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Nofsdad

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Everything posted by Nofsdad

  1. Thank you! I am and I'll certainly give that a shot.
  2. For the past several days all my menus have been showing up weird. For example, where you use a chevron to indicate direction, I actually see the words "chevron" and "left" or "right and my selection buttons at the top Like have a large letter "C" below the line of the button name ( ModsC) which when that button is selected, flips to above the word and reverses itself. The Notification button is the same except it's the letter, "B". Numerous other instances, but in short, everywhere there's something selectable, it has something weird in place of the ordinary button. Everything still works, it just looks weird. Any way I can fix it?
  3. Would there be any way that Nexus could take mods that have obviously been abandoned by their authors in a broken an unfinished condition out of the regular lists and search filters and maybe put them in a category of their own somewhere in case the author comes back or someone wants to adopt them? A lot of authors have the courtesy to take down or hide those but a lot of authors don't and when you start adding money into the equation it would seem to be a tad sticky. Referring ESPECIALLY those where the author's last act before hightailing it is to set up a Patreon account or other form of soliciting money for a product that is never going to be delivered. In the example I'm thinking of where such shenanigans were employed, literally the last act by the author before he/she disappeared from the planet well over two years ago, was to install a Patreon button and upload the image for Patreon. No way of knowing how many donated when it appeared the mod might still be active but one would be one too many. It also seems to me that it would help users avoid those mods that aren't even "WIPs" anymore and still sitting there broken but available for download by the unwary.
  4. That doesn't explain why I have the exact same problem and I don't use MO2. Has anyone not running MO2 run into the problem and found a fix for it? A lot of my mods depend on F4SE and I'm not anxious to give them up.
  5. And I'm having the same problem also. This command used to work just fine until one of Beth's monetization updates overtook it and broke it. All of these old "solutions" are invalid. Has anyone running a currently updated version of the game found a way to make this work again?
  6. Ok, thanks a lot for th info. I was just trying to find a way to not see so many mods I'm not interested in in order to find the ones I am.
  7. I've been trying to block certain kinds of content from my lists and search results. For example all these innumerable character presets, T&A mods, etc.. I can go into my profile and block them and they show as blocked but they're still there in any search results or lists. Is the content blocking operation still not working or is there some special procedure you have to use to not see content you don't care to see? Thanks.
  8. The problem is still around. I'm running a GTX 1080 with 8Gb with a i7 7700 4.2Gh and 16Gb RAM... and the blurry textures still abound, especially on free way surfaces. Not only are they blurry but objects actually appear to sink into the surface. All I've got to say is if Beth can't fix this issue so the game will run on what I've got then I don't think I'll be buying anymore Beth Games. I suspect that any optimizing they did or that gets done is geared toward consoles and we newly minted second class citizens can simply expect things like this from now on.
  9. There's a whole series of settlement site mods called Clean and Smooth that I haven't found on Nexus plus a few others. I prefer to download from Nexus when possible because I think the download system at Beth's site sucks but I do have a few from there I couldn't find elsewhere.
  10. So this is what we're finally down to? I remember when there used to be standards on this site. Link removed -Jim_UK
  11. I can't believe they flipping did this. "Hey the game is just marginally playable for so many people because we didn't have the time or energy to optimize it before releasing it. Let's just dump ANOTHER 60Gb of unoptimized textures out there and finish the damned game off for everybody who can't afford to buy a new computer every time we release one of our half baked POS games.
  12. All of those sound great to me but as a PC player, the last thing I'd want is to see someone take those excellent concepts and try to jam them into some kind of coherency with a 10-15 year old game engine that makes Fallout 4 playable only by the smallest possible number of people with bucks to spend on a new machine. If you're going to do some of my favorite Science Fiction in a computer game format for God's sake make it a format that more people can use and do NOT make it for the consoles and then do a totally trashed port to PC.
  13. In response to post #46364080. #46364325, #46367235, #46368205, #46369815, #46369930, #46370390, #46374095, #46374390, #46374475, #46374920, #46376420, #46377285, #46378940, #46379215, #46386540, #46389205, #46389595, #46389810, #46392420, #46393260, #46397745, #46399790, #46400835, #46401120, #46401925, #46402520, #46409160, #46409495, #46409765, #46410010, #46411275, #46412080, #46412965, #46413505 are all replies on the same post. She banned me and I've never had any kind of interaction with her, never commented or even used any of her mods, no contact with her whatsoever.
  14. Or any UI mod for that matter. Have just switched from what's left of NMM to MO and am reading that MO doesn't support UI mods. Since the internet, especially Google, is the repository for every piece of false, outdated and obsolete information available I'm wondering if anyone can confirm this. If I CAN install DEF UI with MO, and since MO doesn't place anything in the game directory itself but uses it's virtual file system, how do I access the Interface file to make adjustments in my HUD like getting rid of that miserable crosshair and going with dot only?
