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olha2

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Everything posted by olha2

  1. could you link some of these "dead links" also most people have moved on to Skyrim and abandon Oblivion modding scenes some are busy with personal life and what not
  2. i'm not to sure where to look, i got this infront of me now: http://postimg.org/image/nmwzmp7kf/ -edit- i looked into the script but i think i'm looking at the wrong one: http://postimg.org/image/93tuh0qgb/ The Code, i don't the fatige drain here, or am i mistaken?
  3. Sup Nexus, so i wanned to edit the catapult effect from the Midas Magic mod to drain my fatigue for longer time so i don't recover while still in air and get "teleported" to the ground below me. I looked into the construction set and tes4edit but i'm unable to find how to change this. Could someone assist me with this? Disclaimer: i'm not the owner of Midas Magic mod nor have i helped in making the mod in any way, i will not redestibute my edited version. All credits for Midas Magic go to Xsilverbuller the creator of the mod. I take no credits in the making of the Midas Magic mod
  4. Sup Nexus So anyone know what happend to this?: http://forums.bethsoft.com/topic/1042037-wipoblivion-prelude-kvatch/ was the file ever released? any info about what heppend to the author and the mod? any info will be cool
  5. FaceGen? SpeedTree? links? info? - Oblivion uses FaceGen SDK to create actor's face, so you can transplant FaceGen-made face into your saved game(if you have tool). - SpeedTree is for trees. Aaahh yeah i think OBGE has something for FaceGen aswel, Thanks for the links
  6. FaceGen? SpeedTree? links? info?
  7. Hey people of the nexus. i wanned to know: do's anything like Open MW for Morrowing exists for oblivion? For people that don't know it: https://openmw.org/en/
  8. we have Oblivion Stutter Remover which allows us to replace the heap (the thing Sheson's Memory Patch fixed) or/and you can use the "more heap" mod and we also have enboost http://www.nexusmods.com/oblivion/mods/44985/? http://www.nexusmods.com/oblivion/mods/23208/? http://www.nexusmods.com/oblivion/mods/45266/? anyways about the limitations. Oblivion do's not have the same issue as fallout where there are things not loading, however oblivion's engine has a few problems the one of them being that oblivion only uses 1 core. you can not (no not even if you edit the oblivion.ini) let oblivion use more then 1 core. and oblivion runs on the gamebryo engine. yes i know this contradicts what i said above, (Well amusing what you said about fallout not loading assets is true.) -edit- its a bit late now so imma head off. but ill edit this post 2morrow with more info
  9. Search function is not working on the oblivion nexus it do's however work on the skyrim nexus when i search for something (something that i'm 100% sure it exsists) i just go to this page: http://www.nexusmods.com/oblivion/mods/searchresults/?
  10. http://forums.nexusmods.com/index.php?/topic/2006224-all-2k-and-4k-texture-pack-mods-for-skyrim-i-found-so-far-would-need-more-help-finding/
  11. I believe you need to install Oblivion outside program files folder or you will need to start the game with the original launcher.
  12. Yes http://www.nexusmods.com/oblivion/mods/35097/? Thanks
  13. http://www.nexusmods.com/oblivion/images/104145/? is this the flying castle mod? or what is it from where the character is standing?
  14. you can choose how mutch cores a program should use with Task Manger so i'ma do that see what happens.
  15. Yeah, guess thats what you get with a engine and memory problems like these. Well thanks a ton, imma play oblivion now
  16. its discouraged to use NMM with oblivion or any other game released BEFORE the NMM was made. if u want me to help i would really need to have your modlist, in worst case scenario print screen it and upload it to image host then post link here. also if u can profied a screenshot of the problem itself it would also help but better way would be by going to: C:\Users\<InsertYourUserNameHere\AppData\Local\oblivion and open and paste the content of the file called: plugins.txt
  17. i've played without TIE today. expierced less crashes but still had a crash :( but its better now then before, Thanks. Any more recommendations?
  18. @David ima try playing without Maskar's Overhaul for a day see if i crash. @Maskar in that case i doubt your mod is the cause but imma test it anyways, if i stop crashing then by your explanation i'm gonne assume its rather by a incompatability with your mod rather then your mod causing it on its self
  19. Sorry weekend was bussier then expected, diden't have the time to do it, ill look into it ASP
  20. Yeah i know, but i used to play a modded oblivion with less crashes a LOT less crashes so i was hoping it was some mod causing it that i could simple remove. and talking about memory i'm using More Heap also i'm using the following OBSE Plugins with the latest OBSE version: Better Cities Helper.dll Construction Set Extender.dll (unrelevent but ill post it anyways) Elys_USV.dll FastExit2.dll NifSE.dll (i don't think any of my mods is even using this one this time around) OBSE_EnhancedCamera.dll obse_jail_fix.dll obse_training_fix.dll SeeYouSleep.dll sr_Oblivion_Stutter_Remover.dll my crashes are when i'm running around in Cyrondiil i will suddenly get a CTD. 1. Will give it a try 2. i have LOD disabled 3. i have that 4. i don't think i can get used to that. but ill see what i can do about my speed 5. yeah i've been doing that. .p.s. not using any kind of texture replacers at all. i am using enboost (no visible enb changes active)
  21. you don't have to type it use Wrye Bash and get your modlist from there, heres how to do it in bash just right mouse click on the bar called: "file" : http://tinypic.com/view.php?pic=sg4bup&s=8#.VFYFqfldXv0 wrye Bash link: http://www.nexusmods.com/oblivion/mods/22368/? also try disabling ImpeReal City and see if the problem is gone, if not readd re-add it
  22. Hey Unfortunate here i am again. sometimes i crash for no reason which mod could potentially be the cause? please all help is welcome even if its only a huntch if you have any idea please let me know Active Mod Files:
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