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crazylion

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Everything posted by crazylion

  1. Did you create the Skin partitions in NifSkope ?
  2. I would make a collision-box/Trigger box above the oil just high enough that you are able to block with the torch and the torch will enter that collision box than you can attach a trigger script similar to the gas trap that will set of any attached child oil and boom - would also work if you drop an torch in it. the disadvantage you have to manual add this trigger box to all oil spills in game and attach the oil meshes to it.
  3. That sounds promising. Will use it immediately Thanks for shareing this here CL
  4. Sorry i can not be more of help but i would check the settings in your graphic card rather than in-game settings also update your driver might help
  5. Sounds pretty much as z-fighting > two layer of texture fighting to be seen maybe this link helps you
  6. More information would be helpfull so anyone can better understand your issue. What do you mean with "shimmering" - unnatural reflection(texture issue) or glow through bloom effect, maybe a screenshot help's Are you useing vanilla texture or custom texture mod? CL
  7. As pathtopower said one of the mod's must have installed a custom mesh for chest’s as the normal map shows in game(hence purple) the texture map is missing. If it would be vanilla the texture in the bsa files would be used. Another option is an esp file changes the texture of the chest's through an custom texture set which is missing or can not be loaded. Use the SSEEdit and load all mods. Inside SSEEdit open the Skyrim folder clutter/containers/chest01 see if anything conflicts with the cheast01 clutter/upperclass upperchest01 depanding on which chest is missing its texture. According to your load order i would suspect the thiefguild or banditcamp mod. A simpler solution is -> go to your data/meshes/clutter/ folder see if you find container/cest01/chest01.nif or upperclass/upperchest01.nif and delete them check in-game if that solves your issue (the custom meshes would be replaced with vanilla) if this files are not present use SSEEdit. hope that helps CL
  8. Hi there this is a tutorial of a sword but arrows are very similar - anyway the arrow requires 2 meshes one static for the quiver and one projectile. Start with a simple sword first Video
  9. I recommend you use the ported version Skyrim Special Edition Ebony Blade
  10. Hello When you import Meshes from the Games into Max they are editable meshes and most likely the vertexes are not welded. So select the Door and make a editable poly out of it, then select all vertexes and weld them together but be careful when you select the welding factor, choose a very small amount like 0.001 to make sure only overlapping vertexes weld together. That is the reason why conjoining edges are not highlighted in the uv editor as they are actually not joint. If you redo the whole UV map than I would highlight the polygons you like to be together on the model and use the Reset function under Peel in the UV editor. Is most likely the fastest way to get a good result. Repeat that for every surface then select all UV's and relax them. Cl
  11. did it work before for BSTriShapes? as much as I know only NiTriShapes have the UV editor Option.
  12. can you send a screen shot were you try open the editor?
  13. There is no reset button but you can simply re-install And the UV editor is only available if the selected mesh has UV's Which Version are you using? CL
  14. Reading this sound quite excessive and makes only sense if the portcullises are not animated but if you use the vanilla animated portcullises and use them as door you have an option inside the Object-Reference to toggle open by default.
  15. Hi again than I guess its an alpha blending issue check the settings of the NiAlphaproperties
  16. hi did you edit this objects and changed settings for collision in the nif-file?
  17. Hi Before you export from Max, make sure you reset your xform as well as transform and scale of all of your objects and collapse the modifier stag if you use skin modifier(looks like some cloth) make sure all vertices have a weight and the skeleton is visible
  18. #Jawsuleashed nice idea but that is unlikely to happen you want next-gen graphics that means all and every single texture from skyrim has to be rework as most new game engines are using physical based rendering - as an result most of the meshes need to be tweak to fit in the better graphics too. Pretty much you have to redo the whole game including the mods you like to include. Na here is the point when you have to redo the mods than you pretty much don't have to ask the original mod author for permission as you actually don't use any of there assets (contents created with ck anyway belongs more or less to Bethesda) Ask yourself the question - when you have to put in so much work(which cost money) and go with the same old gameplay and story which every-one already knows?? From a business perspective that makes no sense and with all the rumors and wishful thinking I don't think that Skyrim is the game that Bethesda is going to "re-master".
  19. Hi is that what you are looking for ? http://i64.tinypic.com/2ecme5t.jpg CL
  20. same here, and I thought its my browser or so - got me real crazy but now I am glad I am not the only one :smile: unfortunately for all of us
  21. For some unknown reason after days of trying it worked suddenly Thanks anyway
  22. Hi everyone have a strange error encounter as I try to upload a new file I receive following message ErrorThe site has run in to a problem, please look at the error message below... The file name can only contain letters, numbers, spaces, brackets, periods, hyphens " - " and underscores " _ " the file name is CLOrcishWeaponSetV1.7z and I try many different File Names using only letters, nothings seams to work - interesting enough is the fact that the first time I uploaded this file to the Nexus it worked, unfortunately I had to deled it and try now to upload a new version of it - without success The only thing I can think of could be some Font issue but I also did change them - no positive result Has anyone an Idea what I am doing wrong here Thanks for your help
  23. I created a new Bow mesh which works fine and Bow morphs as expected, but I also included an animated texture to the Mesh. Everything works fine except that the additional parts are not bend with the bow when his is been drawn. Is there anything I overlook or is it even possible to do so? Help is appreciated, download link is here http://oblivion.nexusmods.com/mods/43997/ Thanks for helping Crazy Lion
  24. I created a new Bow mesh which works fine and Bow morphs as expected, but I also included an animated texture to the Mesh. Everything works fine except that the additional parts are not bend with the bow when his is been drawn. Is there anything I overlook or is it even possible to do so? Help is appreciated, download link is here http://oblivion.nexusmods.com/mods/43997/ Thanks for helping Crazy Lion
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