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Galacticat42

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Everything posted by Galacticat42

  1. PorroOne has a working flying script that calls the dragon flight animations. Or you could also take a look at FNIS and see how the spells call the animations.
  2. The old Main entrance is unusable. What you can still use is the side entrance which I never changed. The main entrance is just north of Ivarstead. Follow the scaffolding to the door. However, the door is locked as I'm expanding the main entrance on the inside. Behold Oduskol Revak'Dilon! Literal Translation: Snowycrag sacred dead English Translation: Snowcrag Greathall This is just the beginning of the greathalls which lead directly to the chamber where Lucius is set up. EDIT: Almost finished with the hall.
  3. You have to either A) copy the shout's effects or B) make your own call to the animation through Papyrus. I'd call this a nice necro but you do have a legitimate excuse to resurrect it for your own relative question. :thumbsup:
  4. New outside main entrance has been remade. The old one is now inactive. What used to be a large structure of rocks surrounding a waterfall in vanilla is now a heap of rocks surrounding a waterfall and an unearthed ancient nord door. Update: Released a new version to the Skyrim Nexus!
  5. Mmm, I moved away from NMM toward Mod Organizer. No more broken base game from mods for me and it can launch anything you want it to (although only useful for things that launch Skyrim-oriented programs).
  6. @CHB000 Could you give a link to that mod? @prsmcarty Oh wow, thanks for that tip with Radeon Pro. Been having stuttering and that program reduced the full stuttering freeze into miniature stuttering lurches... MUCH more enjoyable! (I have a Radeon HD 6530D 2.4Ghz quad core with 1gb dedicated vram and 1gb shared auxiliary vram).
  7. Perks don't automatically go into the tree. One would have to manually place it on the Skill's tree.
  8. It replaces NMM as it basically is NMM + TESMM + Anti-breaking system. You can launch programs through it like Wrye Bash, Boss, SKSE, etc. to have your mods or you can launch Skyrim without MO to play the vanilla version if you want to debug a mod.
  9. Seeing as how not too many people have the right voice range and only a tiny fraction of those people can even begin to get close, my options are you and any other VA with a similar-pitched voice. For Lingar, I need to check the audit you have.
  10. I use dropbox for files that I share over the internet. It syncs with your computer and acts like another file. (90% of all my images on Nexus are from my dropbox account.) On top of that, there's no wait time, no download limit or anything. If you have it in the file, they can get it with a link you give them as fast as their bandwidth can go.
  11. Although that is Monty Python, the Holy Grail movie is only a miniscule portion of what that group has made. There's hundreds of sketches that stretch from funny to wtf bizarre and the Life of Brian movie.
  12. 1. Put your mod in a zip 2. upload it somewhere 3. link the download in PMs to people who ask
  13. Advertise your mod, get people involved, tell them what your mod is about. The people will come and ask to test it.
  14. You'll have to get a lot of them as they only teleport once you hit the red ring. I'd suggest using an activation field. If the player enters this field down below the cliffs, run a teleport script.
  15. So I'm making a new entrance to a dungeon and to make way I delete a peak object and start carving away at the cliff side with the landscape editor in the CK and save. In-game, the LOD landscape hasn't changed. I went back to the CK and told it to generate a new LOD for that cell (Tamriel Worldspace) but no matter what I tried, the LOD never moved or changed. Please, if anyone knows how to change the LOD landscape, could you tell me the key or point me in the right direction? Google only gives GECK hits which I'd imagine to be not applicable.
  16. @Zinno Erm, after walking the path from Ivarstead to Snowcrag Keep, it turns out what I thought was a Stormcloak camp is actually an event marker mixed with a wolf den. :wallbash: So I'll have to clear out the wolves. Scratch everything... I'm moving the main external entrance to be more in proportion to the inside. Since the main entrance right now is in the middle of the mountain geologically, I'm also going to be extending the draugr barrows HEAVILY. The outside main entrance is on the opposite side of the mountain... :psyduck: However since the nordic dragon ruins are already in place from the old main entrance, I'll be using that entrance as a secret entrance on the opposite side of the chasm. Later. Much later. @Neo You've gotten your new computer set up already and have been playing skyrim right? 'Cuz I've been thinking of overhauling Pinepeak Cavern to take place as the old collapsed entrance. I'll be tossing out the sun roof of course - not like it made sense anyway seeing as how the cave is inside a mountain. What do you think about this? EDIT: Having LOD landscape problems. Thread here. EDIT2: Went ahead and decided to look for another place. Before doing so I cleaned the esp of most unwanted changes.
  17. By the gods my modding speeds are inhumane!! Thanks to the 1.6 hotload feature of the CK, I'm not constantly wasting 10+ minutes just to check how things look ingame! Just save, hlp "Dragonborn Legacy" and poof! Changes made.
  18. You need to finalize your navmesh in each worldspace cell that you modded which means to have the camera vertical of your navmesh and press the finalize button. Only then can the navmesh link cross-cell.
  19. There's an option in 3Ds Max 2012 to create a collision mesh for the selected object. I have yet to use it or figure out if it's any good for Skyrim (which it 90% most likely is).
