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MarkInMKUK

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Posts posted by MarkInMKUK

  1. The "normal" Game of the Year comes with Obivion, Shivering Isles expansion, and Knights of the Nine, and is automatically patched to the latest version when you install Shivering Isles. There may be extras with the Anniversary edition - I don't know.

     

    If you want the other Downloadable Content (DLC) expansions from Bethesda, you will need to buy those online at their web site.

  2. Please add post the following information:

     

    Windows version

    Install path of Oblivion (e.g. c:\Program Files\Bethesda Softwairks\Oblivion)

    Oblivion source (Game of the Year disks / Steam / Impulse / D2D / other)

    Oblivion version (find the Oblivion.exe file in the game directory, and rights click it - select Properties and then the Details tab - look for a version number)

    Any of the Unofficial patches you may have installed (there are at least four)

    Any mod handling utilities or game extenders you have installed such as OBMM/OBSE/Wrye Bash.

     

    Then, while waiting for a reply, read all of the readme files and check you didn't miss out on a required file - a lot of mods use Oblivion Script Extender (OBSE) or require another mod to be installed first. If that fixes the problem, then please at least post and let us know.

     

    If you are on Vista or Windows 7, I strongly recommend you move the Oblivion installation to C:\Games\Oblivion - the rest of the post (behind the spoiler tags)will tell you how. Check the basic install works, then add the mods one by one.

     

     

    If you have Windows Vista or Windows 7and are thinking of modding, do yourself (and us, because you'd no doubt be asking for help with it later) a BIG favour and use Bben46's guide here to move the game from the default install position to C:\Games\Oblivion. That stops the UAC from mucking up just about every mod you try to use, including (sometimes) official patches.

     

    Many mods will require you to be patched to version 1.2.0416, and a lot will require the Shivering Isles expansion - if you don't already have Shivering Isles, buy it and add it to the game, THEN patch it (otherwise you'll need to uninstall and reinstall from scratch to add Shivering Isles later).

     

    I strongly suggest adding the Unofficial Oblivion Patch (UOP), the Unofficial Shivering Isles Patch (UOSP), and (if you have Knights of the Nine and/or any of the official downloadable content files, the Unofficial Official Mods Patch (UOMP), plus the Uofficial Patch Supplementals and the UOP Dark Sister Voice Fix. They between them bugfix several thousand bugs and errors, and make the game much better to play.

     

    Other "essential" mods are Oblivion Script Extender (OBSE), and then Fast Exit and Windom Earle's Oblivion Crash Prevention System (weOCPS) - the pair of those greatly aid stability and stop many of the more common crash scenarios from wrecking your game.

     

  3. The first loss is in your system spec - diwngrade of clock speed. Oblivion is pretty much only a single core product, so you are now using effectively only 3/4 of the processing power you did before.

     

    Also try the 3GB memory patch for Oblivion - some people swear by it - other swear at it!

     

    The usual suggestions also apply - defrag, antivirus "on access" scan, etc.

     

    And Windows 7 CAN run the old hard drive, just hang it on as a slave - using an expansion card if you don't have the right kind of bus on the motherboard.

     

    Oh, and if you have an IDE ribbon with your hard drive and a DVD drive on the same cable, time to add another ide cable and separate them, or replace one or the other with Serial ATA - an IDE cable runs both devices at the slowest device speed.

  4. In reality, pretty few people are now muscular or in shape. Back in this kind of time (18th century), people were generically scrawny.

     

    Depends how you define "scrawny". If you have a culture where standard steel swords are common, people generally learn to use them young. That builds some very impressive muscles. Go look at armour from say the 1300-1500s, and comp[are the breadth of the shoulders with the height of the wearer. Also look for the typically noticeably larger right arm due to sword use. If you tried to armwrestle a typical fighter from that period, they'd wipe the floor with you unless you are a professional strongman, and even then I'd bet on him not you.

     

    That's not to say that other social classes were also build like Arnie, though. Poor non fighters were probably, as you suggested, pretty scrawny. But righ merchants tended to be pretty well padded :)

  5. The two items you are missing are BOSS (Better Oblivion Sorting Software) and Wrye Bash.

     

    BOSS works by downloading a masterlist, and adjusting your load order to match that list. With its help, you have about a 99% chance of having an optimised load order FOR MODS IN THE LIST - it's a pretty big list too. It highlights incompatibilities, stuff known to be very buggy, and sometimes suggests better alternatives. It also works hand in hand with...

     

    WRYE BASH. Killer app for mods. Can be used to merge the data from lots of mods under certain conditions and let them "play nicely", while reducing the number of active mods in your game. It also has a VERY powerful installer, but is rather more complex to use than OBMM. There's a pretty good pictorial guide for the beginner, but some stuff is pretty complex.

