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Posts posted by MarkInMKUK
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Thanks Wetblanket - that's a very useful mod. With the torch mod that'll really improve realism
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Your best bet might be the mod that makes them carry torches ... not sure how that affects their night sight though
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I'd like to see things like areas of the building that don't QUITE meet correctly, which leaves a gap you can squeeze through IF you are a smaller character, not wearing armour over a certain class, into a "secret passage" - or a similar area which only taller characters can reach (unless you implement draggable barrels to stand on), that kind of thing. Being able to stand on the bed and climb through a window above a door, or onto a barrel, chect of drawers and wardrobe to get out of a skylight would be fun, and only work if you are a compulsive "what can I interact with" player.
Graphical "glitches" - you COULD have a heap of really rubbish swords, but have one which looks identical but every few seconds has a tiny sparkle animation running for a few frames - as if it's a nearly exhausted magic weapon. Take that sword and add a varla stone to your inventory, and it sucks the power and becomes something rather powerful, changing the texture as if the rust had fallen off, and changing the in-inventory name too.
Armour - have a book that gives you a fairy tale about an armour enchantment - "makes leather into ebony" or something - where the character has to speak the words. If you type that into the console as if speaking, your armour changes stats.
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If you are upgrading to Win7, the transfer of files from XP is not perfectly easy - for some reason they prefer you to start with a blank hard drive. Having said that, the File and settings Transfer Wizard does a reasonable job, but for Oblivion you might be better reading Bben46's Uninstall and Reinstall guide (somewhere on the nexus). Remember to install it to either c:\Games\Oblivion (if you have to put it on c drive) or another drive, as the User Account Control (UAC) on Windows 7 will stop a lot of mods installing correctly if it is installed under c:\Program Files (the default). I believe that's the case for many other moddable games too. Also having a specific games directory allows you to set up antivirus exclusions much more easily.
Once on Win7, if you have a nenory card reader slot, stuff a good sized memory card in it and use "readyboost" - effectively this gives you a fast virtual drive as your first stage swap file, rather than swapping to physical hard disk.
Make sure your main system RAM is the fastest your processor/motherboard can handle - any timing improvements you can get that way will help.
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Desert region mod mentioned would be Elsewyr Anequinae I believe.
For massive quest mods, try The Lost Spires and Integration: the Stranded Light.
FCOM does a lot of stuff for you, there IS a pre-setup "Superpack" if you google for it but it adds several optional mods some people might prefer to be without. The Bashed Patch instructions are really useful though.
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The Khajiit with "proper" legs would actually look VERY odd (I've watched my cat walking on his hind legs and it's really not a good look for even vaguely humanoid animations), hence why we're doing the best we can with the digitgrade foot (Razorpony's work at the moment) and working on a full replacement set of stock clothing/armour meshes/textures for that foot (Razorpony again) - the whole substitution then being handled by some of Drake's clever scripting. Once done, adding a tweaked/adjusted skeleton could well allow a body/leg proportion change to make the Khajiit look even more "correct" with just a minor angle/length change. The scripting method could also easily handle altered meshes/textures for clothing mods to suit the centaur, thus allowing it to complete quests where wearing ALL parts of the armour are required, and LOOKING as if that is being done ...
... which means that, along with Drake's work on the Argonian Beautification and Scripted Argonian Feet mods, and a FEW more tweaks to the meshes/textures for THOSE feet, both "canon" beast races in the original game are working correctly. The modified footwear meshes may not need much tweaking to suit the "hoofed" leg mods too, so if you used that as the basis for the centaur's front legs you could import any adjusted meshes very easily, thus just leaving you with lower body mods to fight with.
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I'd suggest "Attack whoever is hurting them the most", as the best method is to kill off the most dangerous attacker, then the next, and so down. You could also build in a bias towards taking out the ranged attackers first unless the melee attack is overwhelmingly powerful, as often an archer or mage is hitting pretty darn hard.
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It's actually a good touch for realism - limitless gold is unlikely in real life. Why would you expect a "normal" trader to be able to buy, instantly, a super-duper-ultra-power-magic-sword-with-bells-on, when normally they only buy rusty iron bows and the like.
If you max your Mercantile skill, you get a bonus amount of gold to each merchant, so it's a bit of an incentive to do that too. However, I agree that at least one or two merchants SHOULD be able to buy high value items, even if only one a day or one per restock of gold. There are assorted mods which revamp the whole way trading works - I personally use Enhanced Economy which lets you fiddle all sorts of values to make merchants have more or less gold at different times, etc.
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The same or similar problem will happen if you try to patch either (a) Oblivion only with the SI patch, (b) Oblivion + SI with the Oblivion Only patch, or © the Oblivion Only US version with the UK patch or vice versa.
If you are running JUST Oblivion, work out whether it is the UK or US edition, and download the CORRECT patch (they ARE different).
If you are running SI, install Oblivion, THEN SI, THEN the "Oblivion WITH SI" patch, NOT the "Oblivion" patch. The SI patch works with both UK and US versions.
If you run a no-CD crack, or even a CD emulator, you may have problems.
Simples, no?
http://greengayle.files.wordpress.com/2010/07/simples.jpg
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The generic dialogue should still work - it'll just pick up (for instance) male nord not female nord
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The best option remaining may be a second PC, with a high-speed single core processor, and your existing graphics card. The faster core speed WILL improve the fps for any object the main CPU has to handle.
Other things to try:
Antivirus: Temporarily disable it, and see if that helps. If so, look at disabling any "on access" scanning for the Oblivion and OBSE processes - they open dozens of files and if each one has to be virus scanned every time it can really hit performance.
