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Everything posted by Project579
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Skyrim flashing white screen in game.
Project579 replied to Beriallord's topic in Skyrim's Skyrim LE
Make sure skyrim is 100% vanilla: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again -
c++ r6025 runtime error at a certain point
Project579 replied to ckhong87's topic in Skyrim's Skyrim LE
next time: ASIS-Dependency.espDual Sheath Redux Patch.esp<----do this after ASIS remember to regenerate FNIS.ASIS.esp<---do this then first then DSR SkyRE-Patch.esp<----you don't have SkyRe. Did you sort the load order using LOOT? In skyrimprefs.ini fMeshLODLevel2FadeDist=10000000.0000<---set to 12000.0000fMeshLODLevel1FadeDist=10000000.0000<---set to 16896.0000 -
Game crashes even after cleaning and using LOOT HELP!
Project579 replied to PheonixWeaver's topic in Skyrim's Skyrim LE
post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/? Are you on NMM or MO? Are you using Crash Fixes (or the SKSE memory patch)? -
I need help Game Keeps CTD's and I can not figure out why...
Project579 replied to Darksan24's topic in Skyrim's Skyrim LE
Post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/? Are you using Crash Fixes and ENBoost(or and ENB)? -
suggestions for Enderal install, please
Project579 replied to fFFVIIGod's topic in Skyrim's Skyrim LE
if you use NMM the Enderal launcher will remove all of your mods from the skyrim folder anyway (they finish inside a backup) before installing it you should deactivate all of your mods in NMM then after Enderal is installed activate the ones you want. -
CTD when attempting to enter Bannered Mare
Project579 replied to uawei's topic in Skyrim's Skyrim LE
you already have ELE consider using Relighting Skyrim with it if both ELFX and RLO give you problems. -
must clean ITM? faster way to know what clean/not clean?
Project579 replied to oigres89's topic in Skyrim's Skyrim LE
only clean them if you are planning to merge them if you don't know what merging mods means don't worry about the errors only solve the ones that LOOT shows if LOOT doesn't show anything you are good. -
Help me identify the performance heavy mods!
Project579 replied to KaiserDeathIV's topic in Skyrim's Skyrim LE
But I did custom. Its the same just that I choose what gets installed. if you select custom it add an esp for every thing you select if you choose full it only adds 1 esp and there is no reason to select custom in SMIM anyway. -
Random or sort of predictable CTD's
Project579 replied to LostBrokenWinter's topic in Skyrim's Skyrim LE
Does creating a new save solve the problems? What memory patch are you using the SKSE one? -
try installing alternate life put it in the end of the load order see if you can make a new game then select the vanilla start and see if it works.
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Patchus Maximus running out of heap space
Project579 replied to Luka25565's topic in Skyrim's Skyrim LE
i think the patcher can't find some .bsa files probably broken mods or something like that. -
It's better if you come back to the basics. you can't merge an entire load order when you merge you only want to merge similar mods together like armor mods with armor mods etc. or only merge patches. if you merge mods with navmesh you will need to redo the navmesh using the CK. merging mods often causes problems with scripts (quests etc.). I don't think you understand what a conflict is. Before merging any mods you need to be sure they work as they should when they are not merged and inside your load order. When you merge mods they need to be in a perfect order; this means you have to check every mod you want to merge to see what they edit and if you want them to (use TES5Edit to do it). you cannot merge mods that have errors. Merge plugins can't merge more then 30 mods together it's just going to create a lot of errors. after 30 video tutorials and forum threats...<-----this is not enought at all without experience you are not going anywhere. BUT my english is squishy, so sort answers...i pretend to know my next step 1)NMM:<-----if you really want to merge mods use Mod Organizer you are just going to make a disaster with NMM. i install my first 250 mods 3) does its true that this conflicts (navmesh conflicts) only are resolved by CK? yes, you are not going to be able to load a merge in the CK anyway. 2) tes5edit:<-----read and learn: https://forums.nexusmods.com/index.php?/topic/4591610-guide-skyrim-manually-cleaning-master-files/ i filter for clean, then tons of red, i remove ITM + undelete and disable references, red continues
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Make sure you reinstall the game by removing every file added by mods Guide: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again
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c++ r6025 runtime error at a certain point
Project579 replied to ckhong87's topic in Skyrim's Skyrim LE
post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/? -
Patchus Maximus running out of heap space
Project579 replied to Luka25565's topic in Skyrim's Skyrim LE
Take your time and ask if you need any help or clarification. -
Help me identify the performance heavy mods!
Project579 replied to KaiserDeathIV's topic in Skyrim's Skyrim LE
when you install SMIM a fomod pops up select the full install with dlc. -
Wrong order:Skyrim.esmUpdate.esmHearthfires.esmDragonborn.esmDawnguard.esm should be:Skyrim.esmUpdate.esmDawnguard.esmHearthfires.esmDragonborn.esm DeadlyCombat_ASIS_Patch.esp<--- you don't have ASIS. Differently Ebony.esp aMidianborn_Skyforge_Weapons.espAMB Glass Variants Lore.esp Replace with aMidianBorn - Content Addon Link: http://www.nexusmods.com/skyrim/mods/24909/? is located in the optional section.
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1) i read ITM not always must be corrected, but there are some way to know what i can correct whiout read all the mod section? don't correct them if you are not planning to merge the mod with the errors. once i merged the first 250, can i continue to other 250? or could have issues? you didn't merge 250 plugins all together right? does its true that this conflicts only are resolved by CK? no the majority of conflicts are easier to solve in TES5Edit but other regarding objects and navmesh can only be fixed using the CK.
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Help me identify the performance heavy mods!
Project579 replied to KaiserDeathIV's topic in Skyrim's Skyrim LE
you might want to reinstall SMIM and select the full version. -
Patchus Maximus running out of heap space
Project579 replied to Luka25565's topic in Skyrim's Skyrim LE
probably f*#@ed up something you launched the game from MO? -
post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/? when you reinstalled skyrim you made sure it was 100% vanilla following something like this guide(disabling all the mods from NMM often leaves stuff from mods on the skyrim folder): http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again
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Patchus Maximus running out of heap space
Project579 replied to Luka25565's topic in Skyrim's Skyrim LE
they could you need to reinstall them in MO if you remove things that are not esp some other mods might loose files. -
you need to create the folders if they are missing. (you should only be missing the folder called SKSE) it should be like this Skyrim\Data\SKSE\skse.ini
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ShaderModel3 required but not supported by your video card
Project579 replied to Rpkiller1's topic in Skyrim's Skyrim LE
did you change in skyrimprefs.ini of MO profile: sD3DDevice="NVIDIA GeForce GTX 980 Ti" ;<-- change to your card.