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Posts posted by omeletted
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Yes, you're just suppose to right-click and rename it. There's a separate archive with the esp files.
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Well, they did mention the changes in the changelog, most mod authors just haven't gotten around to updating things yet. :)
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No no, both links are on that page. To make things easier, here you go. That is QTP3Redimized.zip, after that you'll need that patch. The original package they were talking about was the original version, which is this one, not the one you needed.
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There are several varieties of QTP3, regular could mean the original. Redimized is another version of that. So, to be clear, download both files from here and install them. The smaller file is just a patch.
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You don't need to unpack the BSA file, just rename it accordingly... BSA files don't show up in OBMM. It'd make it harder to install new versions when they're available since you've unpacked all the files. I suppose you could leave it as it is for the moment though. You were suppose to rename it to "Mart's Monster Mod.bsa" if you're only using MMM, for example. Then install the archive with the esp files.
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Yes, it's worth it if you can get it working right. :)
Hmm, the wall thing might be related to DR as well, some people have mentioned that. Never could actually pin it down to anything concrete though. Did you install any animations/skeleton replacers perhaps?
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That is from Deadly Reflex, and nope no way to just disable head bob. Also, use only one Natural Weather and DR Timed block plugin.
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Nobody has figured out why the spell causes CTD's for some people, best avoid it for now. I used it a couple of times with no issues but find it too over-powered.
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WB 292 breaks backwards compatibility with wizards due to some changes in the scripting language, mods need to be updated with new wizards. BBC hasn't gotten around to it, All Natural has for example.
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Looks like you have OBGE shaders enabled, since you're using the support plugin there should be a misc. item in your inventory. Click on it and you should be able to see the menu to enable/disable the shaders.
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You're still not using Wrye Bash then, specifically v292? Because that's causing some oddness with a lot mods with cbash being on by default.
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Here's a wiki entry that might help.
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I found that BOSS had renamed Oblivion.esm to Oblivion.esm.ghost
BOSS doesn't do that, it's either the auto-ghost function of Wrye Bash or OBMM Extended. You might want to check whether you have it turned on in either program.
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We'll need to see your mods list. Also you can try disabling your mods one by one until you find the culprit.
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That's odd, though I don't remember how it was like in Wrye Bash 275 but it should be in the same place I think. Anyway, you should consider updating both BOSS and WB, do remember to disable cbash with WB 292 as it still has some kinks. Glad you've kinda sorted it for the moment. :happy:
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Ye gods, Leakingroof you're finishing everything already? :blink: Thought I could do at least one more section. Good job! Guess LHammonds will have to request volunteers from the admins/mods to do the auditing now lol.
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1. Try Scathe, it shows damage dealt Borderlands style. There was at least another mod that does what you want, but I can't recall the name.
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Was going to suggest updating to at least v1.65 but it seems they don't keep it in the archives. v1.7 doesn't play well with anything less than Wrye Bash 292. It's odd that the update .bat isn't in your folder, maybe check the original 7zip file and see whether you have it. To enable auto update in Wrye Bash, right-click the column headers when you're in the Mods tab, select the option "Always Update BOSS Masterlist prior to running BOSS". If you want to manually download the masterlist yourself, right-click this link and Save as masterlist.txt.
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Well i wasn't quite sure of what mess i had made until I had already installed RPG-BlackDragons Ultra HDR. But in their readme it says to back up your HDR004.pso which i never did. Now when I play the game I am stuck with a really horrible shader effect; dark and shallow in depth.
So i think there was a default HDP004 before i overwrite it with the RPG-BlackDragons Ultra HDR one.
Then just get the official shaders pack I linked to, you were suppose to export the file from them. As for your screenshots, actually looks like there are some OBGE shaders active?
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Not quite certain what you're asking for. If you want the original shaders, you can get it here. If you actually want HDR004.pso, that's from RPG-BlackDragons Ultra HDR. And if you've actually installed it right, you shouldn't have HDR004.pso in the Shaders folder.
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If you run BOSS from Wrye Bash, there's an option to always update the masterlist before sorting. Otherwise, you need to run the update manually. Latest version of the masterlist is 2799, check if you have it.
In BOSS v1.7 just run BOSS GUI.exe, there's an option to update. Prior to v1.7, run BOSS - Update Masterlist.bat in the Data directory.
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Deadly Reflex 6? Nudity meshes were included unintentionally and are safe to delete. Go Data\meshes\characters\_male and delete the following:
body.egt, femalefoot.nif, femalehand.nif, femalelowerbody.nif, femaleupperbody.nif, foot.nif, hand.nif, lowerbody.nif, upperbody.nif upperbodyhumanfemale.egt
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Well, there is Kyoma's Journal mod and Note to Self.
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Dang omeletted, you are a freakin' machine. I'm only doing check up-type of work and have a hard time keeping up...in fact, I'm way behind!!! :blink:
Yes, Leakingroof and I are the wiki machines. :devil: At this rate, think we might be able to finish the conversion by the end of the month... Thanks for the tip about #:, I'd been using <br>.
For Omeletted - The wiki AlienSlof is gone - You have a link to SlofsHive, which has now changed to SlofsLair http://www.slofslair.co.uk/index.php
Thanks, updated. :) Though I wonder which news post it originally linked to.
Starting on Using Mods and Utilities next.
Edit: All done.
http://www.fallout3nexus.com/articles/article.php?id=145
http://wiki.tesnexus.com/index.php/How_to_handle_load_order
http://www.fallout3nexus.com/articles/article.php?id=312
http://wiki.tesnexus.com/index.php/Making_a_non-replacing_mod_for_custom_models/model_replacing_mods
http://www.fallout3nexus.com/articles/article.php?id=188
http://wiki.tesnexus.com/index.php/Making_your_NPC_mods_compatible
http://www.fallout3nexus.com/articles/article.php?id=226
http://wiki.tesnexus.com/index.php/Simple_FOMM_load_order_tweaking
http://www.fallout3nexus.com/articles/article.php?id=316
http://www.fallout3nexus.com/articles/article.php?id=317
http://wiki.tesnexus.com/index.php/Spawn_guide
Not certain whether these are useful, merged and converted.
http://www.fallout3nexus.com/articles/article.php?id=46
http://wiki.tesnexus.com/index.php/Uninstalling_a_perk_mod
Not doing these:
http://www.fallout3nexus.com/articles/article.php?id=11
http://www.fallout3nexus.com/articles/article.php?id=19
Not useful?
http://www.fallout3nexus.com/articles/article.php?id=93
http://www.fallout3nexus.com/articles/article.php?id=94
This is more comprehensive.
http://www.fallout3nexus.com/articles/article.php?id=155
Not needed since FOSE works with german version now.
http://www.fallout3nexus.com/articles/article.php?id=299
http://www.fallout3nexus.com/articles/article.php?id=43
http://www.fallout3nexus.com/articles/article.php?id=60
Better covered with this
http://www.fallout3nexus.com/articles/article.php?id=258
Mart's Monster Mod
in Mod troubleshooting
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