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Posts
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Everything posted by literallybyronic
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Too much wasted space, the actual content feels weirdly detached and like it's "floating" in emptiness somehow. Even some minimalist framing or subtle color blocking around the sections would go a long way to making the section divisions clearer and the empty space less empty.
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Same.
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In response to post #67073251. #67074226, #67074811 are all replies on the same post. From the salt I'm seeing out of Robin I think I can hazard a guess. People who seem to have made it their mission to screw the modding community any which way they can if it has a possibility of turning a profit. I could be wrong, but I get the feeling if that issue was allowed to continue they'd turn up in the middle of it eventually anyway, like a bad penny. I do think the idea of a legal partnership to remove that lure for grifters looking for somewhere to latch on to isn't a bad idea, though. I'd feel a lot more comfortable knowing the modding site I use has a legit affiliate ready to step in if the worst should happen. I'd imagine GameFront users would feel the same, especially since it already happened once.
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Nexus Mods/GOG Giveaway - Winner's Choice! #2
literallybyronic replied to Pickysaurus's topic in Site Updates
let's get this bread! -
Nexus Mods/GOG Giveaway - Winner's Choice!
literallybyronic replied to BigBizkit's topic in Site Updates
good luck! -
hmmmmm
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beep beep
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i would frickin die for an "equip all your settlers automatically" addition.
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Nexus Mods Giveaway #15 - £35 (~$50) Steam Gift Card
literallybyronic replied to Pickysaurus's topic in Site Updates
so can i get an extra entry if i promise never to mention cums/cummies in my comments? -
3 in one month? nice
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Win a Copy of Kingdom Come: Deliverance + DLC
literallybyronic replied to BigBizkit's topic in Site Updates
Henry! -
someday...
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bloop!
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she wears short shorts, i leave a slime trail, she's cheer captain and i'm just a flail snail...
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yipyipyipyipyipyip uhhuh uhhuh
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In response to post #56081816. #56081971, #56082201, #56082696, #56082916, #56083201, #56083376 are all replies on the same post. Also, mod authors could potentially receive a "new" unique download if a user who has already downloaded a file before the mod was opted in downloads a new version after the mod has opted in, that would seem more fair as some bigger mods have crazy amounts of downloads already that they would lose out on. But, from how it's being described it seems like they wouldn't receive any further credit from the same user if that user already gave them a unique download in the past, although I'm not 100% sure on this part either. That may be something they just can't track.
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In response to post #56081816. #56081971, #56082201, #56082696, #56082916, #56083201 are all replies on the same post. Yeah, it's a bit easy to muddle up which is why I'm asking for clarification, I could still be wrong but hopefully Robin or someone from staff will jump in and clear it up if I am.
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In response to post #56081816. #56081971, #56082201, #56082696 are all replies on the same post. From what I understand of the system, as long as they are on the same main mod page, one user can only ever produce one unique download for anything on that page in the metric the points use (per page), even if each file on the page gets its own unique download for each new file. Unique downloads per file and per page are two separate metrics. So you'd have to make each update to a fresh page which I'm sure wouldn't fly with staff. But if it's something that can be divided into standalone segments that could potentially each warrant their own page (different characters, different areas, ENBs with multiple presets like CFL or Grim & Somber, etc), it's not something you could really argue against but would obviously benefit the author to release each segment on its own page.
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In response to post #56081816. #56081971 is also a reply to the same post. "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.
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I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.
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How does one rollback unwanted Bethy updates?
literallybyronic replied to BlazeStryker's topic in Fallout 4's Discussion
you need someone to send you the .exe for the older version. unfortunately I don't have it or I would. I know there are mods out there that will automatically save a copy of the old .exe, which won't help you now but could be useful in the future.