  6. The only place which you can obtain the DLCs as legitimate downloads is Bethesda's own site. You can also buy some of them (but I believe not all) on the stand-alone Knights of the Nine expansion disc which is no longer sold but there may be old stock out there. This site doesn't support any alternative means of obtaining the DLCs and, as such, any attempt to obtain them in other ways is treated as piracy, even if you possess the original documentation from a purchase at Bethesda.
  7. An alternative explanation, which is worth ruling out:

     

    If your antivirus is set to do an on-access scan of files, every time Oblivion tries to access the .bsa file to change music the AV will cut in, and scan, before allowing it. Check your antivirus options - and if you can, JUST for the on-access scan, disable the Oblivion (and OBSE if used) processes.

  8. If you prefer females with a "long distance runner" look, try Biu's Adventuress' Body (BAB). Very suitable for an endurance-based girl who runs around the whole of Cyrodiil. Again, not a massive support in the way of extra outfits though, but there is a full set of stoick armour I believe, and there is still a small group of active modders.

     

    Two to avoid if you are after even vaguely natural bodies are UFF and DMRA - they would involve enough silicone to keep Dow Corning in business for years!

  9. If you add Will O'the Wisps, they traditionally lure unware travellers to their doom by guiding them off safe paths to bogs and quicksands. Might be nice to keep that tradition going, just the motion alone causing problems for the character if they follow :)
  10. OK - Being an older game, Oblivion doesn't always play nice with DirectX11. Dig on the Microsoft site for the full admin install for DirectX 9.0C, and try installing that. It may even be in a folder on one of the Oblivion discs, but make syre if's the C version.
  11. That's where you start to need someone who mods a lot, to advise you. I'm ok at defining what needs to be done, but I'm not a modder myself.

     

    If you have three different timelines, and want the calenders to work correctly for each time line, then that is a separate issue again. I'm assuming a separate worldspace for each time line would work, but some of the clever modders here may be able to think of an easier way to do the same job.

  12. I thought the legs looked a little odd at first, but having Googled for frog images, it's the fact that the legs are stretched out rather than in an at-rest position. As they fold up, they will produce the more normal "frog's leg" shape. Toads tend to have fatter, stubbier legs, but also tend to walk more and jump less.
  13. Sounds very much like a dodgy disk - I have seen new software with an error before. You could try copying the CAB file to your hard drive, then using Universal Extractor to extract the dodgy bsa file.

     

    The copy to hard drive will prove whether it's a data error reading the DVD - if it fails you know the disk is physically faulty. If the Universal Extractor can't pull the bsa file out, it could be a corrupted file on the DVD from a faulty manufacturing pressing.

  14. Claudia's Little Secret mod has a decent kissing animation (and rather more than kissing !) - have a word with Grumpf_be and he may be able to send you just the animation file.

     

    Bear in mind that if your characters are different heights, animations may not work well - a 7 foot Orc kissing a 5 foot Bosmer would involve different alignment than a pair of evenly-sized characters. You might have to resort to the "Tom Cruise" method - stand the short actor on a box!

  15. First thing to do - install the game to C:\Games\Oblivion, NOT the default install path. The game was written pre-Windows Vista, and so doesn't take account of UAC which mucks up all kinds of things. Bben46 has written an uninstall/reinstall guide HERE.

     

    The game DOES work ok on Win7 - my own setup is very close to yours with a slightly faster processor, but works smoothly.

  16. Doing the bulk of the work yourself, and asking for help on the individual points as needed, is the best way to do things - that way you are far more likely to get the help you need on the bits you cannot do yourself.

     

    For a mod of this complexity, what you are going to have to teach yourself is "Project Management" - at each stage you have to define as much as possible about the item in question, and break it down into the individual steps.

     

    To take an example - a small desert village.

    Define the landscape (flat sand, surrounded by sand dunes. Palm trees, water pool [oasis], rocky outcrop with cave entrance nearby)

    Number of residences (5 houses, 3 tents)

    Type and size of house (5 x house for two people plus 2 cows and 3 sheep, flat roof, single story, stairs to roof)

    Type and size of tents (1 x trader tent - shop sized, 2 x individual sleeping tent)

    Layout of village (Road to north, track leading south-east, houses around a central opening used as a market, trader tent in market)

    People (already partly defined by residences - 10 in houses, 2 in tents, +trader = 13 npcs. You need to add info such as social class, clothing, and daily AI scripting to start with)

     

    From the example so far, you can already picture the village quite well, and can build on that to define the work needed. You have 5 houses and a tent interior to "clutter", you have house designs and tent designs to find or make, you have 13 npc's to define and script, and animals to define and script. You have an entrance to a cave, which links to another bit of the mod, and you have roads to link it to other places. the trader MAY use the road to come and go, etc.

     

    If you start by defining each location in that level of detail, you will have some idea of the work needed. A modder could produce a village to fit that description by placing houses etc very easily, and that would enable you to build your world rapidly.

     

    If you search using words such as "crusader" in the mods list, you can probably find suitable armor items already defined as resources. Desert-type stuff, try the Elsewyr Anequinae mod. Remember to ask permission for any resource you use, and mention the mod resources in the description file.

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