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Project579

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Everything posted by Project579

  1. ENB Parallax only works when you have an ENB installed and working ENBoost alone has no parallax.
  2. I don't think he has an integrated GPU... and even if he did he couldn't have used it without moving the monitor to the mobo video output.
  3. Can you please post it using modwatch? Link: http://www.nexusmods.com/skyrim/mods/56640/?
  4. that guide is bad and outdated... You might want to follow this tutorial to make sure ENBoost works correctly + Crash Fixes this is the ultimate skyrim memory and performance patch. Download and install SKSE if you don't have it already; Remember to run the game trough skse_loader.exe from now on. Create a file called skse.ini in Skyrim\Data\SKSE\ if you don't have it already, then write inside (remove other lines that might be inside the file): [General]ClearInvalidRegistrations=1EnableDiagnostics=1 ;<----you can leave this to 0 turn to 1 if debugging [Display]iTintTextureResolution=2048 [Debug]WriteMinidumps=1 ;<----you can leave this to 0 turn to 1 if debugging After that download and install Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/? Download and install Bug Fixes as well: http://www.nexusmods.com/skyrim/mods/76747/? After having installed it navigate to Skyrim\Data\SKSE\Pugins\CrashFixPlugin.ini Modify in CrashFixPlugin.ini UseOSAllocators=1 follow the instructions above this line to make it work. You will need to download and install SKSE Plugin Preloader Link: http://www.nexusmods.com/skyrim/mods/75795/? ENB can be used without graphics modification (ENBoost) it will improve performance and stability, for more info visit http://www.nexusmods.com/skyrim/mods/73618/? : First download the latest ENB ( http://enbdev.com/download_mod_tesskyrim.html ) in the archive, extract from the wrapper version: enbhost.exe, d3d9.dll, enblocal.ini and enbseries.ini to your Skyrim directory (where TESV.exe is located) In enblocal.ini edit: [GLOBAL]UsePatchSpeedhackWithoutGraphics=false ;<-----set this to true leave to false if you have an ENB.UseDefferedRendering=trueIgnoreCreationKit=trueForceFakeVideocard=false [MEMORY]ExpandSystemMemoryX64=false ;<-----make sure this is set to false is obsolete and will interfere with Crash Fixes or SKSE memory patch (causes crashes especially in Win10)ReduceSystemMemoryUsage=trueDisableDriverMemoryManager=false ;<---------Set to true when experiencing CTD's even while ENBoost features are enabled, mainly intended for AMD-users.DisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=false ;<------make sure this is set to false only works when ExpandSystemMemoryX64=true as previously sad this only causes problemsReservedMemorySizeMb=64 ;<-----if using an ENB you know what goes here otherwise increase if you experience some stutter.VideoMemorySizeMb=4064 ;<-----Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/8.1/10 users use the value provided. If AutodetectVideoMemorySize=true this value is ignored and auto-calculated.AutodetectVideoMemorySize=false ;<-----set this to true if you want auto VRAM size calculation If you feel like skse or Crash Fixes are not working correctly create a shortcut with this argument and launch the game from it (if you are on ModOrganizer add to the SKSE executable the -forcesteamloader argument) I suggest you do this even if there are no problems: Resources from: http://wiki.step-project.com/Main_Pagehttp://enbseries.enbdev.com/forum/
  5. you should try installing win7 on it because win xp is no longer supported by anyone.
  6. Yes it's Skyrim reloaded goo peek out on the configs you will find the option to disable it.
  7. If you are still using Win XP you probably have a pretty old PC i assume?
  8. you can try using merge plugins error check and fix to see if it's able to solve them automatically. Otherwise you will need to remove them all manually. I don't think the errors will cause any issues because when you have an error on a plugin that line is just ignored by the game so if a damaged line is not needed by other plugins it should work otherwise NullPointer and crash.
  9. All i will say is Crash Fixes and ENBoost then comeback if they don't solve the problem (Or you don't know how to install them). And remove safety load.
  10. texture / mesh mods are not supposed to show in game only plugins can bee seen. Remember that meshes from the old game are not compatible with the new one you need to convert them. Even a good amount textures is not compatible you need to redo the height-maps. And obviously plugins need to be converted using the CK.
  11. Remember that when you are inside, the game still keeps the last outside cell you where loaded in memory that could be causing your lag problems as well. And if that is your load order well... it's a bit of a disaster.
