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Brandon007

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Everything posted by Brandon007

  1. I to am getting slow speeds, and Im a premium user. The Mani Nexus pages are having extreme problems loading, and I currently cannot download anything from the site.
  2. Have you tried running the 4GB launcher using the compatibility wizard? Running the 4GB launcher with Windows 7 Compatibility might fix the issues?
  3. I hope they make the new GECK alot more stable then the last one was. Heh. The option to pack all the assets the active plugin is using into a .BSA would be nice to. The skyrim creation kit does this, but as no fallout GECK has it, it makes mod packing a lil more...tedious. An Error Log for the GECK would be useful to. If something in your mod crashes the geck, the log will tell you exactly which item is causing the issues, and not just leave you frustrated and guessing. Resizable windows. My god. These are needed badly! Want to do a new Quest? Its hard to see all the info at once since those popups cannot be resized. Columns. The Fallout NV GECK had this issue, where the columns in some popups were shoved all the way to one side, and it looked like there was nothing there.
  4. I havn't forgotten about it, simply haven't had a chance to look it over. Keep in mind my previous statement that I'd just take a look at it, it's not a mod that I'm interested in doing. But if it's very simple I may knock it out for you. Definitely, maybe someone will take care of that for you. Heh, maybe one day :P For now, Im too busy with Weapons/Projectiles/sounds/cells to worry about a minor thing like that :P
  5. Im guessing he either forgot about it, or couldnt do it >-< Oh well, Still looking for someone to get that script working :D
  6. Ugh :sad: Straight from the Nexus terms of service; "Legal inquiries regarding copyright infringement are taken very seriously on Nexus sites and we will work with any legal body to identify and bring to justice anyone who might use a Nexus site to share copyrighted material." I'm not going to distribute copyright material (ie use Halo 4 assets to make you armor), so this isn't pertinent to me personally.....just an attempt to save you a warning or worse. I'm surprised you haven't seen the multitude of posts by new users asking essentially the same thing (and the responses they received)....especially since you must have been here a while. It's easy to understand Nexus's policy. They simply don't want to facilitate illegal activities (whether that's copyright infringement, piracy etc), through the use of their forums (or any other nexus service/asset/property). It doesn't matter if it's for a single person (ie you) or a million, the concept remains the same regarding distributing (in this example making halo 4 armor with copyright assets) copyright protected material. It's crystal clear, but if you have any doubts just contact a moderator they'll give you the info straight from the source. NP I'll try to find some time to take a look at it. Aaah I see. Thanks for clearing up a few things then. I better not ask about that kinda sutff anymore :P Id be pretty screwed if I got banned from here >-<
  7. OK I'll take a peek and see what I can do. You'v got 700+ posts brother, you should know that converting copyright models is a invitation for Nexus's ban hammer :sad: Its only subject to the ban hammer if its uploaded to their site. lolz. But thank you for atleast taking a crack at doing the voice/Automated Meds for the suits :D
  8. I haven't looked at dawnbreaker but if it is anything like Shishkabob and FO3's Jingwei sword the effect is applied in the mesh. You can't create what you want to do without making a mesh to apply the effect to that I am aware of. It really just depends on what you are trying to do? Creating a sphere mesh would be rather simple. But there are existing items in the BSA that could be easily modified as well off hand like the hanging lights from Gomorrah and L38 I believe. Thanks :D I got the glow to show up <3
  9. I have complete faith in your ability, as an adult, to manage your expectations, and realize that simply replying to a post is in no way a commitment to fulfill your request. I do however need your esp (no assets or anything else) or a link to your esp to edit, if I get a chance to add the scripts (and the IDs would save me half a minute in FNVedit as well). Possibly, the first hurdle would be making sure that you have all the required permissions to use the assets. Rigging etc would be a secondary consideration. https://www.dropbox.com/s/cpnv3hf63pj5x8g/HaloArmouryPack.esp?dl=0 Theres the link to my ESP. I do wish you the best of luck :) I've been trying to do custom voices in Fallout NV, but the sound files are always silent in the geck and ingame, yet they work just fine in my PC (.wave 16bit) Also, the armor obj's are imports from Halo 4. Getting permission might be a lil tough :P
  10. But that would require there being an actual mesh to add a glow to. I have seen a few times in different games (Skyrim in particular), where they dont use meshes at all, and have...I think... are particle effects? The Dawnbreaker has such a glowing effect.