  15. Jesus man, I game to escape the freaking political shams and scams. Nowhere to hide anymore.
  16. Since this latest drive by version update I have had a situation where every single save game is corrupted and I can no longer load saves. It's happened three times now at varying points in the game. I suspect a certain mod reacting with the 1.7.9 update as being the problem but it's one of my #1 mods I'd hate to have to start playing without at this late date and deleting it will also affect two others that are part of my basic load order. Once it happens the only save game I can still use ifs a third party character save that I downloaded which starts still in the vault. Everything else simply causes a CTD when I attempt to load it. The longest I've been able to play is roughly 2-3 days of game time while the other two have happened at 4 hours and a little over an hour respectively. Is there any way I can determine for sure which mod, if any, is the culprit here?
  17. Has anyone considered a mod to remove vanilla settlements instead of adding them? Some of us don't care to get hung up in building and protecting to the exclusion of just about anything else. If someone could come up with a mod to allow the player to make settlements inactive on an individual basis, especially those less viable in the first place, that would be great.
  18. Because that's what they do here. Everybody'd so anxious to show how cute and clever they are they totally ignore what the poster said in favor of making fun of him for saying it.
  19. That kind of speculation when the guy can't defend himself doesn't really serve a purpose now, does it? He never claimed to be making the models. Many of the early ones were ports (with permission) of Exciter's numerous packs for FNV. In fact, he turned down requests to make many new weapons for people because he couldn't find a suitable public domain model or, if a mod of that weapon already existed in a usable form, couldn't get permission from the original author. Many of the comments were discussions on how to get a sup-par PD models to look decent enough to include in the mod. Apparently... according to Micalov... the site he was getting them from was a well known "rip" site but it doesn't necessarily follow that he knew that or that the particular models he was using were rips. I'm definitely going to give him the benefit of the doubt until someone proves to me that he did. The fact that he only got a week's ban... the very first time I've ever seen anything but a summary execution in all my time on the Nexus... shows that admin is looking at this in a different light than usual too. If I'm wrong, I'm wrong but I'm not going to sit here and speculate on his character when he's not here to defend himself. It's not the first time someone gets a lighter punishment for using ripped content. Happens weekly almost ,specially with F4 here, that someone uses some kind of copyrighted material and gets only a warning. Let's not forget the ewi saga either. The fact that he was punished fully proves his guilt and there's no benefit of doubt to be given. The fact that he was punished fully proves his guilt? Wow! Just... wow. :/
  20. That kind of speculation when the guy can't defend himself doesn't really serve a purpose now, does it? He never claimed to be making the models. Many of the early ones were ports (with permission) of Exciter's numerous packs for FNV. In fact, he turned down requests to make many new weapons for people because he couldn't find a suitable public domain model or, if a mod of that weapon already existed in a usable form, couldn't get permission from the original author. Many of the comments were discussions on how to get a sup-par PD models to look decent enough to include in the mod. Apparently... according to Micalov... the site he was getting them from was a well known "rip" site but it doesn't necessarily follow that he knew that or that the particular models he was using were rips. I'm definitely going to give him the benefit of the doubt until someone proves to me that he did. The fact that he only got a week's ban... the very first time I've ever seen anything but a summary execution in all my time on the Nexus... shows that admin is looking at this in a different light than usual too. If I'm wrong, I'm wrong but I'm not going to sit here and speculate on his character when he's not here to defend himself.
  21. For some reason the last version of MF has made the game prone to CTDs on initial load for some people. I've been able to temporarily fix it by just opening NMM and checking my load order though, which has me thinking it has more to do with the last FO4 update rather than the mod itself. In other news. Word Of Sheep is that MF will be coming back clean and legal, though there's no ETA other than "after the ban is over". Edit: Also, I seriously doubt that pulling the mod from the Nexus did anything to your game, Nofs. Shoot me a PM if ya want some help troubleshooting :3 I just came back to say that it's working again and you're right, it had nothing to do with MF being gone, mainly because it wasn't gone. I jumped to conclusions because of the fact that the start CTDs started with the removal of MF. I think I was simply taken aback by the fact that the mod had been taken down. Everything's working fine now and thanks for the offer. :) ( I DID do a total backup of my game to a thumb drive though. Just in case.
  22. Not going to argue whether it should have been pulled or not. In fact, I suspect it should have from what I'm seeing here. Just wish there had been some way to do it without destroying my current game which I was about 1/2 to 2/3 through. Nothing now but instant CTD on load. May be just as well anyway. That whole game was centered around that mod as far as weapons went.
  23. Don't you hate it when people do that? :D They come here wanting help from other people but when they solve their problem they don't share.
  24. I've had them and I don't see how Bethesda could NOT be aware of them. I had to do a complete game reinstall today and before I even added any mods... with nothing but the two small DLCs active I started having problems. I seriously believe I've bought my last Beth game. I remember sitting and waiting for this thinking they had probably solved the problems that had plagued all their other offerings at release especially since the modding community had taken care of so many of them. Hah! Fat chance! They kept 'em all and added some special new ones.
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