  12. ENB might not be coming at all (the Special Edition probably has the same problems of FO4).... especially for DX12. 1st it's almost impossible to get Skyrim Special Edition from DX11 to DX12 without a complete engine rework. DX12 is completely new for everybody and is more complex then DX11 it offers better control over the hardware and can be tremendously optimized but developers need time to learn the new API. Regarding Skyrim Special Edition compatibility with old mods: Plugins need to be reconverted on the new CK. Meshes from the old format need to be converted to work on the new game. Animation don't work. BSA need to be repacked with the new format. When SKSE is release the plugins from the old SKSE will need to be updated.
  13. Are you using any mods that could be changing their meshes?
  14. Do you have any overlay mods that could be interfering (like SweetFX, ENB, EVGA PrecisionX overlay etc.) have you tried setting the game in Ultra just to see it it disappears?
  15. I don't think it is an overload just the wrong mods loaded together (i have 250 plugins (without merges around 350) and the game is stable some times it crashes (1 every 3hrs+) but mainly because of me).
  16. See if this helps: Download and install SKSE if you don't have it already; Remember to run the game trough skse_loader.exe from now on. Create a file called skse.ini in Skyrim\Data\SKSE\ if you don't have it already, then write inside (remove other lines that might be inside the file): [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 ;<----you can leave this to 0 turn to 1 if debugging [Display] iTintTextureResolution=2048 [Debug] WriteMinidumps=1 ;<----you can leave this to 0 turn to 1 if debugging After that download and install Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/? Download and install Bug Fixes as well: http://www.nexusmods.com/skyrim/mods/76747/? After having installed it navigate to Skyrim\Data\SKSE\Pugins\CrashFixPlugin.ini Modify in CrashFixPlugin.ini UseOSAllocators=1 follow the instructions above this line to make it work. You will need to download and install SKSE Plugin Preloader Link: http://www.nexusmods.com/skyrim/mods/75795/? ENB can be used without graphics modification (ENBoost) it will improve performance and stability, for more info visit http://www.nexusmods.com/skyrim/mods/73618/? : First download the latest ENB ( http://enbdev.com/download_mod_tesskyrim.html ) in the archive, extract from the wrapper version: enbhost.exe, d3d9.dll, enblocal.ini and enbseries.ini to your Skyrim directory (where TESV.exe is located) In enblocal.ini edit: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false ;<-----set this to true leave to false if you have an ENB. UseDefferedRendering=true IgnoreCreationKit=true ForceFakeVideocard=false [MEMORY] ExpandSystemMemoryX64=false ;<-----make sure this is set to false is obsolete and will interfere with Crash Fixes or SKSE memory patch (causes crashes especially in Win10) ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false ;<---------Set to true when experiencing CTD's even while ENBoost features are enabled, mainly intended for AMD-users. DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ;<------make sure this is set to false only works when ExpandSystemMemoryX64=true as previously sad this only causes problems ReservedMemorySizeMb=64 ;<-----if using an ENB you know what goes here otherwise increase if you experience some stutter. VideoMemorySizeMb=4064 ;<-----Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/8.1/10 users use the value provided. If AutodetectVideoMemorySize=true this value is ignored and auto-calculated. AutodetectVideoMemorySize=false ;<-----set this to true if you want auto VRAM size calculation If you feel like skse or Crash Fixes are not working correctly create a shortcut with this argument and launch the game from it (if you are on ModOrganizer add to the SKSE executable the -forcesteamloader argument) I suggest you do this even if there are no problems: Resources from: http://wiki.step-project.com/Main_Page http://enbseries.enbdev.com/forum/
  17. You have a 600 series cards they are not made to use DX11 it's normal that the game runs pretty badly the GPU architecture doesn't support the API you need a 700+ series NVIDIA GPU to play the game or an AMD R7/R9+.
  18. Maybe because ModOrganizer is no longer supported and NMM Beta will become obsolete as well. Anyway the Nexus ID is in the URL of the mod as well: http://www.nexusmods.com/skyrim/mods/73661/? 73661 is the ID. My MO has anyway no problems with logging into my nexus account.
  19. 4064MB of Video RAM to be precise for the DX9 API not sure if using 2 Skyrim instances allows the use of 4GB each (probably not).
  20. Maybe you installed a mod and it broke something make you game vanilla again to see if that fixes it: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again After that install the Unofficial Skyrim Legendary Edition patch and the high resolution textures (the one from Bethesda) and the Unofficial High Resolution Patch.
  21. Have you tried resetting your skyrim.ini and skyrimprefs.ini?
  22. ExpandSystemMemoryX64=true ;<----jour (provoque des accidents en particulier dans Win 10) utilisent CrashFixes place. je suis italien i utilisé Google pour traduire désolé pour les erreurs :)
  23. Shadow remover might be the problem
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