  11. As teh title says, Im need to make a glowing blue orb in a .nif file, and Im un sure how to do it... Anyone know how?
  12. I moved your PM over to the thread, as my mailbox is full (see my sig). I think it's unlikely I'd want to fill this request, it's a very specific use case scenario, not one I could release for general consumption, although I may take a peek at it. I havn't made any armor meshes wholly from scratch/original. :( My hopes got pretty high when you first replied in the thread. I do hope you consider making it... As for the armor stuff, I was asking since I have a bunch of .OBJs that I was hoping to find someone to make into properly rigged .Nif files :D (I have their textures of course)
  13. Ello Everyone. Im working on a fairly elaborate mod atm, but Im kinda stuck on this one little part. I got a terminal that I made in a cell, and I want it to open specific 'vaultProtectronPod's with a different input command for each one. But I have no idea how to go about doing that... Anyone know how to do it? I tried to look up tutorials, but there is nothing there. I wanted each pod to store a different armor set from my mod. To give it a fairly immersive feeling.
  14. Im afraid it isnt. From what I can see, it just changes its effect, makes the suit invisible, and makes it so it uses up BodyAddon02. Unfortunately, some of my armours addons use that slot, so that mod is incompatbile.
  15. Nah, no implant please :tongue: It would kinda ruin the point of what I am trying to accomplish. If you want, I can give you the Editor IDs of all the Armour pieces. :D Or, Even better... You could make 5 Dummy sets of Armor/Helmets that have the same EditorIDs as my armours/helmets and use those as templates. So All Id have to do is use FNVEdit, remove the temporary armors, merge the plugin, then put the script back onto my armors :D Theres 5 armours, since my mod adds 1 armour set to the base vanilla game, and 1 new set of armour at the end of Each of the DLCs. Making the rewards for each one even better, and I wanted the AI to work on all 5 sets :D EditorIDs for Armors
  16. A Fallout Mod Id like to see? Expansion of the Power Armor Customization :D (Possible Halo Armor mod anyone? :P)
  17. Ello Everyone :smile: I have a request for someone, if they are willing to give the challenge a go. I love the Stealth Suit Voice/Function for Old World Blues, but as its stuck to only that 1 suit, This is where my request comes from. I would like, if possible, for someone to make a identical voice script (With the appropriate scripts for the voice, comments, the auto-injecting drugs), into a mod which I can merge into the existing mod I am making, so all I have to do is put the main script onto my special Armour. I hope this isnt too big of a request, as it does require a bit of script duplication/alteration. Since I dont want this to conflict with the Stealth suit at all. Id be VERY grateful! $$$
  18. Unfortunatly, Making a script to do all that, is something I cant do. I have almost no scripting experience, and I have no Modelling program that works with nifs properly. :\ It would have to be something to be adjusted in Nifskope, if anything. But I cant change the skeleton, as that would make the armour move funny ingame.
  19. As the question says, What 'bone' does the sheathed weapon attach to when the player puts it away? And is there anyway to alter it, so the Weapon can attach to a new point, so I can make it so weapons dont partially 'merge' into a new armour when a weapon is put away? This is an issue with Armors that have builtin backpacks, and backpacks in general...
  20. Well, Reading what you said, and looking over the page. The NPC should randomly pick a piece of equipment if all the settings are the same right?
  21. Anyone? A tad bit disappointing. Would of thought someone would of replied to this by now...
  22. I dont know if its engine coded or not, But I know spawned NPC's use the best equipment in their inventory, but since all the variants have the same stats, just different appearances.... I think it goes alphabetical if all the stats are the same.
  23. I get that music as the Readius is loaded. So its most likely the Readius. :D
  24. Ello everyone. I am currently working on a nice NPC mod for FAllout NV, but Im kinda stuck at one part. Mostly for their Inventory. In my mod, I have a List of weapons (All subgrouped into different leveled lists with their ammo) as well as Armor (Which have different variants). And I dont know how to get an NPC to randomly pick an entry in the list when it is spawned. This is so that the variety of Inventory of the spawned NPC is pretty much random, giving the illusion that its a unique NPC each time they are spawned. When Spawned, the Weapons are also listed in a leveld list, and when teh NPC is spawned, I want it to also randomly pick from that list. Anyone know how to do that?
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