Swap File: Move your windows swap file to a different PHYSICAL drive from the game. Having to move the drive head from game to swap to game continually can slow disk access badly and again hit fps rates. That would tend to show up more after you have been playing for a while.
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If I am understanding what you ate trying to do correctly, altering the gender of npc's would cause a lot of problems, mostly with their dialogue.
Any npc associated with a quest and with custom dialogue will ONLY have that dialogue recorded in the "correct" voice, there will not be alternative dialogue recorded in a male voice for a female character, or vice versa. Of course, if this doesn't concern you, then you can manually change the gender of each character in the Construction Set and also adjust their appearance or even import character faces from other people's uploaded mods.
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That was certainly interesting, and I'm sure the people who actually do the 3D modding have taken careful note of the results. Because of the larger feet, he seemed to be running a bit knock-kneed, so maybe an animation tweak might also be needed ... but at least we know from Drake's work you CAN use a custom skeleton on a per-race basis,
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Omega drivers are available at http://www.omegadrivers.net/
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Suggestion - Try installing DirectX 9.0c if you are running Vista or 7 - look for the Administrative Download or Offline Installer. The DirectSound EAX support on Win7 doesnn't exist, and some other sound options may be affected too. Also try different settings in the sound setup for Oblivion. Finally, try an updated install of FFDShow which may fix something.
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Fundamentally, you've added every mod from the "how to reduce your frame rate" list, and now have the reduced rate one might expect. You're very lucky that you get more than one or two frames per second with that load! You don't mention it, but do you have QTP3 installed as well , and texture replacers for the bodies and suchlike? Those will also slow things down a bit, and it is all a cumulative load.
There are a couple of things you CAN try though.
For the crashing, add FastExit and Winston Earle's Oblivion Crash Prevention system.
Certainly add all the FPS patches you can find for Better Cities. Also try turning off the wine barrels and shutters in the Better cities options if you have them enabled. Anvil waterfront is a good place to see the effect they are having.
Get the 3GB patch for Oblivion - it's an old program and doesn't use more than 2GB as installed, but some clever person wrote an improver which helps. No 32 bit OS will see more than 3and a bit GB of your 4GB - it's an addressing limitation - switch to 64 bit to use more (that's a whole new can of worms)
Track down and try the Omega gaming drivers for your video card - when I was running XP they gave me quite a fps boost compared with the current manufacturer's drivers.
Oblivion is a single-core program at the fundamental level - to run it at its fastest, one fast core will easily beat two or more slower ones. Overclocking is not advised.
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Thread hijacking's something that just happens - and while not quite what the thread was started to cover, your project is well within the scope of the things people here are tinkering with. Certainly your input on other parts of the project will be appreciated.
As a side note, maybe try modelling your horse part on the Caspian breed. It's a very old breed originally used by the Persians for chariot-pulling, and it likely to be similar to those breeds used in ancient Greece. The original size of the breed is thought to be about 9 hands (36 inches / 91.4cm) which would scale better onto a human body - which probably also ought to be adjusted to a typical ancient Greek height to get the ratio more correct.
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Well i dont need to reboot my computer, i can just ctrl-alt-del the get rid of oblivion, then i can start it up again.
Not strictly true. A reboot cleans the memory out, a ctrl-alt-del leaves a lot of junk floating in memory and allocated as far as the computer is concerned, so you have less RAM you can use when restarting. Eventually it SHOULD get cleaned up, but Windows isn't always great at the cleanup.
Many regulars here use a couple of add-on mods which reduce or eliminate some of the known crash reasons - Winston Earle's Oblivion Crash Prevention System is a good one, plus FastExit to handle the crash-on-exit problem which is known to happen. You need to install OBSE (Oblivion Script Extender)to get them to run. They massively incresed stability on my system.
Also, if playing Oblivion. kill EVERY un-needed process, and don't try to run chat programs and the like as well. GameBooster can be worth trying - it's amazing how much extra RAM you get with everything else turned off.
There is also a 3GB memory patch for Oblivion - helps it actually use some of the memory you have.
BTW - There's no point in having more than 4GB on a Windows 32 bit system anyway - you need 64 bit to address the extra couple of GB you currently have installed. It's worth reducing the system to 4GB and seeing if that helps the problem - you may get some odd effect where two memory chips are addressed at the same time and causing a crash.
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I'd have thought Fallout might be a better bet to mod for WW2. You also run into limitations on numbers of npc's moving at any one time in Oblivion, so unless the whole of WW2 is supposed to be one man against small groups of soldiers, you'll have a lot of frozen targets - hardly realistic.
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Paint.NET is free and can handle dds files. Good alternative to Photoshop for the impoverished!
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If you just want to use the sliders it should take you an hour or so to make a decent character. Remember you can ~ and type 'showracemenu' to modify your character mid game if you're not happy with it.
Please note that doing the above mid-game can screw up your skills, experience, etc. if you accidentally change race while doing it. Hsndy hint for seeing the face a little less distorted - use the console fov command to set a wider field of view and the face won't look so "pressed against the lens"
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Hi Razorpony,
I guessed the modder was no longer active, but posted the video here as it's a useful reference. I certainly like the snow leopard look for a Skyrim-based Khajiit subrace - would be nice to do it as a variant but I suspect it'd be another custom head mesh to make it look its best. It can wait. What you are doing is complicated enough without me tossing in additional workload ideas.
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While looking forsomething else, I came across this: Real Injury - Alternative Injury System. It certainly looks like a sensible immersion-helper - and a very good way to get killed off easily too!
Anybody tested it in play?
(I *will* be getting back to my playtest soon - been tied up with real life too much recently - sorry)
money making mods
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