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Flyzakifm

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Everything posted by Flyzakifm

  1. A Dire-wolf as a companion... smaller than a horse but ride-able .... Watching a bit of GOT, apologies for the silly request PS: no doubt some will read this and look at the screen with the same expression on my profile pic.
  2. you could make a quest out of it... like the cryo chamber restarted after her/him getting shot.. and kept her/him from dying... and then the player has to gather some specific medical supplies and a proper surgeon and specialist in cryo sleep all before waking her/back up... you could make it a big ass line of side missions... one to get the supplies another few missions to gather the people and maybe some problem in the cryo chamber you would need to fix...
  3. with the proper skills and the .50 cal receiver you can oneshot mostly everything with a Hunting Rifle
  4. there is an alarm you can build in the settlements.. not entirely sure what that does...
  5. a carryable sentry gun something that would be craftable (consuming a weapon and other materials) and it would be the size of a small backpack or pouch... and it would work like a grenade... limits the number of carryable sentry to one... (so it would be much like a big waist pouch rather than a grenade) Anyone ever seen the sentry gun from the Game Rage... the orange ones that move around... i meant something along those lines The sentry gun would be destroyed after taking too much damage... and only some components would be able to be salvaged out of it... and you would have to craft another one at home...
  6. maybe being able to establish limits for their movement .. much like limits for building... just access workshop menu and draw up some limits on the floor and even connecting to objects for cover... maybe a top down view were you can plot the movement and tactics... for instance you mark 3 different concentric limits... and your settlers start out at the most outer limit and once a certain number of settlers get downed or their health reachs a certain low point they move back to the next limit... and so forth... and in the case they start winning (determined by the number of killed hostiles) they move up the limits... further into the outer limit to increase accuracy... Also the warning for the attacks on your settlements could come with a degree of danger based on the limit that your settlers have been pushed too... (if they are in the outer limit its a low lvl warning ... if they reach the last limit you created you get a high lvl warning...)
  7. everyone must be working on sexy clothes and no clothes mods.... im enjoying all the nakedness, i am.... but please ... develop something like this aswell XDDD as much as naked companions distract me from the games weak points ... i would actually like to fix them at some point XDD on a different side note: read somewhere someone mentioning something about an animation for the NPC do dance like the girls from gamorra (New Vegas) ... would love to place strong on a permanent loop of that animation on a middle of a settelment... just for morale XDD
  8. maybe we could ad another piece of armor for holsters... that would activate this option and give a small bonus, like increase in the draw speed or change speed... also some kind of ammo holders in the holster belt... that would increase the speed of the first couple of reloads (until the ammo in there run out and you have to get it normally from your "bag")
  9. XD is there any fruit coming out of this bundle of ideas...cuz that would grant someone a cookie... and an endorsement
  10. Like it except i would make an arrangement to the mortician... (the script would trigger automaticly as he places things... BUT .. he only strips down the bodies after the player leaves the settlement area... also when or if settlements are able to win a fight on their own the mortician will strip everything without waiting for player... that way you actually have to think if you want to fast travel and help your settlement) Another arrangement would be that box would be more of an armory or a junk warehouse where there would also be another "box" or desk when you can assign someone to scrap everything the player dumps in the desk/box and could even get a small chance of getting uncommon items (like with the scrapper perk.... of course that chance would be based on the lvl of the desk... like with stores... 3 tiers of stores. the last tier of desk/box would have that chance) that last part its just cuz im tired to have to scavenge all the stuff manually to avoid losing parts by using them automaticly with the current system Also initially as i played i assumed the weapon and armour store would define how well equiped the settlers would be... if someone prefers the option of doing that instead of the box/armory thing ... i would dig it
  11. What we want most to fix this... and yes it has been suggested in other threads... is to create a menu specifically for settlement management... one you could open up by interacting with a special desk (with files or a terminal) you could set up in your house... like the boss's desk with all the files/terminal for managing the settlements... you would sit at that desk and the management menu would pop up with not just settlers job management but their gear, bed etc.. also the settlements food and water production defense rating and the corresponding probability of an attack number of iddle settlers... and anything else we could need... there is another thread more complete than this if i find it i will edit this post and leave it here XD.. Ok so the thread i was talking about... http://forums.nexusmods.com/index.php?/topic/3562955-idea-settlement-food-overhaul/ However the initial idea of the OP was for settlement management only (not settlers) but then someone mentioned it so it might be interesting to you
  12. Also something that bothers me with the musket is that you can only crank the first shot multiple times... the next shot you target in vats is a simple 1 charged shot... would like to be able to customize the charge in vats with this weapon (and the musket but thats a diff. conversation) if possible
  13. what about a similar difference between this musket and plasma rifle as the difference between laser musket and laser rifle?
  14. yes pls make it happen... with a cool animation for when you target several people in vats... like an old school comboy shooting spree XD hamering the hammer and shooting everyone dead in a couple of seconds...
  15. Yes pls. would like this too...
  16. i would love this... i mostly snipe everything before moving in and i keep missing one raider or another. also if we could cuztomize (through talk) the companions tactics a bit... they spot for you when hidden or in cautious but when in danger they will start shooting and keep melee attackers away from you (by possibly shoving them and getting their attention from a short to medium while) while you snipe the further away enemies...(having them help diferently based on the kinda weapon we are carrying would be cool... sniper or shotgun etc...but im guessing thats a stretch maybe)
  17. I wasn't looking for something making it hard to feed them at all. I was looking to create something that allowed for more potential depth to the Settlement system, something rewarding people for investing time and energy into making settlements any more than just liveable. Because, apart from the 100% Happiness Perk, there really isn't any mechanical point investing excessive amounts of time into making your settlements awesome. EDIT: Or even gearing your settlers, as they apparently auto-fail any raids if you aren't present. "Dear leader's away. Turn off all the turrets, lads. Let's just stand here and die." Annoying as hell...i have to fast travel and just sit there watching as the missile turrets blow everything to pieces before the group of mercs. get to the entrance XD... lovely to see but it becomes annoying fairly quickly
  18. If you do mate, pls leave your development here (a link to it of course) so we can find it easy ... thanks... also... are you considering including what i suggested aswell XD? just out of curiosity... there is already a facility to scavenge things... if its easier mod that facility's function to add those you and/or i mentioned
  19. would love to mod an M1 garand with gaussrifle mechanics (hybrid of sorts) just random thought nothing more... i like the idea to add more base weapons (just to be extra greedy XD)... and would probably be easy... just add it to previous empty containers randomly across the commonwealth. I dont look for anything new in the loot anymore ... i know i have all i will ever want ... im just hoarding now XD
  20. IF you can make this alongside a menu to manage settlers (assignment, bed, weaponry and armor etc...) it would be abso-f*#@ing-lutely perfect...
  21. Hmm nice idea... also you could just have a chest in said warehouse next to a table where you can assign someone to scrap the items (getting all you can and even maybe a small chance for a little bonus) and you just dump everything into the chest... and the designated settlers would scrap and store the s#*!... im kinda tired of tossing everything on the floor and scrapping it..
  22. Alternatively that function could be given to the armor and weapons stores... just sell your stuff there and they will purchase and equip it.. that way you make a little money XDD
  23. If you take them for your own settlements than they lose their spawn point (im guessing) and you lose s#*! do to in the game.. something similar i would enjoy would be when you clear some are like a junkyard for instance... you could be able to call in a scavenging unit from the nearest settlements to collect some of the s#*! that are would give... (junkyard -> metal, Mutant Camp -> wood, Ghouls nest->uncommon items, and so on)
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