already possible with Wrye Bash. You can save your load order list and have a different Save game profile for each of your characters. Switching profiles will automatically activate the load order list it was active with, if something is missing you can manually load it with the saved list.
If that isn't enough and you want completely separate Oblivion installs, check out Multiple Oblivion Manager also known affectionately as MOM. :happy:
-
Coronerra's maximum compatibility skeleton.
If you follow the readme I believe there is instructions on how to use it with NPC monsters, but not sure.
No, these creatures use a completely different skeleton. Coronerras' isn't useful here.
It's stretching the mesh and texture laterally, accross the map or diagonal accross the screen. Where can i download these skeletons, will this over-write the skeleton file for the Clannfear Matriarch and Patriarch in Mart's Monster Mod? When i open MMM in Construction Set, and open up the Clannfear Matriarch i also see mesh and texture stretching too.
Guessing you've recently installed UOP v3.4, it made some fixes to Clannfear and Daedroth meshes which conflicts with FCOM. Delete the following:
Data\Meshes\Creatures\clannfear\Clannfear.NIF
Data\Meshes\Creatures\clannfear\skeleton.nif
Data\Meshes\Creatures\daedroth\Daedroth.NIF
Data\Meshes\Creatures\daedroth\skeleton.nif
That should fix them.
-
Welcome. :P
-
No need for mod. Open Oblivion.ini and search for fDlgFocus, the higher the value the less zoom.
-
First, I want to use WZ_Inventory while using DarkUI DarN, but I'm not sure which version of WZ_Inventory to use. The Original, or one of the two fixes. The descriptions for all four mods is less than amazingly clear on this point. So, clarification?
Don't need any of those, DarkUI Darn already comes with wz Inventory.
How do i use the console to remove an ability
in Discussion
Posted