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Everything posted by rjshae
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MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
The MDB import script does read in and store the RVert information, which includes normal and tangent data. However, it's entirely possible the Python code isn't processing the information correctly -- I don't have the intimate knowledge of Blender 3D graphics math to know for sure. It's handled by the processMesh() subroutine in the nwn2mdb.py script, if anybody wants to take a look. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Some people may load it on a SSD other than C:. I used J:, for example. -
It doesn't work on Win8.1, alas.
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The neverwinter.org site has been up since at least 2013, and it remains accessible today. The site may have just been down for a rare maintenance interval. Or perhaps there was some confusion with the old nwvault.ign.com site?
- 23 replies
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MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
A problem I've found with import/export tools for Blender is that the API is a moving target. What may work with one version of Blender can break down the road. Tools require ongoing support to continue to function properly. Putting it on GitHub could be one solution for this. -
Hordes of the Underdark Revisited
rjshae replied to rjshae's topic in Neverwinter Nights's NWN2 Discussion
I've been steadily replacing the NWN dialog.tlk string lookups with quoted strings where I find them. For example, replacing FloatingTextStrRefOnCreature with FloatingTextStringOnCreature calls. It hasn't required much work really. Mostly it's my habit of working multiple projects at once that has slowed this down, plus the amount of custom modelling I tend to do.- 45 replies
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Hordes of the Underdark Revisited
rjshae replied to rjshae's topic in Neverwinter Nights's NWN2 Discussion
Thanks 4760. Hmm, I haven't run across that yet. Perhaps I'll find it later on?- 45 replies
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fkirenicus over on the Vault was asking whether anybody could help him with some demon/devil ports from NWN. Does that hold any interest for you, 4760? I'm not sure whether the quality is worth the bother.
- 43 replies
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Well I'm glad to see you're still with us 4760, and I look forward to seeing your releases.
- 43 replies
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Witcher placeable conversion project
rjshae replied to Tchos's topic in Neverwinter Nights's NWN2 Discussion
That worked. Thank you.- 81 replies
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- nwn2
- custom content
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Witcher placeable conversion project
rjshae replied to Tchos's topic in Neverwinter Nights's NWN2 Discussion
Whoops, I get a file not found error. Guess I didn't get to it in time. :sad:- 81 replies
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- nwn2
- custom content
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MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
It looks like you're making nice progress. This'll be great if you can get it working. -
Witcher placeable conversion project
rjshae replied to Tchos's topic in Neverwinter Nights's NWN2 Discussion
Hello Tchos, Is this project still alive? I was just wondering where it's at. Thank you. Yes, here's that ob_body06 you wanted. Though now that I can see it in higher resolution, it's either a badly burnt or badly rotted body, so I'm not sure if it's what you were looking for. Thank you, Tchos. I'll give it a try.- 81 replies
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- nwn2
- custom content
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Witcher placeable conversion project
rjshae replied to Tchos's topic in Neverwinter Nights's NWN2 Discussion
Hello Tchos, Is this project still alive? I was just wondering where it's at. Thank you.- 81 replies
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- nwn2
- custom content
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Worth a shot. Thanks, Semp3r.
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(Might help if I post it in the right forum...) For experimentation purposes, I have Gmax 1.2 installed along with Tazpn's 3ds Max MDB Importer/Exporter. Gmax will import the stock cat model along with its collision spheres. However, during the import it shows the following warning message three times: CoCreateInstance() failed Please check your registry entries CLSID {F088EA74-2E87-11D3-B1F3-00C0F03C37D3} Any idea what's going on? I'm running Windows 8.1, so I'm wondering if it's just a compatibility issue with this old software?
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NWN2 Dark Robes/Pale Master Armor
rjshae replied to Gearknot's topic in Neverwinter Nights's Mod Ideas
TheOneBlackRider put together some tutorials on weighting/rigging in Gmax: Beginner's Guide to Weighting/Rigging a NWN2 (Head) ModelWeighting/Rigging a NWN2 Body Mesh in GMax/Blender - Weight ReferenceGmax Guide - Rigging/Weighting via EnvelopesYou might take a look at those. I haven't done much with rigging in Blender yet, other than maintaining the Blender import/export scripts. -
Nice work 4760. You've been very busy.
- 43 replies
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NWN 2 Conclusion Campaign + Tomb of Horrors Revamp
rjshae replied to Sabranic's topic in Neverwinter Nights's NWN2 Discussion
Will you be adding any Nu characters? :whistling:- 179 replies
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- nwn2 expansion
- tomb of horrors
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TOOLSET: Areas don't appear in viewing window
rjshae replied to NuminousMyth's topic in Neverwinter Nights's NWN2 Discussion
You haven't mentioned this, so I'll ask a stupid question (even though it's probably not the issue): are you running the toolset in compatibility mode for Windows XP (SP3)? Do you have DirectX 9.0 loaded? -
TOOLSET: Areas don't appear in viewing window
rjshae replied to NuminousMyth's topic in Neverwinter Nights's NWN2 Discussion
I'm running WIndows 8.1 with GeForce GTX 645. Sometimes the toolset won't change tint, swap armor parts, or rescale objects right away. But otherwise it seems to work fine. The problem behaves like a cache update failure. I haven't found a fix yet, although closing an area then re-opening it will update everything properly. -
Very nice. Thank you!! :smile:
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Awesome! Thanks 4760.
- 43 replies