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Everything posted by Fantafaust
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Will this damage scaling system work?
Fantafaust replied to RayoftheSun's topic in Fallout 4's Creation Kit and Modders
I still think it's a configuration/settings issue with the Creation Kit, but that shouldn't be an issue on a separate pc -
Will this damage scaling system work?
Fantafaust replied to RayoftheSun's topic in Fallout 4's Creation Kit and Modders
I don't have tutorials because they're very poorly documented tbh, but I downloaded 4 or 5 other mods that use them to see how other people did it. So you could also do that. I can help to a certain extent, but I can't access my computer atm because a tornado just hit my town and my power is out. But if you post your code, I can basically tell you yes or no if it'll work lol -
Will this damage scaling system work?
Fantafaust replied to RayoftheSun's topic in Fallout 4's Creation Kit and Modders
I didn't know RefColl aliases don't accept perks, good to know. You can also use SPID or Robco Patcher for distribution without touching vanilla assets, maintaining their compatibility -
Will this damage scaling system work?
Fantafaust replied to RayoftheSun's topic in Fallout 4's Creation Kit and Modders
Have you tried just using a perk? I believe GetGroupTargetCount is also available in the perk conditions window -
How is being a nameless courier who gets shot in the head before the game, a negative aspect? Lol
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It's ugly now too, and I can't explain how lol
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Needles Hurt (Finally) fixed and reinstated.
Fantafaust replied to IronAlpha's topic in Fallout 4's Discussion
My mod is similar, but I actually intended people to be able to kill themselves if they weren't careful lol -
Papyrus Activate Container
Fantafaust replied to AquariusMods's topic in Fallout 4's Creation Kit and Modders
One way would be(in the holotape script) to use the Utility.Wait function for like 0.1 seconds, since it won't count during a menu(holotape) THEN you have the script activate the container, that way it waits for you to close the holotape first.