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Posts posted by Dragon32
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I redated the entire mod folder for Tamriel Textures Reloaded to yesterday's date. I also redated the bsa for TR data to an earlier date.
That should do it. I don't know why it isn't. That's how texture replacers have worked for a couple of decades now, loose files are used by the game over files in a BSA. That's why MCP redates the base game BSAs, if needed.
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I'm not sure what file you're redating, you said you didn't have the BSA. Regardless. So when you place texture files directly into Data Files\Textures they're not replacing the ones in the BSA? That's not how I remember things working.
I downloaded NewFileTime and changed the create date and modify date on Tamriel Textures Reloaded and it is still using the TR Data textures. I even manually replaced some textures from Tamriel Textures Reloaded and it still doesn't work.If you use the textures only version then there's no BSA to redate I'm afraid.
Just on changing file dates and times. There's this with Powershell:
https://www.itechtics.com/change-timestamp/
Or get a program. I've used "NewFileTime" in the past but its UI isn't great.
http://www.softwareok.com/?seite=Microsoft/NewFileTime
I can't recall if Morrowind goes on Create date or Modified date so it maybe better to change both if you ever need to.
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If you use the textures only version then there's no BSA to redate I'm afraid.
Just on changing file dates and times. There's this with Powershell:
https://www.itechtics.com/change-timestamp/
Or get a program. I've used "NewFileTime" in the past but its UI isn't great.
http://www.softwareok.com/?seite=Microsoft/NewFileTime
I can't recall if Morrowind goes on Create date or Modified date so it maybe better to change both if you ever need to.
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Textures of the same name loose in Data Files\Textures or a subfolder will be used by preference over textures in a BSA. So "all" you would need to do would be to rename those replacement textures and put them in the appropriate folder. It's knowing the name and the folder that's tricky.
[Edit: Looks like that mod uses a BSA, if you redate that BSA to a later date and time than TR's then its contents should take precedence over what's in TR's]
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If you do make your own mod there could be some things you could use here:
It's a set of modder's resources from andysaurus from years back. I don't know if it's uploaded anywhere else. I just re-packed it from .zip to .7z but apart from that it's the same as from back in 2007.
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There's Arcimaestro Antares' "Go to Jail" mod, that expanded the vanilla mechanic and had you working in an ebony mine with a big enough bounty. Not as sophisticated as what you're talking about though.
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Yes, indeed. Good luck with the mod.
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Ever since I found out about the binary search method I've used it, it's a godsend for any modded game
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Your best bet is probably asking in the #mwse channel of the Morrowind Modding Discord
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No idea, sorry. This is cobwebbed memories from a decade or so ago.
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I think that was the problem with this Bitterwind spell, the enabled autocalc option gave it to all the generic NPCs. I am very out of the loop on Morrowind though.related question, how to avoid random NPCs getting crazy spells from a mod? since i use a lot of crazy spells... do i get this correct, removing auto calc is the solution?
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I've a vague memory of a spell called Bitterwind or something like. Did a massive amount of cold damage and was mistakenly set-up so it could get added to random NPCs. Are you using an unofficial patch, like Patch for Purists? That may fix it.
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Or, alternatively, no-one who wants to help has read this, understands what you mean and knows what to do.
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I'd say to try and put some protection in. What form that should take I'm not sure. Could they be marked as an Essential NPC until the teleport? Hmmm. But then maybe the PC wouldn't realise they just shouldn't be one shotted rather than killed outright.
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Cool, that's good to hear. Thanks for posting, bmwinger.
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Looks interesting.
How many mods have been packaged for this? I had a quick look around the linked pages but couldn't see a library.
I maintained the mlox ruleset for a decade or so and there were very, very few other people contributing properly formatted rules. Like three. I think things are better now but I'm pretty out of the Morrowind loop.
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This adds a training dummy into the Balmora FG (IIRC), I don't think it's faction-gated but it's been years
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Those 3 you list aren't typical plugin-based mods
MCP changes the game's executable, MGE XE hooks into the game when it's running and Better Dialog Font is a .fnt file I think
Chances are Vortex doesn't recognise them. I don't use it, all I've seen are posts like this for many games where Vortex doesn't work right.
I'd say to follow something like one of these, just only use the mods you want to.
https://github.com/Sigourn/morrowindsharp/blob/main/setup.md
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Thanks. That's nice of you to say so.
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I've repacked it as a 7z, saves about 60MB from the zip original
Not sure what's going on with Wolflore, hope Jac and Elaura are OK.
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Honestly all I've ever seen with Vortex is people having problems with it. I'd say use it it for Skyrim and that's it.
I think there's a Vortex-specific forum around here somewhere, if no-one replies here who knows how to get it working I'd suggest trying there.
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Here's one from my female Hunter who finished the game, hope it's what you're after
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The game got an update with the Morbius DLC, maybe it's that? Were they gameplay mods or cosmetics?
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What version of Lenny's Mod Loader are you using? Does it need to be updated?
different color glass armor sets?
in Discussion
Posted
This old one?
https://web.archive.org/web/20161103135340/http://mw.modhistory.com/download-4-7130