  20. Inconvenience? I thought it was intentional. :wink: Nevertheless, this is OUTSTANDING work. Currently I'm navmeshing the outside of Snowcrag keep and find that Bethsoft's work is disdainfully grotesque: there's a field of triangles that run directly into the rockface that I didn't even touch. So I'm cleaning up the area and making the main entrance reachable. That reminds me - there's a stormcloak camp just outside the main entrance where Lucius' set-up is. Of course they had no interest in helping a mage, but there needs to be a dialogue that happens between the player, Lucius and a stormcloak guard of the camp if the player happens to not be in the Stormcloak faction. Why would they let the player pass if you're not with them?
  21. Quick Concepts Update: All armor and weapons will be constructed slowly over time and the preferred version will require Lorecraft as to not give the player all the recipes on startup. Each upgrade will have their appropriate sharpening/weighting normal vanilla upgrades. Goltoor (Molten Ebony) 1HWeapons: Molten 1HWeapon -> Reinforced -> Weighted/Hollowed -> Spiked/Serrated -> Infernal 2H Weapons: Molten 2HWeapon -> Reinforced -> Weighted -> Spiked/Serrated -> Runed -> Infernal Staff: Molten Staff -> Hollowed -> Runed -> Sahrot'lah Empowerment Shield (Large & Small): Molten Shield -> Reinforced -> Spiked -> Runed Bow (Short & Long): Molten Bow -> Reinforced -> Stiffen/Loosen -> Weaved String -> Runed Heavy Armor: Molten Chestplate -> Hvy Bone chestcage -> plate overlay -> Runed Light Armor: Molten Chestplate -> Lite Bone chestcage -> leather weave -> Runed Cloth Robe: Molten Chestplate -> Linen Weave -> Runed -> Sahrot'lah Weave Update: Back on the chasm tube, I've broken up the mesh into 8 parts for more texture detail, am currently texturing it, then will put a collision mesh on it before putting it in nifskope. Update2: Alright... So apparently Redshawmodding was banned who offered to clutter the first two rooms. I don't know what he did, but I'm moving on. In light of this incident I'll come back to texturing the chasm tube in favor of cluttering the dungeon and adding a navmesh.
  22. All I see are the 17 locaster guard files and all that comes up on your page for # recorded are the 17 locaster guard files... :confused:
  23. Whenever I hear those two words side by side, I always think of the annoying times in WoW when my 2 minute fear lasted for 10 seconds... I do not agree with diminishing returns, but I do agree with strength oriented HP (the two are NOT the same). A lot of people and a lot of mods like to view the HP bar as a tolerance bar instead. The tolerance bar represents many things and can be broken down into blood levels, how many wounds you can handle before 'giving up', how woozy you are and how hard you can strike. The stamina bar needs a total overhaul. Instead of just being a meter for how many times you can hit hard or how long you can sprint, it should be an adrenaline bar where the default rests at 50%. Any lower is bare willpower, which may translate into stamina. Any higher is an adrenaline rush and an 'overload'. The longer your adrenaline is above normal, the less tolerance (or HP bar) you have when your adrenaline goes away. By changing these two bars in this way, you can effectively create a destructive hulk at higher levels where you are one massive flesh bag of adrenaline. The opposite could also be said. If you train in magick, then your ability to retain adrenaline will wane. Another positive about this system is the effects food would have on it. Things like beef and water could increase your adrenaline regen. (Of course adrenaline can ONLY be manually regenerated by a tone body in action (i.e. running, sprinting, melee combat). This system will also be able to account for guile in which assassin-type players would be able to handle themselves in a fix. So the three archetypes, warrior, mage and rogue, will each have a unique playstyle. Warriors will increase their adrenaline to tolerance threshold which will allow them to fight at full force till their last breath. Rogues will increase their adrenaline and tolerance regeneration threshold, allowing them to make tactical, deadly strikes, but be incapable of taking many hits. Mages will have default values but will have magic to fortify each value upon their playstyle.
  24. First off, you NEEEEEEED to download and use the mod organizer program. Else you will continue to mess up your base game with mods. Now for my mod list - I'm into the realism mods. 1. SkyUI ......... A new UI one can't game without. 2. Frostfall ........... Adds temperatures and a new survival outlook. 3. ASIS .............. Goodbye leveled lists, hello awesomely challenging world! 4. Lorecraft ............ Now how would I know all those recipes without learning them? 5. Warzones ............ Ooooh, so NOW I see how much they hate each other. 6. TRO - Basic Needs ............. Since when can I live without food, water or sleep? 7. Belua Sanguinare ............. Ultimate Vampire Overhaul with new stuff on the horizon with Dawnguard 8. Economics of Skyrim ........... Now how did all the merchants suddenly get Daedric armor to sell? 9. WATER - Water And Terrain Enhancement Redux ........... Now that's water and not just some viscostic goop. 10. The Dragonborn Legacy ............ It's my WIP mod and I can't play without it. Adds shout perks 'n' stuff so far.
  25. Don't forget to take a look at the More Dynamic Injuries mod. I like the way he handles damage.
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